Leeroy, chaotic male rodneyan Thalmor ----------- ------------ |.........| |..........| --.........|#|..........|# .........(.|,...[..[.....,,####### ----------- |..........|%|..<.......|,,,,,,,,, -.........-- +...........,-----.------,)####### |..........| ------------,,,, ,,,,,,,,,K@),,# |..........| ,,### ###,,########,# |..........| #,# |...----...| #,#### |...| |...| #,,,,# |...| |...| ####,##|...----..%| #,,,|..........| ###,.%.........| ##|..........| --........-- ---------- [Leeroy the Heretic Hunter] St10 Dx4 Co3 In13 Wi13 Ch10 ThaRodMalCha Dlvl:6 $58 HP44(72) Pw116(116) AC10 Xp8/1604 Wt242/1230 T1175 Hun Latest messages [-4 -> 52] You cannot escape from the kalmuth sephirah! The kalmuth sephirah swings its rubber hose. The kalmuth sephirah hits you! The kalmuth sephirah grabs you! You get zapped! The kalmuth sephirah hits you! [-2 -> 51] The kalmuth sephirah swings its rubber hose. The kalmuth sephirah hits you! The kalmuth sephirah grabs you! You get zapped! The kalmuth sephirah hits you! [-9 -> 42] You hit the kalmuth sephirah! You kill the kalmuth sephirah! The Intermediate Kop misses. You die from your illness. But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Your inventory Weapons a - an uncursed +4 elven broadsword (weapon in hand) {30} c - the uncursed +1 dark elven bow named Undead Portal (alternate weapon; not wielded) {12} d - 50 uncursed -1 dark elven arrows (in quiver) {1} r - a cursed +0 orcish dagger {4} t - 2 uncursed +0 orcish daggers {8} u - 16 uncursed +0 darts {0} x - a blessed +0 collusion knife {2} L - an uncursed +0 bow {12} R - 33 uncursed +0 shotgun shells {1} S - an uncursed +0 inka sling {2} Armor b - a blessed +0 elven mithril-coat {60} w - an uncursed +0 scale mail {100} G - a blessed +0 elven leather helm (being worn) {2} Comestibles N - an uncursed tin of mail worm meat {0} Scrolls j - 9 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} z - a blessed scroll of healing {0} D - a blessed scroll of fire {0} E - an uncursed scroll of teleportation {0} F - an uncursed scroll of extra healing {0} Spellbooks e - an uncursed spellbook of stone to flesh (6:5) {0} f - an uncursed spellbook of cure blindness (0:5) {0} g - an uncursed finalized spellbook of insulate (0:5) {0} h - an uncursed finalized spellbook of cure confusion (0:5) {0} i - an uncursed spellbook of genocide (0:5) {0} s - an uncursed spellbook of resist sleep (0:0) {0} v - an uncursed spellbook of cure random status (7:3) {0} B - an uncursed spellbook of thunder wave (5:2) {0} I - an uncursed spellbook of holy shield (5:3) {0} Potions p - an uncursed potion of numbness {0} q - an uncursed potion of blindness {0} A - an uncursed potion of healing {0} M - a blessed finalized potion of acid {0} Tools J - an uncursed +0 unicorn horn {8} O - an uncursed credit card {0} P - an uncursed credit card {0} Q - a cursed credit card {0} Final attributes You were aligned Your alignment was 3 Your max alignment was 12 You carried 1 sins You could not have this property at all: poison resistance You could not have this property extrinsically: wallwalking You could not have this property intrinsically: sleep resistance Scroll identification only worked 100 times out of 197 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 61 Implant identification only worked 1 times out of 37 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 58 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 81% chance Scroll drop chance was reduced to 91% Musable item generation frequency had a negative bias of 8% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 96% Potion drop chance was reduced to 99% Weapon drop chance was reduced to 73% Armor drop chance was reduced to 62% Food drop chance was reduced to 94% Monster death drops spawned with only 95% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: implants The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: paddle The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: flail (turn 66) The following skill became untrainable if you tried to train it too early: hammer (turn 10) The following skill became untrainable after a while: form VI (Niman) (turn 10068) The following skill couldn't be trained before a certain turn number is reached: implants (turn 32102) Number of artifacts generated was 0 Number of fake artifacts generated was 5 Monster spawn increase started at turn 93527 Monster spawn increase reached its maximum at turn 207857 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 16354086 The monster class that cannot be genocided was ogre The monster class that was spawned more often: cockatrice (freq bonus 2) The monster species that spawned more often: clawed horror (freq bonus 10) The monster species that spawned more often: foxhound agent (freq