Leeroy, chaotic male developer Thalmor - --------------- +...............| |...........@@..| .........(......| |...............| --+-------------- [Leeroy the Concordate Agent] St10 Dx9 Co11 In12 Wi12 Ch9 ThaDvpMalCha Dlvl:1 $0 HP21(21) Pw15(15) AC-1 Exp1 T1 Latest messages Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male developer Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. mirror - This is a tool. Color: gray. Material: glass. Appearance: looking glass. Most tools can be applied for an effect; some are also useful when wielded. Some monsters may be scared if you apply a mirror at them, and gaze-based attacks may be reflected. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) mirror - This is a tool. Color: gray. Material: glass. Appearance: looking glass. Most tools can be applied for an effect; some are also useful when wielded. Some monsters may be scared if you apply a mirror at them, and gaze-based attacks may be reflected. skeleton key - This is a tool. Color: cyan. Material: iron. Appearance: key. Most tools can be applied for an effect; some are also useful when wielded. A key that can be used for locking and unlocking doors as well as certain containers. ring of invisibility - This is a ring. Color: bright cyan. Material: iron. Appearance: shiny. You can wear a maximum of two rings; they will often have some sort of magical effect if worn. Every worn ring will cause you to go hungry a little bit faster. Dropping a ring on a sink will cause it to disappear while providing you with a clue to its nature. This powerful ring can be slipped on a finger to turn the wearer invisible. You don't know any spells right now. # Allows you to select a technique that's currently on timeout, which will become usable again. Use this technique? [yn] (n) # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: peacevision You could not have this property extrinsically: polymorph control You could not have this property intrinsically: infravision Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 29 Implant identification only worked 1 times out of 50 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 189 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 94% chance Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 85% Wand drop chance was reduced to 95% Weapon drop chance was reduced to 75% Armor drop chance was reduced to 75% Tool drop chance was reduced to 81% Food drop chance was reduced to 87% Concealing monsters were spawned underneath items 65% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: shield The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: scimitar The following skill was limited to basic proficiency: axe The following skill was limited to skilled proficiency: shuriken The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: protection spells (turn 6) The following skill became untrainable if you tried to train it too early: martial arts (turn 1450) The following skill became untrainable after a while: missile weapons (turn 51539) The following skill couldn't be trained before a certain turn number is reached: short sword (turn 22992) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14755 Monster spawn increase reached its maximum at turn 132505 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 6242640 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: trapper or lurker above (freq bonus 1) The monster species that spawned more often: broken ray (freq bonus 6) The monster species that spawned more often: dark young of Shub-Niggurath (freq bonus 8) The monster species that spawned more often: seer accumulating (freq bonus 8) The monster species that spawned more often: giant white tick (freq bonus 12) The monster species that spawned more often: naiad (freq bonus 3) The monster species that spawned more often: preaching rootlet sub (freq bonus 36) The monster species that spawned more often: householder vivace (freq bonus 3) The monster species that spawned more often: pusher fly (freq bonus 14) The monster species that spawned more often: centaur (freq bonus 4) The monster species that spawned more often: suicide dragon (freq bonus 6) The monster species that spawned more often: susuwatari (freq bonus 12) The monster species that spawned more often: conscious colony (freq bonus 36) The monster species that spawned more often: porter lichen (freq bonus 6) The monster species that spawned more often: punny nudely (freq bonus 12) The monster species that spawned more often: pink shyguy (freq bonus 14) The monster species that spawned more often: greater xorn (freq bonus 18) The monster species that spawned more often: zubat (freq bonus 10) The monster species that spawned more often: protege forgettable expounder (freq bonus 14) The monster species that spawned more often: