Leeroy, chaotic male rodneyan Thalmor ##$ #@| #-- [Leeroy the Concordate Agent] St10 Dx7 Co8 In11 Wi9 Ch9 ThaRodMalCha Dlvl:1 $0 HP19(19) Pw17(17) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male rodneyan Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: telepathy You could not have this property extrinsically: psi resistance You could not have this property intrinsically: improved vision Scroll identification only worked 100 times out of 122 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 22 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 468 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 86% chance Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 96% Wand drop chance was reduced to 73% Amulet drop chance was reduced to 80% Potion drop chance was reduced to 89% Weapon drop chance was reduced to 80% Armor drop chance was reduced to 96% Concealing monsters were spawned underneath items 92% of the time only Monster death drops spawned with only 82% chance The following skill could not be trained at all: whip The following skill was trained at half the usual rate: hammer The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: short sword The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: quarterstaff (turn 13) The following skill became untrainable if you tried to train it too early: high heels (turn 210) The following skill became untrainable after a while: boomerang (turn 32919) The following skill couldn't be trained before a certain turn number is reached: high heels (turn 30910) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 79177 Monster spawn increase reached its maximum at turn 146315 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 339360 The monster class that cannot be genocided was snake The monster class that was spawned more often: naga (freq bonus 2) The monster species that spawned more often: reddish patch (freq bonus 15) The monster species that spawned more often: drug dealer (freq bonus 10) The monster species that spawned more often: suicide king (freq bonus 3) The monster species that spawned more often: borg (freq bonus 12) The monster species that spawned more often: Roy (freq bonus 32) The monster species that spawned more often: scarlet sentai (freq bonus 27) The monster species that spawned more often: jowly sacbut whimperingly (freq bonus 18) The monster species that spawned more often: black bat (freq bonus 42) The monster species that spawned more often: dracolisk (freq bonus 28) The monster species that spawned more often: storm naga hatchling (freq bonus 6) The monster species that spawned more often: master shimmering dragon (freq bonus 18) The monster species that spawned more often: Emma's sexy wedge sandal (freq bonus 3) The monster species that spawned more often: Princess Tsunade, the Medical Ninja (freq bonus 12) The monster species that spawned more often: bramble warp fungus (freq bonus 3) The monster species that spawned more often: porter black jelly (freq bonus 30) The monster species that spawned more often: exeggcute (freq bonus 32) The monster species that spawned more often: babble (freq bonus 3) The monster species that spawned more often: Sabine's block-heeled sandal (freq bonus 15) The monster species that spawned more often: wind bowman (freq bonus 8) The monster species that spawned more often: highly explosive bomb (freq bonus 9) The monster trait that was more common: monsters that mew (freq bonus 2) The monster trait that was more common: monsters that are humanoid (freq bonus 4) The monster trait that was more common: monsters that have kick attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 4) The monster trait that was more common: monsters that make sheep sounds (freq bonus 1) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 24) The monster trait that was more common: monsters that revive after death (freq bonus 3) The monster species that never randomly spawned: crunchy warp fungus The monster species that never randomly spawned: loud force patch The monster species that never randomly spawned: vampiric growth The monster species that never randomly spawned: kiboad The monster species that never randomly spawned: gnomish caster The monster species that never randomly spawned: moon clan The monster species that never randomly spawned: Liljana The monster species that never randomly spawned: healing colony The monster species that never randomly spawned: kamikaze tribble The monster species that never randomly spawned: insecteon The RNG hath decreed that this item was never generated: non-seeing stone (gray) The RNG hath decreed that this item was never generated: ensnaring (cryptolocker) The RNG hath decreed that this item was never generated: implant of knowledge (shouting) The RNG hath decreed that this item was never generated: cloak of angriness (blinking cloak) The RNG hath decreed that this item was never generated: bronze arrow ((null)) The RNG hath decreed that this item was never generated: cloak of slow digestion (anorexia cloak) The RNG hath decreed that this item was never generated: warding (YOU