Leeroy, lawful male rodneyan Ordinator ------- |.....| ....@.| |..x@.| -----.- . . . [Leeroy the Battler] St18/01 Dx6 Co9 In12 Wi12 Ch6 OrdRodMalLaw Dlvl:1 $0 HP14(14) Pw17(17) AC10 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male rodneyan Ordinator. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Rodneyans aren't able to use two weapons at once. b - an uncursed +3 runesword (weapon in hand) {30}. a - an uncursed +3 tsurugi (alternate weapon; not wielded) {24}. Rodneyans aren't able to use two weapons at once. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +3 tsurugi (alternate weapon; not wielded) {24} b - an uncursed +3 runesword (weapon in hand) {30} c - an uncursed +4 mallet {20} d - a * blessed +3 droven crossbow {30} e - 50 * uncursed +8 droven bolts (in quiver) {1} Scrolls m - 5 uncursed scrolls of healing {0} n - 4 uncursed scrolls of mana {0} o - 3 uncursed scrolls of phase door {0} p - 2 uncursed scrolls of standard id {0} q - an uncursed fireproof scroll of cure {0} Spellbooks g - a blessed spellbook of enchant weapon (0:1) {0} h - a blessed spellbook of jumping (7:5) {0} i - an uncursed spellbook of create familiar (0:5) {0} j - an uncursed spellbook of lightning (0:5) {0} k - an uncursed finalized spellbook of cause fear (0:5) {0} l - an uncursed spellbook of polymorph (0:5) {0} Rings f - an uncursed +5 ring of increase accuracy {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: cold resistance You could not have this property extrinsically: half physical damage You could not have this property intrinsically: telepathy Scroll identification only worked 100 times out of 145 Ring identification only worked 4 times out of 6 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 92% chance Monsters only dropped their equipment with 86% chance Book drop chance was reduced to 95% Scroll drop chance was reduced to 95% Musable item generation frequency had a negative bias of 33% Potion drop chance was reduced to 93% Weapon drop chance was reduced to 81% Armor drop chance was reduced to 77% Tool drop chance was reduced to 89% Monster death drops spawned with only 77% chance The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: sexy flats The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: form IV (Ataru) The following skill became untrainable if you tried to train it too early: devices (turn 31) The following skill became untrainable if you tried to train it too early: techniques (turn 350) The following skill became untrainable after a while: attack spells (turn 57638) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 45109) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 47628 Monster spawn increase reached its maximum at turn 123851 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 3241113 The monster class that cannot be genocided was vampire The monster class that was spawned more often: mummy (freq bonus 4) The monster species that spawned more often: chummier dybbuk (freq bonus 7) The monster species that spawned more often: legendary hobbit rogue (freq bonus 12) The monster species that spawned more often: procrastinator seconde (freq bonus 5) The monster species that spawned more often: tamboura statutory (freq bonus 36) The monster species that spawned more often: bronze dragon worm (freq bonus 12) The monster species that spawned more often: brain-eating ghoul (freq bonus 42) The monster species that spawned more often: killer kobold (freq bonus 72) The monster species that spawned more often: falling force patch (freq bonus 12) The monster species that spawned more often: banishing jiminy (freq bonus 54) The monster species that spawned more often: Lena's erotic lady shoe (freq bonus 36) The monster species that spawned more often: skinflint revisit (freq bonus 14) The monster species that spawned more often: gug (freq bonus 12) The monster species that spawned more often: sand tide (freq bonus 32) The monster species that spawned more often: defeated nacred unsubmissive propagating scruffier pilothouse (freq bonus 21) The monster species that spawned more often: troglodyte (freq bonus 24) The monster species that spawned more often: gnome friendloader (freq bonus 24) The monster species that spawned more often: goomba (freq bonus 36) The monster species that spawned more often: quantum spore (freq bonus 12) The monster species that spawned more often: undead mushroom (freq bonus 12) The monster species that spawned more often: knight templar (freq bonus 10) The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 4) The monster trait that was more common: monsters that bark (freq bonus 4) The monster trait that was more common: monsters that growl (freq bonus 9) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 3) The monster trait that was more common: monsters that boast (freq bonus 2) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 2) The monster trait that was more common: monsters whose attacks stun you (freq bonus 4) The monster trait that was more common: monsters that wail (freq bonus 3) The monster species that never randomly spawned: lutheranism challenged The monster species that never randomly spawned: hitpoint trove The monster species that never randomly spawned: random number generator elemental The monster species that never randomly spawned: fourteen-headed hydra The monster species that never randomly spawned: charcoal mushroom The monster species that never randomly spawned: leisured sulphured The monster species that never randomly spawned: Thai's high-heeled lady shoe The monster species that never randomly spawned: blood fly The monster species that never randomly spawned: incontinent nymph The monster species that never randomly spawned: admirer linearly The RNG hath decreed that this item was never generated: clockloak (reliance