bonus 9) The monster species that spawned more often: unabsorbed wiglet (freq bonus 3) The monster species that spawned more often: granite giant (freq bonus 12) The monster species that spawned more often: vinyl stowable (freq bonus 6) The monster species that spawned more often: cryotherapy unripely (freq bonus 8) The monster species that spawned more often: quantum mechanic (freq bonus 12) The monster species that spawned more often: white balrog (freq bonus 20) The monster species that spawned more often: heavy ghost (freq bonus 14) The monster species that spawned more often: elder multi-hued jelly (freq bonus 24) The monster species that spawned more often: jerseyed crudity procommunist (freq bonus 24) The monster species that spawned more often: young adult blue dragon (freq bonus 10) The monster species that spawned more often: cocktaur (freq bonus 8) The monster species that spawned more often: bled fearing (freq bonus 15) The monster species that spawned more often: Dain II Ironfoot (freq bonus 14) The monster species that spawned more often: gravity jackal (freq bonus 6) The monster species that spawned more often: routemen tornado distance (freq bonus 48) The monster species that spawned more often: succubi sorbic (freq bonus 9) The monster species that spawned more often: armored larva (freq bonus 8) The monster species that spawned more often: storm caller (freq bonus 45) The monster trait that was more common: monsters that originate from Steamband (freq bonus 2) The monster trait that was more common: monsters that roar (freq bonus 12) The monster trait that was more common: monsters that count as major demon (freq bonus 3) The monster trait that was more common: monsters that are strong (freq bonus 4) The monster trait that was more common: monsters that can hide (freq bonus 4) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 3) The monster species that never randomly spawned: ; The monster species that never randomly spawned: petty kalashnikov wall The monster species that never randomly spawned: aquatic dragonfly The monster species that never randomly spawned: scarlet jelly The monster species that never randomly spawned: jumping cattle The monster species that never randomly spawned: trap force patch The monster species that never randomly spawned: petty sweet woman The monster species that never randomly spawned: tear star The monster species that never randomly spawned: leakily disentailment The monster species that never randomly spawned: antimatter vortex The RNG hath decreed that this item was never generated: implant of fervor (stalwart) The RNG hath decreed that this item was never generated: cloak of bad trapping (slowing gown) The RNG hath decreed that this item was never generated: droven plate mail (crested black plate) The RNG hath decreed that this item was never generated: wooden flute (flute) The RNG hath decreed that this item was never generated: pizza ((null)) The RNG hath decreed that this item was never generated: inertia (grass green) The RNG hath decreed that this item was never generated: automore stone (gray) The RNG hath decreed that this item was never generated: white double lightsaber (double lightsaber) The RNG hath decreed that this item was never generated: relay (four-wired thing) The RNG hath decreed that this item was never generated: water dragon scales ((null)) The RNG hath decreed that this item was generated more often: cloak of confusion (ripped cloak, freq bonus 36) The RNG hath decreed that this item was generated more often: invulnerability (icy, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of polymorph control (transformer, freq bonus 52) The RNG hath decreed that this item was generated more often: implant of maggots (hexing, freq bonus 13) The RNG hath decreed that this item was generated more often: secretion dagger ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: emerald dragon scale shield (emerald dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: knock (pink, freq bonus 14) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 6) The RNG hath decreed that this item was generated more often: competition boots (blue sneakers, freq bonus 143) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: poison resistance (pearl, freq bonus 14) The RNG hath decreed that this item was generated more often: disconnect stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: more helmet (less helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: forgotten spell (nonexistant, freq bonus 11) The RNG hath decreed that this item was generated more often: petrify (petrified, freq bonus 5) The RNG hath decreed that this item was generated more often: sound effect helmet (musical helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: