Leeroy, chaotic male albae Jedi ----- ....| |...| +d..| |.@.. --.-- [Leeroy the Youngling] St13 Dx6 Co18 In8 Wi12 Ch5 JedAlbMalCha Dlvl:1 $0 HP29(29) Pw16(16) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Jedi. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: discount action You could not have this property extrinsically: freezopathy You could not have this property intrinsically: full nutrients Scroll identification only worked 100 times out of 117 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 23 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 112 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 88% chance Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 99% Ring drop chance was reduced to 91% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 78% Implant drop chance was reduced to 88% Potion drop chance was reduced to 98% Weapon drop chance was reduced to 95% Armor drop chance was reduced to 71% Tool drop chance was reduced to 81% Food drop chance was reduced to 97% Monster death drops spawned with only 93% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: boomerang The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: implants The following skill was limited to skilled proficiency: saber The following skill was limited to expert proficiency: dagger The following skill became untrainable if you tried to train it too early: knife (turn 6) The following skill became untrainable if you tried to train it too early: techniques (turn 154) The following skill became untrainable after a while: implants (turn 62240) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 26543) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 58254 Monster spawn increase reached its maximum at turn 191208 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 14586110 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: gnome (freq bonus 4) The monster species that spawned more often: lurker above (freq bonus 26) The monster species that spawned more often: volt spore (freq bonus 5) The monster species that spawned more often: squarer madre (freq bonus 30) The monster species that spawned more often: vampire shadowcloak (freq bonus 72) The monster species that spawned more often: wand trove (freq bonus 18) The monster species that spawned more often: Miss Mud/Dirt (freq bonus 42) The monster species that spawned more often: mermen trick desisting housesit (freq bonus 6) The monster species that spawned more often: Malcanthet (freq bonus 20) The monster species that spawned more often: silver stalk (freq bonus 10) The monster species that spawned more often: turtle (freq bonus 24) The monster species that spawned more often: zombie bee (freq bonus 40) The monster species that spawned more often: greater permamimic (freq bonus 18) The monster species that spawned more often: godchildren pelletize (freq bonus 21) The monster species that spawned more often: transshipment rancidifying (freq bonus 21) The monster species that spawned more often: telephoning ball dragon (freq bonus 21) The monster species that spawned more often: displacer beast (freq bonus 10) The monster species that spawned more often: Waldern, King of Water (freq bonus 24) The monster species that spawned more often: corpse archer (freq bonus 36) The monster species that spawned more often: werepermamimic (freq bonus 12) The monster species that spawned more often: shoed mouldy (freq bonus 6) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 2) The monster trait that was more common: monsters whose corpses don't decay (freq bonus 1) The monster species that never randomly spawned: agent black spore The monster species that never randomly spawned: totter flailing The monster species that never randomly spawned: lion-shaped golem The monster species that never randomly spawned: bayou finale The monster species that never randomly spawned: three-headed hydra The monster species that never randomly spawned: greater demonic quylthulg The monster species that never randomly spawned: gnoph-keh The monster species that never randomly spawned: porter tear vortex The monster species that never randomly spawned: kobold leader The monster species that never randomly spawned: boa varier honeysuckle The RNG hath decreed that this item was never generated: rose whip ((null)) The RNG hath decreed that this item was never generated: orcish arrow (crude arrow) The RNG hath decreed that this item was never generated: faerie floss rhing (splash of venom) The RNG hath decreed that this item was never generated: melee prefix stone (gray) The RNG hath decreed that this item was never generated: red spell heels (lolita boots) The RNG hath decreed that this item was never generated: thorns (crepuscle) The RNG hath decreed that this item was never generated: horror stone (gray) The RNG hath decreed that this item was never generated: speed monster (brass) The RNG hath decreed that this item was never generated: multitrapping stone (gray) The RNG hath decreed that this item was never generated: helm of steel (steel helmet) The RNG hath decreed that this item was generated more often: cream pie ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: diamond smasher ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: sweet mocassins (womens footwear, freq bonus 27) The RNG hath decreed that this item was generated more often: cyan dragon scales ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: recovery (reddish, freq bonus 55) The RNG hath decreed that this item was generated more often: mercurial dragon scales ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: battery cloak (spellsucking cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 8) The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 17) The RNG hath decreed that this item was generated more often: acid (white, freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: hand blaster ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 8) The RNG hath decreed that this item was generated more often: boomerang ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: inka boot ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: earth (KIRJE, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of butchery (scarlet, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of map amnesia (yellow cloak, freq bonus 7) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 30) The RNG hath decreed that this item was always generated cursed: ice (ice-cold) The RNG hath decreed that this item was always generated cursed: illiteracy (illegible) The RNG hath decreed that this item was always generated cursed: crystal boots (glass boots) The RNG hath decreed that this item was always generated cursed: implant of puncturing (fortified) The RNG hath decreed that this item was always generated cursed: tidal wave (tolkienian) The RNG hath decreed that this item was always generated cursed: clockwise stone (gray) The RNG hath decreed that this item was always generated cursed: cold (short) The RNG hath decreed that this item was always generated cursed: wildhild bow ((null)) The RNG hath decreed that this item was always generated cursed: implant of ages (miocene) The RNG hath decreed that this item was always generated cursed: lembas wafer ((null)) The RNG hath decreed that this trap was always invisible: intrinsic loss trap The RNG hath decreed that this trap was generated more often: artificer trap (freq bonus 15) Trap randomization happened for 1 in 439 traps Next attribute increase check would have come at turn 328 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having freezopathy (0) You were prevented from having discount action (0) You had 1500 points of nutrition remaining You were stealthy You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Unix SlashEMExtended Version 2.2.7 (698526c0) - last build Thu Jul 26 05:24:34 2018. You could not have safely prayed (363) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (pink robe) * leather gloves (nonexistant gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (aluminium helmet) * sedge hat (wok-shaped helmet) * skullcap (inkcoat helmet) * flack helmet (brick helmet) * crystal helm (spinning helmet) * mining helm (twisted visor helmet) * field helm (space helmet) * helm of safeguard (padded helmet) * war hat (dream helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (concrete gloves) * gauntlets of plugsuit (comfortable gloves) * commander gloves (spiky gloves) * field gloves (fingerless gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (cast iron boots) * field boots (castlevania boots) * boots of safeguard (heavy boots) Scrolls scroll of healing (PUNCH FROM INVISIBLES NEVER MISS HITING) scroll of mana (A WILD STEELIX APPEARED) scroll of phase door (ELF EXPLODE WHEN FALL) scroll of standard id (GOTTA IMBUE THE AMULET OF YENDOR) scroll of cure (SUCCUBI CAN CONTRACT SLEXUALLY TRANSMITTED DISEASES) * scroll of extra healing (EX PROTEO) * scroll of greater mana restoration (SERGEANT MC SHITHEAD) Tools blue lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.