Leeroy, chaotic male albae Thalmor ##------ #,-....| ---------- #,|<...| |........|###-------------------------- #,|....| |........-,,,|...............#........| ###,----.- |........|##,|...............#........| ### #,,,#,,,,######### - -.---.-- #,|....>..................#| #,# #,#####,,,,,,,,,,`# #,###,# #,|....................#...| --.-------,# ---.----#####,# ###,,@,,# #,#.........%..............| |.........,# |......------,###,,,,T#### #,-----------.-------.------ |........|###|............,,,,,,#,,# ##,,,,,,,,#,,,,#######,### |.........,,,#...........|,#-|-.--,, ,,,,,,,,,,,,,,,,,#,,,,,,,# |........|##,|...........|,,...).|,, #,,,,,,###########,#--.-|-- ---------- #,|...........|##|....|,# . . # #,,|.....| #,------#------##|....|,# . .. ##,|.^..`| #,,,,,,,,,,,,,,,,#....|,# ... #,......| ################,|....|,# ...... ##---...| #,|....|,#....... |...| #,------,-}...... ----- #,,,,,,,`#-------- ######## [Leeroy the Concordate Agent] St16 Dx10 Co11 In7 Wi11 Ch11 ThaAlbMalCha Dlvl:1 $3 HP-2(23) Pw18(18) AC4 Xp1/17 Wt103/1520 T336 Latest messages Thalmor, your life force is running out. [-3 -> 2] Warning: HP low! Your elven mithril-coat blocks the troll's attack. There's some graffiti on the ground here. Use "r." to read it. Pick an object. T a troll (troll) (base level 7) (male) [seen: normal vision, infravision] Accessing Pokedex entry for troll... Base statistics of this monster type: Base level = 7, difficulty = 9, AC = 4, magic resistance = 0, alignment -3. Normal speed (12). Normal generation, with frequency 16. Resists hits as a +1 weapon. No conveyed resistances. Big, genocidable, carnivorous, regenerating, reviving. Follows you to other levels. Has infravision. Can be seen with infravision. Can spontaneously betray you if tame. Origin: Vanilla NetHack or SLASH'EM. Is a valid polymorph form. Attacks: 4d2, uses weapon - ordinary physical 4d2, claw (punch, hit, etc.) - ordinary physical 2d6, bite - ordinary physical Pick an object. @ a human or elf or you (albae thalmor called Leeroy) Accessing Pokedex entry for thalmor... Base statistics of this monster type: Base level = 10, difficulty = 14, AC = 10, magic resistance = 2, alignment -20. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). Resists sleep. Conveys sleep resistance. Not genocidable, carnivorous, herbivorous. See invisible. Has infravision. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical 1d4, uses magic spell(s) - random magic spell # If you need to get out of trouble, you can use this tech for a short-range teleport. It will teleport you over an euclidean distance of at least 3 but no more than 100. Of course it doesn't work if teleportation is prohibited on the current dungeon level. Use this technique? [yn] (n) Your body is transported to another location! The troll thrusts his orcish dagger. The troll hits you! [-3 -> 1] Warning: HP low! The troll claws you! You die... Your inventory Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Wands j - an uncursed wand of magic missile (0:1) {0} k - an uncursed wand of make visible (0:2) {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 11 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: drain resistance You could not have this property intrinsically: sickopathy Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 28 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 13 Musable item generation frequency had a negative bias of 26% Wand drop chance was reduced to 94% Implant drop chance was reduced to 99% Potion drop chance was reduced to 92% Armor drop chance was reduced to 74% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 27% of the time only Monster death drops spawned with only 73% chance The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: trident The following skill was limited to skilled proficiency: hammer The following skill was limited to expert proficiency: knife The following skill became untrainable if you tried to train it too early: elemental spells (turn 89) The following skill became untrainable if you tried to train it too early: elemental spells (turn 1148) The following skill became untrainable after a while: healing spells (turn 43864) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 84829) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21701 Monster spawn increase reached its maximum at turn 114086 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 3362643 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: turret (freq bonus 12) The monster species that spawned more often: intelligent fly (freq bonus 64) The monster species that spawned