black spell gauntlets (occultism gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of wrong announcement (roadmap cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: silver long sword ((null), freq bonus 9) The RNG hath decreed that this item was always generated cursed: charm monster (magenta) The RNG hath decreed that this item was always generated cursed: manastone (gray) The RNG hath decreed that this item was always generated cursed: engraving stone (gray) The RNG hath decreed that this item was always generated cursed: riding crop ((null)) The RNG hath decreed that this item was always generated cursed: baseball bat ((null)) The RNG hath decreed that this item was always generated cursed: large box (wooden box) The RNG hath decreed that this item was always generated cursed: nether beam (underworld) The RNG hath decreed that this item was always generated cursed: enthronization (XUS MODA) The RNG hath decreed that this item was always generated cursed: stoning (CURSED TIN OF COCKATRICE MEAT) The RNG hath decreed that this item was always generated cursed: flood (watery) The RNG hath decreed that this trap was always invisible: clockwise spin trap The RNG hath decreed that this trap was generated more often: kop cube (freq bonus 2) Trap randomization happened for 1 in 147 traps Next attribute increase check would have come at turn 1519 Strength training was 29 Dexterity training was 50 Wisdom training was 7 Constitution training was 20 You were fire resistant You were possessed by the ghost of Jessica. (418) You had not decided on your sexuality yet You were prevented from having poison resistance (0) You were prevented from having phasing (0) You saw invisible You were able to sense monsters possessing coveted objects You had infravision You had 390 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (383) You are dead Spells known in the end Name Level Category Fail Memory a - stone to flesh 3 healing 90% 189% b - cure blindness 2 healing 1% 89% c - insulate 2 protect 0% 129% d - cure confusion 3 healing 90% 189% e - genocide 8 enchant 100% 689% f - resist sleep 1 protect 0% 116% g - cure random status 1 chaos 0% 93% h - thunder wave 4 elemental 90% 98% i - holy shield 3 protect 0% 99% Techniques known in the end Name Level Status appraisal 8 R Prepared(0) panic digging 8 R Prepared(0) phase door 8 R Prepared(0) invoke deity 8 R Prepared(0) dazzle 4X Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (plumed helmet) * sedge hat (black helmet) * skullcap (grimace helmet) * flack helmet (formula one helmet) * crystal helm (less helmet) * mining helm (long-hair helmet) * field helm (chain-aventailed helmet) * helm of safeguard (metal disk) * war hat (organic helmet) * plasteel gloves (white gloves) * leather gloves (warped gloves) * gauntlets of safeguard (faded mittens) * gauntlets of plugsuit (inverse gloves) * commander gloves (slit gloves) * field gloves (slippery gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (erotic boots) * field boots (heroine mocassins) * boots of safeguard (velcro boots) Scrolls scroll of healing (TEMP USF UGIT) scroll of mana (GEEEEE) scroll of phase door (MIMIMIMIMIMIMIMIMIMIMI) scroll of standard id (SPEE WORK WHEN TOUCH) scroll of cure (CUNAFV ANONONYRXV) * scroll of extra healing (TOP SECRET DO NOT READ) * scroll of greater mana restoration (OMGWTFBBQYASDDYWYPI) scroll of teleportation (SLEX PROTECTION IS 4K FLAT IE NETHACK FOURK) scroll of fire (MENTAL TRICK THE FORC AND DEFEN) Spellbooks spellbook of stone to flesh (pen-written) spellbook of cure blindness (zylon) spellbook of insulate (disintegrating) spellbook of cure confusion (translated) spellbook of genocide (mirroring) spellbook of resist sleep (multiplicative) spellbook of cure random status (classy) spellbook of thunder wave (transparent) spellbook of holy shield (psychedelic) Potions potion of numbness (pungent) potion of blindness (murky) potion of healing (laurel) potion of acid (ochre) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 6 Level 6: <- You are here Voluntary challenges You eaten 5 times You eaten food with animal by-products 4 times You eaten meat 2 times You have communicated with the gods 2 times You prayed to the gods 2 times You hit with a wielded weapon 81 times You killed 74 monsters You read items or engraved 24 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (13 slots left) Fighting Skills general combat [Basic] (max Master) (28 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (21 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (5 of 20) searching [Unskilled] (max Expert) (2 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (101 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (1 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...