Leeroy, chaotic male rodneyan Thalmor ---------------- ............@..| |...........@..| .....(.........| ---------------- [Leeroy the Concordate Agent] St7 Dx6 Co9 In7 Wi13 Ch13 ThaRodMalCha Dlvl:1 $0 HP19(19) Pw17(17) AC11 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male rodneyan Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. What do you want to take off? [b or ?*] You finish taking off your suit. spellbook of mass healing - This is a spellbook. Color: white. Material: paper. Appearance: long. Spell level: 7. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Heals monsters around you. spellbook of chemistry - This is a spellbook. Color: bright green. Material: paper. Appearance: leafy. Spell level: 1. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Casting this spell has no effect, but knowing it increases the likelihood of the chemistry set actually working. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: drunken boxing You could not have this property extrinsically: poison resistance You could not have this property intrinsically: poison resistance Scroll identification only worked 100 times out of 155 Implant identification only worked 1 times out of 45 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 9 Amulet drop chance was reduced to 83% Weapon drop chance was reduced to 68% Armor drop chance was reduced to 76% Tool drop chance was reduced to 77% Food drop chance was reduced to 94% The following skill could not be trained at all: axe The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: javelin The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: firearms The following skill was limited to expert proficiency: form VII (Juyo) The following skill became untrainable if you tried to train it too early: attack spells (turn 239) The following skill became untrainable if you tried to train it too early: saber (turn 1159) The following skill became untrainable after a while: two-handed weapons (turn 38067) The following skill couldn't be trained before a certain turn number is reached: shuriken (turn 16635) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 56534 Monster spawn increase reached its maximum at turn 210134 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 609070 The monster class that cannot be genocided was troll The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 3) The monster color that was spawned more often: magenta (freq bonus 1) The monster species that spawned more often: navy stalk (freq bonus 21) The monster species that spawned more often: SJW lawyer (freq bonus 120) The monster species that spawned more often: jamming broiling (freq bonus 15) The monster species that spawned more often: psychic mushroom (freq bonus 56) The monster species that spawned more often: magistrate (freq bonus 8) The monster species that spawned more often: owwow shifter (freq bonus 36) The monster species that spawned more often: dark colony (freq bonus 21) The monster species that spawned more often: translucent warp patch (freq bonus 14) The monster species that spawned more often: maid (freq bonus 20) The monster species that spawned more often: actual phase spider (freq bonus 18) The monster species that spawned more often: scud myasthenic (freq bonus 10) The monster species that spawned more often: priestess of Ghaunadaur (freq bonus 16) The monster species that spawned more often: adult evil dragon (freq bonus 12) The monster species that spawned more often: plague bearer (freq bonus 6) The monster species that spawned more often: burned out kogepan (freq bonus 14) The monster species that spawned more often: get yelped (freq bonus 12) The monster species that spawned more often: Bull Gates 2 (freq bonus 10) The monster species that spawned more often: scrubbot (freq bonus 15) The monster species that spawned more often: tenthly disservice (freq bonus 5) The monster species that spawned more often: yellow beetle (freq bonus 24) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 1) The monster trait that was more common: monsters of small size (freq bonus 4) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 9) The monster trait that was more common: monsters that originate from Animeband (freq bonus 2) The monster trait that was more common: monsters whose attacks shred your equipment (freq bonus 6) The monster species that never randomly spawned: nurgling The monster species that never randomly spawned: petty black panther The monster species that never randomly spawned: perpendicular guard The monster species that never randomly spawned: dental brace guy The monster species that never randomly spawned: reanimated horde The monster species that never randomly spawned: uranium dragonfly The monster species that never randomly spawned: freightage rudimentary The monster species that never randomly spawned: cadmium draconian The monster species that never randomly spawned: O-Iwa, the disfigured The monster species that never randomly spawned: toxic grue The monster class that always generated with extra speed: xan or other mythical/fantastic insect The RNG hath decreed that this item was never generated: cloak of cancellation (tone cloak) The RNG hath decreed that this item was never generated: amulet of rmb loss (clicking) The RNG hath decreed that this item was never generated: gauntlets of the force (spacey gloves) The RNG hath decreed that this