more often: disenchanter fungus (freq bonus 14) The monster species that spawned more often: mirkwood goblin (freq bonus 78) The monster species that spawned more often: toxic cat (freq bonus 60) The monster species that spawned more often: thick carrion creeper (freq bonus 168) The monster species that spawned more often: traipsing autographing (freq bonus 14) The monster species that spawned more often: werelichen (freq bonus 30) The monster species that spawned more often: disenchanter warp fungus (freq bonus 13) The monster species that spawned more often: naming dragon (freq bonus 26) The monster species that spawned more often: lonely housemen (freq bonus 84) The monster species that spawned more often: void mold (freq bonus 30) The monster species that spawned more often: cow man (freq bonus 45) The monster species that spawned more often: engraver lich (freq bonus 14) The monster species that spawned more often: Singular Grigori (freq bonus 32) The monster species that spawned more often: oh god (freq bonus 21) The monster species that spawned more often: eldritch rubber (freq bonus 20) The monster species that spawned more often: death dragonfly (freq bonus 15) The monster species that spawned more often: yuki-playa (freq bonus 34) The monster species that spawned more often: fake spore (freq bonus 42) The monster species that spawned more often: xerp (freq bonus 102) The monster trait that was more common: monsters that count as giant (freq bonus 7) The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 3) The monster trait that was more common: monsters that count as prince (freq bonus 1) The monster species that never randomly spawned: deputy principal The monster species that never randomly spawned: locomoted tanka deleing The monster species that never randomly spawned: rowdy dog The monster species that never randomly spawned: gargoyle The monster species that never randomly spawned: nictitate boomtown The monster species that never randomly spawned: early fly The monster species that never randomly spawned: redemonstrating instigatingly The monster species that never randomly spawned: porcupo The monster species that never randomly spawned: twilight vampire The monster species that never randomly spawned: indulgent offspring underbred The RNG hath decreed that this item was never generated: ward (UNPLAYABLE BINDER ROLE) The RNG hath decreed that this item was never generated: summon undead (shining) The RNG hath decreed that this item was never generated: laser swatter ((null)) The RNG hath decreed that this item was never generated: dwarvish mattock (broad pick) The RNG hath decreed that this item was never generated: mass murder (ENEMATZU MEMALEZU) The RNG hath decreed that this item was never generated: leather peep-toes (asian footwear) The RNG hath decreed that this item was never generated: kokken ((null)) The RNG hath decreed that this item was never generated: amulet of sudden curse (unexpected) The RNG hath decreed that this item was never generated: bloodsucking shoes (yellow sneakers) The RNG hath decreed that this item was never generated: homing torpedo ((null)) The RNG hath decreed that this item was generated more often: create altar (WELCOME TO THE ASTRAL PLANE, freq bonus 17) The RNG hath decreed that this item was generated more often: cure stun (fat, freq bonus 17) The RNG hath decreed that this item was generated more often: heavy shield ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: cure blindness (yellow, freq bonus 41) The RNG hath decreed that this item was generated more often: battery cloak (spellsucking cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 33) The RNG hath decreed that this item was generated more often: radium (crimson, freq bonus 4) The RNG hath decreed that this item was generated more often: nature beam (retarded, freq bonus 5) The RNG hath decreed that this item was generated more often: umbrella ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: broadsword ((null), freq bonus 107) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: cure wounded legs (fleeting, freq bonus 2) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 11) The RNG hath decreed that this item was generated more often: heavy conundrum ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: create create scroll (PLUS 100 MAGIC MARKER, freq bonus 8) The RNG hath decreed that this item was generated more often: silver dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: bunny ear (headpiece, freq bonus 4) The RNG hath decreed that this item was generated more often: chemistry