Leeroy, lawful male albae Ice Mage ---+--- |.....| |.$...+ |..@..| |...d.| ------- [Leeroy the Cooler] St7 Dx10 Co6 In14 Wi5 Ch8 IceAlbMalLaw Dlvl:1 $0 HP23(23) Pw24(24) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Ice Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. # (2x) Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor b - an uncursed +0 studded leather armor (being worn) {80} Comestibles c - 2 uncursed food rations {0} Scrolls e - an uncursed scroll of tele level {0} l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} Spellbooks h - a blessed spellbook of freeze sphere (0:5) {0} i - a blessed spellbook of cone of cold (0:1) {0} j - a blessed finalized spellbook of slow monster (0:5) {0} Potions d - an uncursed potion of blindness {0} Rings g - an uncursed ring of invisibility {0} Wands f - an uncursed wand of cold (0:1) {0} Tools k - an uncursed blindfold {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: shock resistance You could not have this property extrinsically: curse resistance You could not have this property intrinsically: glib combat Scroll identification only worked 100 times out of 165 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 31 Wand identification only worked 3 times out of 14 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 12 Musable item generation frequency had a negative bias of 75% Ring drop chance was reduced to 98% Potion drop chance was reduced to 98% Weapon drop chance was reduced to 94% Armor drop chance was reduced to 57% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 88% of the time only The following skill could not be trained at all: polearms The following skill was trained at half the usual rate: form V (Shien) The following skill was trained at one fifth the usual rate: shuriken The following skill was limited to basic proficiency: dagger The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: trident The following skill became untrainable if you tried to train it too early: form III (Soresu) (turn 26) The following skill became untrainable if you tried to train it too early: elemental spells (turn 20) The following skill became untrainable after a while: long sword (turn 41520) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 31471) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 56239 Monster spawn increase reached its maximum at turn 582919 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 5010984 The monster class that cannot be genocided was naga The monster class that was spawned more often: pudding or ooze (freq bonus 1) The monster color that was spawned more often: cyan (freq bonus 2) The monster species that spawned more often: wax bee (freq bonus 6) The monster species that spawned more often: cockatoo (freq bonus 9) The monster species that spawned more often: Mareike (freq bonus 12) The monster species that spawned more often: magic warp fungus (freq bonus 6) The monster species that spawned more often: newt zombie (freq bonus 15) The monster species that spawned more often: chimera (freq bonus 4) The monster species that spawned more often: Lord Dagon (freq bonus 12) The monster species that spawned more often: undefined creature (freq bonus 6) The monster species that spawned more often: actual monster generator (freq bonus 3) The monster species that spawned more often: nether mushroom (freq bonus 36) The monster species that spawned more often: thorn stalk (freq bonus 3) The monster species that spawned more often: nimble turret (freq bonus 8) The monster species that spawned more often: psychic stalk (freq bonus 36) The monster species that spawned more often: green mewlip (freq bonus 6) The monster species that spawned more often: crashing ufo part (freq bonus 4) The monster species that spawned more often: salvation yodelling impenetrable nut (freq bonus 16) The monster species that spawned more often: rotted potato in someone's microwave (freq bonus 6) The monster species that spawned more often: wereastralelemental (freq bonus 4) The monster species that spawned more often: Policeman Kchief (freq bonus 12) The monster species that spawned more often: memo force fungus (freq bonus 12) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 2) The monster trait that was more common: monsters that squawk (freq bonus 4) The monster trait that was more common: monsters that have breath attacks (freq bonus 4) The monster trait that was more common: monsters that produce tender farting noises (freq bonus 1) The monster trait that was more common: monsters that can teleport (freq bonus 4) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 2) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 2) The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 2) The monster trait that was more common: monsters that make parrot sounds (freq bonus 24) The monster trait that was more common: monsters that spawn in large groups (freq bonus 12) The monster species that never randomly spawned: green hulk The monster species that never randomly spawned: Extra Fleecy Bundle The monster species that never randomly spawned: dimensional access automaton The monster species that never randomly spawned: drydrip fungus The monster species that never randomly spawned: immobile growth The monster species that