cloak) The RNG hath decreed that this item was never generated: fire (ANDOVA BEGARIN) The RNG hath decreed that this item was never generated: helm of teleportation (spinning helmet) The RNG hath decreed that this item was never generated: cyanide (vermillion) The RNG hath decreed that this item was never generated: copying (ITAINO ITAINO TONDEKE) The RNG hath decreed that this item was never generated: droven dagger (obsidian dagger) The RNG hath decreed that this item was never generated: detect armor enchantment (armored) The RNG hath decreed that this item was never generated: cloak of stability (heavy cloak) The RNG hath decreed that this item was never generated: walking stick ((null)) The RNG hath decreed that this item was never generated: gain level (leveled) The RNG hath decreed that this item was generated more often: survival knife ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 13) The RNG hath decreed that this item was generated more often: shimmering dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gridbug conduct boots (chess boots, freq bonus 35) The RNG hath decreed that this item was generated more often: elementalism (4OFAE OF9 SCC9, freq bonus 118) The RNG hath decreed that this item was generated more often: yellow lightsaber (lightsaber, freq bonus 22) The RNG hath decreed that this item was generated more often: rotten stone (gray, freq bonus 46) The RNG hath decreed that this item was generated more often: scourge ((null), freq bonus 170) The RNG hath decreed that this item was generated more often: genocide (ELBIB YLOH, freq bonus 28) The RNG hath decreed that this item was generated more often: peanut bag ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: horror stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of passion (triumphant, freq bonus 4) The RNG hath decreed that this item was generated more often: worthless piece of green glass (green, freq bonus 11) The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 8) The RNG hath decreed that this item was generated more often: quite heavy iron ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 6) The RNG hath decreed that this item was generated more often: plain cloak (homicidal cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 9) The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 10) The RNG hath decreed that this item was generated more often: geolysis (GICCC, freq bonus 6) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 4) The RNG hath decreed that this item was always generated cursed: long stake ((null)) The RNG hath decreed that this item was always generated cursed: PETA-compliant shirt ((null)) The RNG hath decreed that this item was always generated cursed: stuck announcement stone (gray) The RNG hath decreed that this item was always generated cursed: unlevitate (posh) The RNG hath decreed that this item was always generated cursed: plasteel cloak ((null)) The RNG hath decreed that this item was always generated cursed: plow ((null)) The RNG hath decreed that this item was always generated cursed: apply nail polish (sublime) The RNG hath decreed that this item was always generated cursed: black spell gauntlets (occultism gloves) The RNG hath decreed that this item was always generated cursed: crown ((null)) The RNG hath decreed that this item was always generated cursed: implant of corruption (wailing) The RNG hath decreed that this trap was always invisible: nurse trap The RNG hath decreed that this trap was generated more often: uninformation trap (freq bonus 2) Trap randomization happened for 1 in 547 traps Trap difficulty was increased by 82 Next attribute increase check would have come at turn 1747 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were fire resistant You were sleep resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from having half physical damage (0) You saw invisible You were able to sense monsters possessing coveted objects You had infravision You had 1499 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (162) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% b - jumping 1 body 0% 100% c - create familiar 7 occult 99% 600% d - lightning 4 matter 90% 300% e - cause fear 3 enchant 0% 200% f - polymorph 6 body 98% 500% Techniques known in the end Name Level Status weapon practice 1X Prepared(0) turn undead 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet stone (rubynus helmet) * sedge hat (wide metal helm) * skullcap (filtered helmet) * flack helmet (knowledgeable helmet) * crystal helm (golden helmet) * mining helm (spinning helmet) * field helm (dream helmet) * helm of safeguard (full helmet) * war hat (spired helmet) * plasteel gloves (white gloves) * leather gloves (moth-bitten gloves) * gauntlets of safeguard (uncanny gloves) * gauntlets of plugsuit (slippery gloves) * commander gloves (velvet gloves) * field gloves (sensor gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (thick-soled boots) * field boots (velcro sandals) * boots of safeguard (explosive boots) Scrolls scroll of healing (NUMB IF HITTED SERIOUS IF HURT) scroll of mana (INTERNATIONAL SHOE SIZE CONVERSION TABLE) scroll of phase door (POWER DAMAGE BY HEALTH POINT) scroll of standard id (MINMAY SHOULD PLAY SLEX AND SEE HOW MUCH BETTER THAN DCSS IT IS) scroll of cure (POWER RAISED BY THINK FOR) * scroll of extra healing (JUYED AWK YACC) * scroll of greater mana restoration (KICKINTHENUTS) Spellbooks spellbook of enchant weapon (bursting) spellbook of jumping (disintegrating) spellbook of create familiar (psychedelic) spellbook of lightning (light green) spellbook of cause fear (god-given) spellbook of polymorph (chilly) Rings ring of increase accuracy (pretty) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (20 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.