grabby nyrse (freq bonus 8) The monster species that spawned more often: anthrazite force patch (freq bonus 16) The monster trait that was more common: monsters that are always male (freq bonus 2) The monster trait that was more common: monsters that can lay eggs (freq bonus 3) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 2) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 1) The monster trait that was more common: monsters that squawk (freq bonus 2) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 2) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 3) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 4) The monster species that never randomly spawned: venom claw The monster species that never randomly spawned: noisy vortex The monster species that never randomly spawned: spiriteon The monster species that never randomly spawned: mildew timberhead The monster species that never randomly spawned: cloud of glory The monster species that never randomly spawned: aureolin patch The monster species that never randomly spawned: iguanodon The monster species that never randomly spawned: kill wing The monster species that never randomly spawned: waived potato The monster species that never randomly spawned: femme fatale The RNG hath decreed that this item was never generated: flicker strip stone (gray) The RNG hath decreed that this item was never generated: amulet of rmb loss (clicking) The RNG hath decreed that this item was never generated: hyper beam (pokemon logo) The RNG hath decreed that this item was never generated: elongated stone (gray) The RNG hath decreed that this item was never generated: cloak of permanence (concrete cloak) The RNG hath decreed that this item was never generated: bugging (wooden) The RNG hath decreed that this item was never generated: implant of osmosis (stellar) The RNG hath decreed that this item was never generated: yesterday star ((null)) The RNG hath decreed that this item was never generated: cloak of water squirting (blue cloak) The RNG hath decreed that this item was never generated: message (pen-written) The RNG hath decreed that this item was generated more often: copper dragon scale shield (copper dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: gas grenade ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 12) The RNG hath decreed that this item was generated more often: red tea (baloon flower, freq bonus 19) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 34) The RNG hath decreed that this item was generated more often: momhat (kitchen hat, freq bonus 12) The RNG hath decreed that this item was generated more often: green spell stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: whetstone (gray, freq bonus 23) The RNG hath decreed that this item was generated more often: apple ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: cure dim (colorglad, freq bonus 12) The RNG hath decreed that this item was generated more often: orange ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: intelligence pack ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of second chance (tetraedrical, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of starvation (guzzle helmet, freq bonus 21) The RNG hath decreed that this item was generated more often: checker boots (fetish heels, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of thirst (echo helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: sturdy plateau boot for girls ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: thunder hammer ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of sudden attack (fertile cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: multibeam (eternal, freq bonus 10) The RNG hath decreed that this item was always generated cursed: underlaid stone (gray) The RNG hath decreed that this item was always generated cursed: sedge hat (wide conical hat) The RNG hath decreed that this item was always generated cursed: cocoa (nettle) The RNG hath decreed that this item was always generated cursed: slow digestion (steel) The RNG hath decreed that this item was always generated cursed: amulet of bones (charnel) The RNG hath decreed that this item was always generated cursed: create horde (black) The RNG hath decreed that this item was always generated cursed: implant of vileness (muscular) The RNG hath decreed that this item was always generated cursed: helm of lawful (chain-aventailed helmet) The RNG hath decreed that this item was always generated cursed: switcheroo (amazing) The RNG hath decreed that this item was always generated cursed: earth (KIRJE) The RNG hath decreed that this trap was always invisible: petrification trap The RNG hath decreed that this trap was generated more often: pit (freq bonus 1) Trap randomization happened for 1 in 215 traps Next