Leeroy, chaotic male albae Priest --+--- |...@| |..f.| |..{$| ------ [Leeroy the Aspirant] St12 Dx10 Co4 In4 Wi13 Ch7 PriAlbMalCha Dlvl:1 $0 HP26(26) Pw26(26) AC4 Exp1 T1 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello Leeroy, the albae Priest, welcome back to SlashEMExtended! The moon is waning tonight. Do you want to turn on the number pad? [yn] (n) Do you want to turn this annoying message off? [yn] (n) In order to turn the message off for all subsequent games too, add OPTIONS=nonumpadmessage to your configuration file. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: free action You could not have this property intrinsically: stealth Scroll identification only worked 100 times out of 122 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 35 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 187 Tool identification only worked 5 times out of 9 Book drop chance was reduced to 96% Scroll drop chance was reduced to 97% Musable item generation frequency had a negative bias of 24% Ring drop chance was reduced to 89% Wand drop chance was reduced to 91% Potion drop chance was reduced to 87% Food drop chance was reduced to 94% Monster death drops spawned with only 96% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: shuriken The following skill was limited to skilled proficiency: short sword The following skill was limited to expert proficiency: techniques The following skill became untrainable if you tried to train it too early: body armor (turn 1) The following skill became untrainable if you tried to train it too early: sexy flats (turn 1072) The following skill became untrainable after a while: attack spells (turn 15726) The following skill couldn't be trained before a certain turn number is reached: polymorphing (turn 10623) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 33464 Monster spawn increase reached its maximum at turn 146384 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 331575 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: angelic being (freq bonus 2) The monster species that spawned more often: unimaginable prevent (freq bonus 4) The monster species that spawned more often: skater woman (freq bonus 16) The monster species that spawned more often: shadow reaper (freq bonus 20) The monster species that spawned more often: anti-stone lizard (freq bonus 8) The monster species that spawned more often: costively confuter (freq bonus 8) The monster species that spawned more often: dwarven elite guardian (freq bonus 3) The monster species that spawned more often: elected coining (freq bonus 6) The monster species that spawned more often: Rhea (freq bonus 3) The monster species that spawned more often: wreckful reassemble (freq bonus 8) The monster species that spawned more often: RNGed Kop (freq bonus 30) The monster species that spawned more often: rock giant (freq bonus 30) The monster species that spawned more often: wild boar (freq bonus 10) The monster species that spawned more often: voodooism peritonitic setter (freq bonus 8) The monster species that spawned more often: strict old woman (freq bonus 36) The monster species that spawned more often: octarine force patch (freq bonus 5) The monster species that spawned more often: Mokona the Moogle (freq bonus 4) The monster species that spawned more often: cancer research lady (freq bonus 8) The monster species that spawned more often: ant (freq bonus 14) The monster species that spawned more often: hole warp patch (freq bonus 4) The monster species that spawned more often: trap colony (freq bonus 12) The monster trait that was more common: monsters that mew (freq bonus 3) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 3) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 4) The monster trait that was more common: monsters that have gaze attacks (freq bonus 4) The monster species that never randomly spawned: ice mage The monster species that never randomly spawned: giant yellow locust The monster species that never randomly spawned: Sabrain The monster species that never randomly spawned: dark gray colony The monster species that never randomly spawned: stone xorn The monster species that never randomly spawned: imbuing revolutionary tatting reoriented remodeled The monster species that never randomly spawned: material shadow The monster species that never randomly spawned: megahertz maximization The monster species that never randomly spawned: slime mold The monster species that never randomly spawned: reacclimating perfectest skimmer arointing retell The monster class that always generated with extra speed: grue The RNG hath decreed that this item was never generated: fireball (ragged) The RNG hath decreed that this item was never generated: rainbow dragon scale mail ((null)) The RNG hath decreed that this item was never generated: silver slingstone (gray) The RNG hath decreed that this item was never generated: pike ((null)) The RNG hath decreed that this item was never generated: consecration (MAY THE FORCE BE WITH YOU) The RNG hath decreed that this item was never generated: compost bow ((null)) The RNG hath decreed that this item was never generated: create familiar (glittering) The RNG hath decreed that this item was never generated: time use stone (gray) The RNG hath decreed that this item was never generated: spellbinder (bound) The RNG hath decreed that this item was never generated: Japan-wax candle (candle) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 16) The RNG hath decreed that this item was generated more often: inviso stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: barrhing (CONVICT PATCH, freq bonus 87) The RNG hath decreed that this item was generated more often: sky dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 7) The RNG hath decreed that this item was generated more often: small piece of unrefined mithril (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: batarang ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: good night (nightly, freq bonus 3) The RNG hath decreed that this item was generated more often: no effect (fallen, freq bonus 36) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 22) The RNG hath decreed that this item was generated more often: untame monster (classy, freq bonus 5) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 7) The RNG hath decreed that this item was generated more often: fumbling (trippy, freq bonus 8) The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of swimming (watery, freq bonus 7) The RNG hath decreed that this item was generated more often: world fall (charming, freq bonus 6) The RNG hath decreed that this item was generated more often: dizzy helmet (rotating helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 7) The RNG hath decreed that this item was generated more often: plasteel boots (white boots, freq bonus 2) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 9) The RNG hath decreed that this item was always generated cursed: crystal helm (fish bowl) The RNG hath decreed that this item was always generated cursed: fire bolt (flaming) The RNG hath decreed that this item was always generated cursed: implant of memory (astral) The RNG hath decreed that this item was always generated cursed: cure sickness (indigo) The RNG hath decreed that this item was always generated cursed: sound effect helmet (musical helmet) The RNG hath decreed that this item was always generated cursed: unfair attack cloak (flier cloak) The RNG hath decreed that this item was always generated cursed: battery stone (gray) The RNG hath decreed that this item was always generated cursed: resistance (DESREVER TSEPMET) The RNG hath decreed that this item was always generated cursed: turn limit stone (gray) The RNG hath decreed that this item was always generated cursed: increase damage (coral) The RNG hath decreed that this trap was always invisible: solvejg trap The RNG hath decreed that this trap was generated more often: genetic trap (freq bonus 5) Trap randomization happened for 1 in 569 traps Next attribute increase check would have come at turn 978 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You were prevented from having free action (0) Your chance to block was 21% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Albert Einstein, Homer Simpson and George W. Bush Your deity was George W. Bush The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (189) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - light 1 divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor robe (yellow robe) Scrolls scroll of identify (SHIN KICK OF LOVE) scroll of healing (CHOP CHOP MASTA ONION) scroll of mana (YOU REALLY BECOME STRONGER) scroll of phase door (VANILLA SHOPKEEPERS DONT LET YOU OUT IF YOUR INVISIBLE) scroll of standard id (TUOE DISNI) scroll of cure (RIVER OUT AS FAST IT GOES) * scroll of extra healing (LEVITICUS BUNG OX) * scroll of greater mana restoration (CUT ENEMY BY HAMME OR NAIL) Spellbooks spellbook of healing (stinking) spellbook of light (inane) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.