never randomly spawned: aedil The monster species that never randomly spawned: reaper patch The monster species that never randomly spawned: Geryon The monster species that never randomly spawned: ant general The monster species that never randomly spawned: ignoring structural clemency britisher The RNG hath decreed that this item was never generated: cloak of bad trapping (slowing gown) The RNG hath decreed that this item was never generated: clone monster (radiating) The RNG hath decreed that this item was never generated: reroll artifact (marvelous) The RNG hath decreed that this item was never generated: amulet of hunger (gleaming) The RNG hath decreed that this item was never generated: empty line helmet (strip bandana) The RNG hath decreed that this item was never generated: dropbug stone (gray) The RNG hath decreed that this item was never generated: rumor (BU MISH MISH EMAS) The RNG hath decreed that this item was never generated: genocide (omnipotent) The RNG hath decreed that this item was never generated: plain cloak (homicidal cloak) The RNG hath decreed that this item was never generated: amulet of infinity (splashed) The RNG hath decreed that this item was generated more often: power failure (perverted, freq bonus 19) The RNG hath decreed that this item was generated more often: elven arrow (runed arrow, freq bonus 12) The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: helmet beard ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: loadboulder (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 42) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: magic dragon scale shield (magic dragonhide shield, freq bonus 14) The RNG hath decreed that this item was generated more often: chatbox cloak (weeb cloak, freq bonus 31) The RNG hath decreed that this item was generated more often: stone dragon scales ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: plugsuit (tightly fitting suit, freq bonus 8) The RNG hath decreed that this item was generated more often: poisonous cloak (dirty rag, freq bonus 3) The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 10) The RNG hath decreed that this item was generated more often: disgusting chain ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 11) The RNG hath decreed that this item was generated more often: disintegration (stable, freq bonus 6) The RNG hath decreed that this item was generated more often: worthless piece of pink glass (pink, freq bonus 8) The RNG hath decreed that this item was generated more often: diamond dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: magic dragon scale shield (magic dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: beartrap ((null), freq bonus 4) The RNG hath decreed that this item was always generated cursed: sneakers (turning shoes) The RNG hath decreed that this item was always generated cursed: black dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: boots of interruption (velcro sandals) The RNG hath decreed that this item was always generated cursed: starvation stone (gray) The RNG hath decreed that this item was always generated cursed: elongation cloak (long-range cloak) The RNG hath decreed that this item was always generated cursed: towel ((null)) The RNG hath decreed that this item was always generated cursed: flood (watery) The RNG hath decreed that this item was always generated cursed: amulet of directional swap (obfuscated) The RNG hath decreed that this item was always generated cursed: amethyst dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: asbestos javelin ((null)) The RNG hath decreed that this trap was always invisible: glib trap The RNG hath decreed that this trap was generated more often: acidpool (freq bonus 1) Trap randomization happened for 1 in 713 traps Next attribute increase check would have come at turn 837 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having shock resistance (0) You were prevented from having curse resistance (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Air, Frost and Smoke Your deity was Air The version you were playing was: Unix SlashEMExtended Version 2.2.7 (698526c0) - last build Thu Jul 26 05:24:34 2018. You could not have safely prayed (1045) You survived Spells known in the end Name Level Category Fail Memory a - freeze sphere 1 matter 0% 100% b - cone of cold 5 matter 95% 400% c - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of tele level (MENTAL TRICK THE FORC AND DEFEN) scroll of healing (G2G NOW) scroll of mana (ZAL BALAMAON EIEOY) scroll of phase door (GOD IS IT SO HARD TO KEEP VANILLA FEATURES) scroll of standard id (FIX THE FATAL BUG BY REPLACING IT WITH A DIFFERENT FATAL BUG) scroll of cure (SO LIEBER FLAUSCHIGER REGEN) * scroll of extra healing (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) * scroll of greater mana restoration (THE RAPE OF THE CATHLETTE) Spellbooks spellbook of freeze sphere (big) spellbook of cone of cold (salient) spellbook of slow monster (encased) Potions potion of blindness (iris) Rings ring of invisibility (andalusite) Wands wand of cold (ectoplasm) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ice Mage... You and the winter wolf cub escaped from the dungeon with 26 points, Since you escaped early, the score list will not be checked.