space axe ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: scourge ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 3) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 93) The RNG hath decreed that this item was always generated cursed: conundrum nunchiaku ((null)) The RNG hath decreed that this item was always generated cursed: map level (crumbling) The RNG hath decreed that this item was always generated cursed: elongated stone (gray) The RNG hath decreed that this item was always generated cursed: stuck announcement stone (gray) The RNG hath decreed that this item was always generated cursed: dark elven bow (black runed bow) The RNG hath decreed that this item was always generated cursed: thunder wave (raw) The RNG hath decreed that this item was always generated cursed: helm versus death (etheric helmet) The RNG hath decreed that this item was always generated cursed: dark elven mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: flintlock ((null)) The RNG hath decreed that this item was always generated cursed: high boots (jackboots) The RNG hath decreed that this trap was always invisible: alignment trap The RNG hath decreed that this trap was generated more often: thai trap (freq bonus 5) Trap randomization happened for 1 in 520 traps Next attribute increase check would have come at turn 431 Strength training was 1 Dexterity training was 3 Wisdom training was 4 Constitution training was 15 You were sleep resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having drain resistance (0) You were prevented from having half spell damage (0) You saw invisible You had infravision You had 1150 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could have safely prayed (196) You are dead You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R LIMIT(0) weapon practice 1 R LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(953) invoke deity 1 R LIMIT(0) blood ritual 1 R LIMIT(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (viking helmet) * sedge hat (basin helmet) * skullcap (RNG helmet) * flack helmet (engraved helmet) * crystal helm (steel helmet) * mining helm (crested helmet) * field helm (scuba helmet) * helm of safeguard (gray helmet) * war hat (mechanical helmet) * plasteel gloves (white gloves) * leather gloves (sensor gloves) * gauntlets of safeguard (padded gloves) * gauntlets of plugsuit (grey-shaded gloves) * commander gloves (fingerless gloves) * field gloves (nondescript gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (side gore boots) * field boots (clunky heels) * boots of safeguard (heroine mocassins) Scrolls scroll of healing (ECANNOT SNATION ED) scroll of mana (ISAY INAY) scroll of phase door (LIFE RISK JAM ALSO DAMAGED) scroll of standard id (PUUN TAFFY) scroll of cure (FOMO) * scroll of extra healing (SEXY BUTT CHEEKS) * scroll of greater mana restoration (MUDDIED SLEUTH) Wands wand of magic missile (nonmoving) wand of make visible (doggy) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures a kobold a goblin 0 black rats (1 created) a lichen 0 trolls (1 created) 0 thalmors (1 created) 0 hata-hatas (2 created) a twen 9 creatures born. 4 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 7 times You killed 4 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (21 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (4 of 20) searching [Unskilled] (max Expert) (1 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (1 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (27 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You died in The Dungeons of Doom on dungeon level 1 with 81 points, and 3 pieces of gold, after 336 moves. Killer: a monster (troll) You were level 1 with a maximum of 23 hit points when you died. You reached the 77th place on the top 10000 list. No Points Name Hp [max] 1 306488 Leeroy-Jed-Alb-Mal-Cha died in Town on level 6 [max 13]. Killed by a monster (invisible Mr. Kelk, the shopkeeper). - [197] 2 249008 Bluescreen-Hus-Lvl-Fem-Cha died in The Quest on level 24 [max 22]. Killed by a monster (spiked devil), while praying unsuccessfully. - [135] 3 140992 Bluescreen-Sco-Ung-Mal-Law died in The Dungeons of Doom on level 11. Killed by self-genocide. 129 [129] 75 96 Leeroy-Ord-Clk-Mal-Law escaped the dungeon [max level 1]. 22 [22] 76 81 Leeroy-Fla-Bre-Mal-Law quit in The Dungeons of Doom on level 1. 16 [16] *77 81 Leeroy-Tha-Alb-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (troll). - [23] 78 77 Leeroy-Wil-Asg-Mal-Law escaped the dungeon [max level 1]. 12 [12] 79 60 rikerw-Acu-Ang-Mal-Cha quit in The Dungeons of Doom on level 1. 18 [18]