attribute increase check would have come at turn 369 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having peacevision (0) You were prevented from having polymorph control (0) You saw invisible You were telepathic You had 1500 points of nutrition remaining You had improved technique levels Your life would have been saved Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (552) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) reset technique 1 R Prepared(0) Discoveries Amulets amulet of life saving (good fortune) Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (wide metal helm) * sedge hat (silk helmet) * skullcap (meso helmet) * flack helmet stone (gemmed helmet) * crystal helm (brick helmet) * mining helm (dark helmet) * field helm (celtic helmet) * helm of safeguard (visored helmet) * war hat (covered helmet) * plasteel gloves (white gloves) * leather gloves (boxing gloves) * gauntlets of safeguard (brand-new gloves) * gauntlets of plugsuit (racer gloves) * commander gloves (poor gloves) * field gloves (runic gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (chess boots) * field boots (persian boots) * boots of safeguard (korean sandals) Scrolls scroll of healing (ORC WIZARD FOR SMASH 5) scroll of mana (ATTACK BY UNKNOWABLES MAYBE CANT DO) scroll of phase door (ADOM CRASHES AND ERASES YOUR SAVEGAME) scroll of standard id (VOMIT TO MELT ENEMY) scroll of cure (STILL 5 SECONDS AND I IMPACT TOO) * scroll of extra healing (FIQHACK ALLOWS MONSTERS TO GENOCIDE YOU AND THERE IS ZERO DEFENSE AGAINST THAT) * scroll of greater mana restoration (HONNI SOIT QUI MAL Y PENSE) Rings ring of invisibility (shiny) Wands wand of opening (underestimated) Tools mirror (looking glass) skeleton key (key) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Basic) (0 of 20) high heels [Unskilled] (max Basic) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Grand Master) (20 of 160) two-handed weapons [Unskilled] (max Basic) (0 of 20) polymorphing [Unskilled] (max Master) (0 of 20) devices [Unskilled] (max Master) (0 of 20) searching [Unskilled] (max Master) (0 of 20) spirituality [Unskilled] (max Master) (0 of 20) petkeeping [Unskilled] (max Basic) (0 of 20) missile weapons [Unskilled] (max Master) (0 of 20) techniques [Unskilled] (max Master) (0 of 20) implants [Unskilled] (max Basic) (0 of 20) sexy flats [Unskilled] (max Master) (0 of 20) form I (Shii-Cho) [Unskilled] (max Master) (0 of 20) form II (Makashi) [Unskilled] (max Master) (0 of 20) form III (Soresu) [Unskilled] (max Basic) (0 of 20) form IV (Ataru) [Unskilled] (max Master) (0 of 20) form V (Shien) [Unskilled] (max Basic) (0 of 20) form V (Djem So) [Unskilled] (max Basic) (0 of 20) form VI (Niman) [Unskilled] (max Master) (0 of 20) form VII (Juyo) [Unskilled] (max Basic) (0 of 20) form VII (Vaapad) [Unskilled] (max Basic) (0 of 20) form VIII (Wedi) [Unskilled] (max Basic) (0 of 20) martial arts [Basic] (max Supreme Master) (20 of 160) two-weapon combat [Unskilled] (max Master) (0 of 20) riding [Unskilled] (max Master) (0 of 20) Weapon Skills dagger [Unskilled] (max Master) (0 of 20) knife [Unskilled] (max Master) (0 of 20) axe [Unskilled] (max Master) (0 of 20) pick-axe [Unskilled] (max Master) (0 of 20) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Unskilled] (max Master) (0 of 20) two-handed sword [Unskilled] (max Master) (0 of 20) scimitar [Unskilled] (max Master) (0 of 20) saber [Unskilled] (max Master) (0 of 20) club [Unskilled] (max Master) (0 of 20) paddle [Unskilled] (max Master) (0 of 20) mace [Unskilled] (max Master) (0 of 20) morning star [Unskilled] (max Master) (0 of 20) flail [Unskilled] (max Master) (0 of 20) hammer [Unskilled] (max Master) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Master) (0 of 20) spear [Unskilled] (max Master) (0 of 20) javelin [Unskilled] (max Master) (0 of 20) trident [Unskilled] (max Master) (0 of 20) lance [Unskilled] (max Master) (0 of 20) bow [Basic] (max Legendary) (20 of 160) sling [Unskilled] (max Master) (0 of 20) firearms [Unskilled] (max Master) (0 of 20) crossbow [Unskilled] (max Master) (0 of 20) dart [Unskilled] (max Master) (0 of 20) shuriken [Unskilled] (max Master) (0 of 20) boomerang [Unskilled] (max Master) (0 of 20) whip [Unskilled] (max Master) (0 of 20) unicorn horn [Unskilled] (max Master) (0 of 20) lightsaber [Unskilled] (max Master) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Master) (0 of 20) divination spells [Unskilled] (max Master) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Master) (0 of 20) occult spells [Basic] (max Rodney) (20 of 160) elemental spells [Unskilled] (max Master) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Unskilled] (max Master) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 150 points, Since you escaped early, the score list will not be checked.