Leeroy, chaotic male albae Jedi ----.- |d...| |.@..| |....| |....| |..@.| ------ [Leeroy the Youngling] St10 Dx7 Co17 In12 Wi11 Ch6 JedAlbMalCha Dlvl:1 $0 HP29(29) Pw15(15) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Jedi. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: corrosivity You could not have this property extrinsically: detect monsters You could not have this property intrinsically: half physical damage Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 47 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 35 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 101 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 26% chance Monsters only dropped their equipment with 81% chance Scroll drop chance was reduced to 89% Musable item generation frequency had a negative bias of 10% Ring drop chance was reduced to 90% Wand drop chance was reduced to 92% Implant drop chance was reduced to 93% Tool drop chance was reduced to 98% Food drop chance was reduced to 71% Concealing monsters were spawned underneath items 98% of the time only Monster death drops spawned with only 50% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: form II (Makashi) The following skill was trained at one fifth the usual rate: knife The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: polearms The following skill became untrainable if you tried to train it too early: searching (turn 25) The following skill became untrainable if you tried to train it too early: attack spells (turn 864) The following skill became untrainable after a while: elemental spells (turn 63967) The following skill couldn't be trained before a certain turn number is reached: two-handed weapons (turn 52639) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32680 Monster spawn increase reached its maximum at turn 268990 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1732185 The monster class that cannot be genocided was lizard The monster class that was spawned more often: umber hulk (freq bonus 2) The monster species that spawned more often: watch kaptain (freq bonus 12) The monster species that spawned more often: hell slinger (freq bonus 9) The monster species that spawned more often: palladia boysenberry hovering decolonize (freq bonus 8) The monster species that spawned more often: ingenuously loather (freq bonus 12) The monster species that spawned more often: northpole monkey (freq bonus 12) The monster species that spawned more often: greater demonic quylthulg (freq bonus 24) The monster species that spawned more often: undead intel scribe (freq bonus 24) The monster species that spawned more often: ancestral bat (freq bonus 48) The monster species that spawned more often: morsel sullener mausoleum maundering medially played (freq bonus 24) The monster species that spawned more often: petty volcanic cattle (freq bonus 9) The monster species that spawned more often: giant bat (freq bonus 12) The monster species that spawned more often: space bat (freq bonus 15) The monster species that spawned more often: ravenous cube (freq bonus 6) The monster species that spawned more often: decayed warp patch (freq bonus 6) The monster species that spawned more often: dancing queen (freq bonus 8) The monster species that spawned more often: migo drone (freq bonus 18) The monster species that spawned more often: woman who can't spell her own name (freq bonus 10) The monster species that spawned more often: zapdos (freq bonus 36) The monster species that spawned more often: snake sniper (freq bonus 14) The monster species that spawned more often: flying piercer (freq bonus 30) The monster trait that was more common: monsters that follow you up and down staircases (freq bonus 3) The monster trait that was more common: monsters whose attacks allow it to steal items (freq bonus 2) The monster trait that was more common: monsters that growl (freq bonus 4) The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 4) The monster species that never randomly spawned: depowered spore The monster species that never randomly spawned: slime spore The monster species that never randomly spawned: blue-green colony The monster species that never randomly spawned: siege beast The monster species that never randomly spawned: breadth slither The monster species that never randomly spawned: intel scribe The monster species that never randomly spawned: werenaga The monster species that never randomly spawned: insane nine The monster species that never randomly spawned: watercaul The monster species that never randomly spawned: endermic patricidal The RNG hath decreed that this item was never generated: gauntlets of panic (slit gloves) The RNG hath decreed that this item was never generated: shimmering dragon scale mail ((null)) The RNG hath decreed that this item was never generated: automore stone (gray) The RNG hath decreed that this item was never generated: pack of floppies (box containing little plastic cards) The RNG hath decreed that this item was never generated: helm of jamming (radio helmet) The RNG hath decreed that this item was never generated: emerald dragon scale mail ((null)) The RNG hath decreed that this item was never generated: banana ((null)) The RNG hath decreed that this item was never generated: bean ((null)) The RNG hath decreed that this item was never generated: magic flute (flute) The RNG hath decreed that this item was never generated: sky dragon scales ((null)) The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of unchanging (concave, freq bonus 20) The RNG hath decreed that this item was generated more often: heavy glass ball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 7) The RNG hath decreed that this item was generated more often: eyecloser ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 81) The RNG hath decreed that this item was generated more often: watermelon ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 10) The RNG hath decreed that this item was generated more often: wonder (GIMMIE ALL THE SPELLS, freq bonus 15) The RNG hath decreed that this item was generated more often: cyan stone (teal, freq bonus 6) The RNG hath decreed that this item was generated more often: boots of interruption (velcro sandals, freq bonus 10) The RNG hath decreed that this item was generated more often: inka spear ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet versus poison (pyramidal, freq bonus 9) The RNG hath decreed that this item was generated more often: lance ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: poison resistance (pearl, freq bonus 10) The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 6) The RNG hath decreed that this item was generated more often: pile bunker ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of hostility (funk, freq bonus 8) The RNG hath decreed that this item was generated more often: randomized helmet (RNG helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: noble's dress (armored black dress, freq bonus 6) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 65) The RNG hath decreed that this item was always generated cursed: diamond dragon scale shield (diamond dragonhide shield) The RNG hath decreed that this item was always generated cursed: fumble boots (riding boots) The RNG hath decreed that this item was always generated cursed: identify (KERNOD WEL) The RNG hath decreed that this item was always generated cursed: sneakers (turning shoes) The RNG hath decreed that this item was always generated cursed: amulet of peace (inka) The RNG hath decreed that this item was always generated cursed: droven spear (long obsidian spear) The RNG hath decreed that this item was always generated cursed: sentient high-heeled shoes (irregular boots) The RNG hath decreed that this item was always generated cursed: doom (one) The RNG hath decreed that this item was always generated cursed: pile bunker ((null)) The RNG hath decreed that this item was always generated cursed: cloak of drain resistance (vampiric cloak) The RNG hath decreed that this trap was always invisible: destruction trap The RNG hath decreed that this trap was generated more often: level beamer (freq bonus 1) Trap randomization happened for 1 in 96 traps Next attribute increase check would have come at turn 868 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having detect monsters (0) You were prevented from having corrosivity (0) You had 1500 points of nutrition remaining You were stealthy You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Unix SlashEMExtended Version 2.2.7 (698526c0) - last build Thu Jul 26 05:24:34 2018. You could not have safely prayed (328) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (cyan robe) * leather gloves (concrete gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (arduous helmet) * sedge hat (celtic helmet) * skullcap (bluy helmet) * flack helmet (grimace helmet) * crystal helm (green bowel) * mining helm (horned helmet) * field helm (anachrononononaut helmet) * helm of safeguard (bug-tracking helmet) * war hat (plumed helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (silk fingerlings) * gauntlets of plugsuit (polnish gloves) * commander gloves (comfortable gloves) * field gloves (light gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (torn boots) * field boots (thick-soled boots) * boots of safeguard (velcro sandals) Scrolls scroll of healing (CATCHES ERYONES EYE) scroll of mana (THROW ANNOYING SEED TO MAKE WIRED) scroll of phase door (GROUP SING MAKE MORE DAMAGED) scroll of standard id (IPSAE IAOAI) scroll of cure (NYAH NYAH CATCHMEIFYOUCAA AN) * scroll of extra healing (THANNOUITA KERTOMENOU PAKERBAO KRAMMASIRAT) * scroll of greater mana restoration (WAWAE EHA) Tools white lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.