item was never generated: ice (IMMORTAL DUNGEON) The RNG hath decreed that this item was never generated: red spell stone (gray) The RNG hath decreed that this item was never generated: amulet of depression (psychosomatic) The RNG hath decreed that this item was never generated: rainbow dragon scale mail ((null)) The RNG hath decreed that this item was never generated: delight helmet (thinking helmet) The RNG hath decreed that this item was never generated: rubber hose ((null)) The RNG hath decreed that this item was never generated: lock pick ((null)) The RNG hath decreed that this item was generated more often: entrapping (blasted, freq bonus 19) The RNG hath decreed that this item was generated more often: gauntlets of free action (comfortable gloves, freq bonus 45) The RNG hath decreed that this item was generated more often: heavy iron ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY, freq bonus 16) The RNG hath decreed that this item was generated more often: enlightenment (crystal, freq bonus 6) The RNG hath decreed that this item was generated more often: monster speed stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: orcish short sword (crude short sword, freq bonus 16) The RNG hath decreed that this item was generated more often: screw stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: robe of weakness (green robe, freq bonus 16) The RNG hath decreed that this item was generated more often: ice (ice-cold, freq bonus 21) The RNG hath decreed that this item was generated more often: field gloves (camouflage patterned gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of puncturing (fortified, freq bonus 5) The RNG hath decreed that this item was generated more often: soft mattock ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: secret whip ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: wereform stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: auto destruct stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: special shield ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: evencore cloak (odd hull cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of undressing (uplift, freq bonus 4) The RNG hath decreed that this item was generated more often: speed (dark green, freq bonus 11) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 72) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 77) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 8) The RNG hath decreed that this item was always generated cursed: blank paper (unlabeled) The RNG hath decreed that this item was always generated cursed: implant of elusion (dense) The RNG hath decreed that this item was always generated cursed: iron bar ((null)) The RNG hath decreed that this item was always generated cursed: helm of safeguard (orange visored helmet) The RNG hath decreed that this item was always generated cursed: icky shield ((null)) The RNG hath decreed that this item was always generated cursed: battle staff ((null)) The RNG hath decreed that this item was always generated cursed: covetous stone (gray) The RNG hath decreed that this item was always generated cursed: grayout stone (gray) The RNG hath decreed that this item was always generated cursed: frost (ephemeral) The RNG hath decreed that this item was always generated cursed: BUC randomization (lupine) The RNG hath decreed that this trap was always invisible: rebellion trap The RNG hath decreed that this trap was generated more often: starlit trap (freq bonus 16) Trap randomization happened for 1 in 186 traps Next attribute increase check would have come at turn 697 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were sleep resistant You had not decided on your sexuality yet You were prevented from drunken boxing (0) You saw invisible You were able to sense monsters possessing coveted objects You had infravision You had 1499 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (477) You survived Spells known in the end Name Level Category Fail Memory a - magic missile 3 attack 19% 200% b - mass healing 7 healing 99% 600% c - possession 7 occult 99% 600% d - knock 1 matter 16% 100% e - chemistry 1 divine 16% 100% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (filtered helmet) * sedge hat (formula one helmet) * skullcap (brick helmet) * flack helmet (plumed helmet) * crystal helm (red helmet) * mining helm (tight helmet) * field helm (organic helmet) * helm of safeguard (twisted visor helmet) * war hat (padded helmet) * plasteel gloves (white gloves) * leather gloves (spiky gloves) * gauntlets of safeguard (tightly fitting gloves) * gauntlets of plugsuit (graffiti gloves) * commander gloves (ice-cold gloves) * field gloves (padded gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (femmy boots) * field boots (mud boots) * boots of safeguard (riding boots) Scrolls scroll of healing (ETADPU CIMOC) scroll of mana (RENEW TIME DIFFER SO QUANTITY) scroll of phase door (LOG POINTS ARE DUMB) scroll of standard id (FEAKONALEASH CRAWLINGINMYSKIN EMOS) scroll of cure (ANDA PENCURI LICIK MEMBERIKAN AMUNISI LAGI) * scroll of extra healing (SIPHRI BRISKYLMA AROUAZAR) * scroll of greater mana restoration (X 14 39 ZS) Spellbooks spellbook of magic missile (red-hot) spellbook of mass healing (long) spellbook of possession (sexual) spellbook of knock (cribbed) spellbook of chemistry (leafy) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.