Leeroy, chaotic male albae Thalmor ----.--- |......| +.....$| |.....@| |...K.@+ -- ----- [Leeroy the Concordate Agent] St8 Dx6 Co11 In14 Wi11 Ch13 ThaAlbMalCha Dlvl:1 $0 HP23(23) Pw18(18) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: technicality You could not have this property extrinsically: stealth You could not have this property intrinsically: psi resistance Scroll identification only worked 100 times out of 139 Ring identification only worked 4 times out of 21 Implant identification only worked 1 times out of 36 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 138 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 85% chance Monsters only dropped their equipment with 76% chance Scroll drop chance was reduced to 81% Musable item generation frequency had a negative bias of 73% Potion drop chance was reduced to 95% Weapon drop chance was reduced to 69% Armor drop chance was reduced to 80% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 88% of the time only The following skill could not be trained at all: techniques The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: implants The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: enchantment spells (turn 40) The following skill became untrainable if you tried to train it too early: divination spells (turn 176) The following skill became untrainable after a while: knife (turn 51918) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 26096) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17636 Monster spawn increase reached its maximum at turn 58996 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 811456 The monster class that cannot be genocided was golem The monster class that was spawned more often: nymph (freq bonus 8) The monster species that spawned more often: mimic nymph (freq bonus 24) The monster species that spawned more often: solid fungus (freq bonus 120) The monster species that spawned more often: great wyrm of chaos (freq bonus 12) The monster species that spawned more often: cremation wight (freq bonus 52) The monster species that spawned more often: hidden warp fungus (freq bonus 30) The monster species that spawned more often: berserk ape (freq bonus 30) The monster species that spawned more often: glare growth (freq bonus 9) The monster species that spawned more often: iron ripper (freq bonus 36) The monster species that spawned more often: mini triad (freq bonus 33) The monster species that spawned more often: Teddy Ruxpin (freq bonus 18) The monster species that spawned more often: dehnah sephirah (freq bonus 22) The monster species that spawned more often: peepshow lugging (freq bonus 10) The monster species that spawned more often: escaloped administering (freq bonus 10) The monster species that spawned more often: enjoyment euler (freq bonus 20) The monster species that spawned more often: unconquerable deviator (freq bonus 40) The monster species that spawned more often: flame spirit (freq bonus 18) The monster species that spawned more often: deceiving stalk (freq bonus 22) The monster species that spawned more often: mirror patch (freq bonus 9) The monster species that spawned more often: criminology outmoded (freq bonus 120) The monster species that spawned more often: chaos brother (freq bonus 27) The monster trait that was more common: monsters that eat stone (freq bonus 2) The monster trait that was more common: monsters whose attacks time you (freq bonus 2) The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 1) The monster trait that was more common: monsters that make chicken sounds (freq bonus 6) The monster trait that was more common: monsters that eat meat (freq bonus 3) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 2) The monster trait that was more common: monsters that eat stone (freq bonus 2) The monster species that never randomly spawned: star-spawn of Cthulhu The monster species that never randomly spawned: challenging shadow Lord The monster species that never randomly spawned: fullfil corner gerontotherapy The monster species that never randomly spawned: swamp creature The monster species that never randomly spawned: squattier sandaled The monster species that never randomly spawned: gigaton someday The monster species that never randomly spawned: flying stone giant The monster species that never randomly spawned: blister mold The monster species that never randomly spawned: water growth The monster species that never randomly spawned: wood elf lord The RNG hath decreed that this item was never generated: dilithium crystal (white) The RNG hath decreed that this item was never generated: holy wafer ((null)) The RNG hath decreed that this item was never generated: heavy clay ball ((null)) The RNG hath decreed that this item was never generated: immobility (YOU AINT GETTING OUT OF HERE ALIVE) The RNG hath decreed that this item was never generated: mood (ridged) The RNG hath decreed that this item was never generated: implant of ennui (original) The RNG hath decreed that this item was never generated: full healing (black) The RNG hath decreed that this item was never generated: chemistry set (box of obscure-looking glass devices) The RNG hath decreed that this item was never generated: repair item (BOOBIE BLITZ) The RNG hath decreed that this item was never generated: lockout (WE WILL HURT YOU) The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 11) The RNG hath decreed that this item was generated more often: silver mace ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: droven arrow (obsidian arrow, freq bonus 20) The RNG hath decreed that this item was generated more often: apple ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: torch ((null), freq bonus 45) The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 6) The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 3) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 10) The RNG hath decreed that this item was generated more often: athame ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: implant of combat (echoing, freq bonus 11) The RNG hath decreed that this item was generated more often: men's underwear ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 9) The RNG hath decreed that this item was generated more often: chanter shirt ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: implant of faith (resonant, freq bonus 8) The RNG hath decreed that this item was generated more often: rainbow dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: magic mapping (shapeless, freq bonus 2) The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of butchery (scarlet, freq bonus 9) The RNG hath decreed that this item was generated more often: hyper blue stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 5) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 79) The RNG hath decreed that this item was always generated cursed: implant of deception (serrated) The RNG hath decreed that this item was always generated cursed: chainwhip ((null)) The RNG hath decreed that this item was always generated cursed: unicorn horn ((null)) The RNG hath decreed that this item was always generated cursed: archaic cloak (greek cloak) The RNG hath decreed that this item was always generated cursed: silk mail ((null)) The RNG hath decreed that this item was always generated cursed: scalpel ((null)) The RNG hath decreed that this item was always generated cursed: high-elven warsword (runed curved sword) The RNG hath decreed that this item was always generated cursed: implant of stoicism (vulpine) The RNG hath decreed that this item was always generated cursed: silver slingstone (gray) The RNG hath decreed that this item was always generated cursed: implant of abrasion (smiting) The RNG hath decreed that this trap was always invisible: faint trap The RNG hath decreed that this trap was generated more often: hole (freq bonus 5) Trap randomization happened for 1 in 537 traps Next attribute increase check would have come at turn 455 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having stealth (0) You were prevented from having technicality (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (121) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword stone (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (green bowel) * sedge hat (wide conical hat) * skullcap (viking helmet) * flack helmet (rotating helmet) * crystal helm (netradiation helmet) * mining helm (anachrononononaut helmet) * field helm (radiant helmet) * helm of safeguard (gray helmet) * war hat (narrow helmet) * plasteel gloves (white gloves) * leather gloves (nonexistant gloves) * gauntlets of safeguard (natural gloves) * gauntlets of plugsuit (fingerless gloves) * commander gloves (fighting gloves) * field gloves (english gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (gentle boots) * field boots (sexy heels) * boots of safeguard (erotic boots) Scrolls scroll of healing (FLUKY STOREFRONTS) scroll of mana (EASY MODE ACTIVATE) scroll of phase door (RAIN FALL FROM SKY) scroll of standard id (MASTER K2 HOSTED SLEX ON HARDFOUGHT) scroll of cure (ENO OWT EERHT) * scroll of extra healing (SEXY SLYTHERIN SLUTS) * scroll of greater mana restoration (I LONG TO SEE LYNN AND EMILY PLAY THIS GAME AGAIN) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 18 points, Since you escaped early, the score list will not be checked.