DO NOT GO PAST AT ME) The RNG hath decreed that this item was never generated: freeze sphere (hardcover) The RNG hath decreed that this item was never generated: unidentify stone (gray) The RNG hath decreed that this item was never generated: bunny uniform (red leather armor) The RNG hath decreed that this item was generated more often: Hawaiian shorts (flowery shorts and lei, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 18) The RNG hath decreed that this item was generated more often: anti-curse boots (winter stilettos, freq bonus 16) The RNG hath decreed that this item was generated more often: graphite (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: objection (cinnabar, freq bonus 13) The RNG hath decreed that this item was generated more often: frag grenade ((null), freq bonus 63) The RNG hath decreed that this item was generated more often: multi shoes (rainbow boots, freq bonus 148) The RNG hath decreed that this item was generated more often: amulet of undead warning (occult, freq bonus 20) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: luckstone (gray, freq bonus 45) The RNG hath decreed that this item was generated more often: dragon horned headpiece (headpiece, freq bonus 5) The RNG hath decreed that this item was generated more often: message suppression stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: difficult shield ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: Uruk-hai shield (white-handed shield, freq bonus 6) The RNG hath decreed that this item was generated more often: unspecified candle (candle, freq bonus 10) The RNG hath decreed that this item was generated more often: lightning shield (dull yellow shield, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of vines (arcadian, freq bonus 9) The RNG hath decreed that this item was generated more often: bugle ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: evil gloves (fatal gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: salt chunk (gray, freq bonus 11) The RNG hath decreed that this item was always generated cursed: dogshit boot ((null)) The RNG hath decreed that this item was always generated cursed: halberd (angled poleaxe) The RNG hath decreed that this item was always generated cursed: green dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: acquirement (gained) The RNG hath decreed that this item was always generated cursed: Mehoho Burusasan G (blinding) The RNG hath decreed that this item was always generated cursed: asian pear ((null)) The RNG hath decreed that this item was always generated cursed: force armor (gemstone-adorned clothing) The RNG hath decreed that this item was always generated cursed: bad effect stone (gray) The RNG hath decreed that this item was always generated cursed: gothic plate mail ((null)) The RNG hath decreed that this item was always generated cursed: loadboulder (gray) The RNG hath decreed that this trap was always invisible: adjacent trap The RNG hath decreed that this trap was generated more often: disenchantment trap (freq bonus 2) Trap randomization happened for 1 in 235 traps Next attribute increase check would have come at turn 163 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were fire resistant You were sleep resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having telepathy (0) You were prevented from having psi resistance (0) You saw invisible You were able to sense monsters possessing coveted objects You had infravision You had 1500 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (478) You survived Spells known in the end Name Level Category Fail Memory a - cure sickness 3 healing 90% 200% b - levitation 4 body 90% 300% c - detect armor enchantment 2 divine 90% 100% d - teleport away 6 body 98% 500% e - insulate 2 protect 90% 100% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (masked helmet) * sedge hat (anachrononononaut helmet) * skullcap (greenery helmet) * flack helmet (filtered helmet) * crystal helm (etched helmet) * mining helm (basin helmet) * field helm (weeping helmet) * helm of safeguard (grimace helmet) * war hat (guzzle helmet) * plasteel gloves (white gloves) * leather gloves (fingerless gloves) * gauntlets of safeguard (ice-cold gloves) * gauntlets of plugsuit (nondescript gloves) * commander gloves (inverse gloves) * field gloves (poor gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (velcro boots) * field boots (cast iron boots) * boots of safeguard (sharp-edged sandals) Scrolls scroll of healing (PUTIUS CONSIO) scroll of mana (LRF GUR NZL UNGRF LBH NAQ LBH JVYY ABG NFPRAQ) scroll of phase door (BAIOCH THACH DERPHO PHIRBSAT SOTHORAI) scroll of standard id (MOSSOFMAREILON STOMAFILLIA SPENSEWEED) scroll of cure (BU MISH MISH EMAS) * scroll of extra healing (SLEXY ROBBER NYMPHETS 2018) * scroll of greater mana restoration (CHLELOR PHACHILER MAZ MACHAIRIOCH) Spellbooks spellbook of cure sickness (beige) spellbook of levitation (vermilion) spellbook of detect armor enchantment (ancient) spellbook of teleport away (dark) spellbook of insulate (black-listed) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.