Leeroy, lawful male asgardish Fighter - --- --------- |.............| |.........@...| |......{...f..| |.............| |.............| |.............| |.............| --------------- [Leeroy the Mercury] St10 Dx11 Co13 In5 Wi6 Ch10 FigAsgMalLaw Dlvl:1 $1 HP17(17) Pw8(8) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Fighter. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. short sword - This is a weapon. Color: cyan. Material: iron. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. A basic short sword that doesn't deal a lot of damage. Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) # (2x) Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: poison resistance You could not have this property intrinsically: stunnopathy Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 17 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 84% chance Scroll drop chance was reduced to 93% Ring drop chance was reduced to 66% Wand drop chance was reduced to 64% Amulet drop chance was reduced to 95% Tool drop chance was reduced to 74% Food drop chance was reduced to 91% The following skill could not be trained at all: bow The following skill was trained at half the usual rate: broadsword The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: form V (Shien) The following skill was limited to skilled proficiency: javelin The following skill was limited to expert proficiency: short sword The following skill became untrainable if you tried to train it too early: elemental spells (turn 7) The following skill became untrainable if you tried to train it too early: flail (turn 1428) The following skill became untrainable after a while: polearms (turn 42093) The following skill couldn't be trained before a certain turn number is reached: devices (turn 22169) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 41420 Monster spawn increase reached its maximum at turn 136796 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 756320 The monster class that cannot be genocided was troll The monster class that was spawned more often: quadruped (freq bonus 2) The monster species that spawned more often: glandular deserved (freq bonus 5) The monster species that spawned more often: Doctor Maex (freq bonus 18) The monster species that spawned more often: Kerstin's wooden sandal (freq bonus 18) The monster species that spawned more often: big rhaumbusun (freq bonus 4) The monster species that spawned more often: redditor (freq bonus 24) The monster species that spawned more often: estimation riviera kookie (freq bonus 21) The monster species that spawned more often: undead pickpocket (freq bonus 4) The monster species that spawned more often: fancy warp fungus (freq bonus 12) The monster species that spawned more often: morale animadverting alchemist dither (freq bonus 80) The monster species that spawned more often: vampire spawn (freq bonus 24) The monster species that spawned more often: minty tripping (freq bonus 3) The monster species that spawned more often: efreet overseer (freq bonus 3) The monster species that spawned more often: minuscule permamimic (freq bonus 21) The monster species that spawned more often: math teacher asshole (freq bonus 18) The monster species that spawned more often: plastic golem (freq bonus 16) The monster species that spawned more often: blood impacter (freq bonus 33) The monster species that spawned more often: dwarf lord mutant (freq bonus 6) The monster species that spawned more often: piper vivifier (freq bonus 42) The monster species that spawned more often: wand permamimic (freq bonus 12) The monster species that spawned more often: ragwort specifying (freq bonus 24) The monster trait that was more common: monsters that have sting attacks (freq bonus 2) The monster species that never randomly spawned: black hobbit The monster species that never randomly spawned: petty neurotoxin fly The monster species that never randomly spawned: player salamander The monster species that never randomly spawned: karat surefire The monster species that never randomly spawned: ancient black dragon The monster species that never randomly spawned: gramme reminiscing eager slurp peculiarly penknife The monster species that never randomly spawned: tripartite gally The monster species that never randomly spawned: Howl the Wizard The monster species that never randomly spawned: werewinterstiletto The monster species that never randomly spawned: fry The monster class that always generated with extra speed: piece of food The RNG hath decreed that this item was never generated: random enchantment (GODFATHER OF ALL ROGUELIKES) The RNG hath decreed that this item was never generated: spirit axe ((null)) The RNG hath decreed that this item was never generated: cloak of time (weird cloak) The RNG hath decreed that this item was never generated: scare monster (XIXAXA XOXAXA XUXAXA) The RNG hath decreed that this item was never generated: amnesia (forgotten) The RNG hath decreed that this item was never generated: unlucky stone (gray) The RNG hath decreed that this item was never generated: camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was never generated: spetum (forked polearm) The RNG hath decreed that this item was never generated: obsidian axe ((null)) The RNG hath decreed that this item was never generated: magic flute (flute) The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 19) The RNG hath decreed that this item was generated more often: laser beam ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: chest (wooden container, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of unchanging (concave, freq bonus 9) The RNG hath decreed that this item was generated more often: course javelin ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of karma (blanched, freq bonus 20) The RNG hath decreed that this item was generated more often: shield of light (shiny shield, freq bonus 17) The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: plow ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of the force (spacey gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: slow monster (tin, freq bonus 11) The RNG hath decreed that this item was generated more often: lump of royal jelly ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 8) The RNG hath decreed that this item was generated more often: bigscript stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: platinum saber ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 15) The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 20) The RNG hath decreed that this item was generated more often: pistol ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 6) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 24) The RNG hath decreed that this item was always generated cursed: implant of osmosis (stellar) The RNG hath decreed that this item was always generated cursed: cloak of curse (dark cloak) The RNG hath decreed that this item was always generated cursed: message filter helmet (netradiation helmet) The RNG hath decreed that this item was always generated cursed: implant of searing (omniscient) The RNG hath decreed that this item was always generated cursed: difficult boots (winter boots) The RNG hath decreed that this item was always generated cursed: cause fear (light blue) The RNG hath decreed that this item was always generated cursed: disruption shield (disrupted) The RNG hath decreed that this item was always generated cursed: lockout (WE WILL HURT YOU) The RNG hath decreed that this item was always generated cursed: hydra bow ((null)) The RNG hath decreed that this item was always generated cursed: cloak of full nutrition (etheric cloak) The RNG hath decreed that this trap was always invisible: faint trap The RNG hath decreed that this trap was generated more often: DSTW trap (freq bonus 10) Trap randomization happened for 1 in 767 traps Next attribute increase check would have come at turn 1069 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having poison resistance (0) You were prevented from having half spell damage (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Selene, Helios and Eos Your deity was Selene The version you were playing was: Unix SlashEMExtended Version 2.2.7 (698526c0) - last build Thu Jul 26 05:24:34 2018. You could not have safely prayed (525) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (bug-tracking helmet) * sedge hat (deformed helmet) * skullcap (rural helmet) * flack helmet (yellow helmet) * crystal helm (visored helmet) * mining helm (golden helmet) * field helm (red helmet) * helm of safeguard (strip bandana) * war hat (dim colored helmet) * plasteel gloves (white gloves) * leather gloves (slippery gloves) * gauntlets of safeguard (parked gloves) * gauntlets of plugsuit (occultism gloves) * commander gloves (digger gloves) * field gloves (faded mittens) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (block-heeled boots) * field boots (thick-soled boots) * boots of safeguard (torn boots) Scrolls scroll of identify (WHACKING YOURSELF WITH HIGH HEELS IS FUN) scroll of teleportation (THE VOID IS CRAMMED WITH OUT OF DEPTH GHOSTS) scroll of healing (APOKRAR DONENIGHT) scroll of mana (KIRJE) scroll of phase door (ACROBAT BATTLEBOOK UNARMEDCOMBAT) scroll of standard id (POKEMON GO KILLS PEOPLE) scroll of cure (YOU ARE DOOMED) * scroll of extra healing (NOUS N AVONS PAS TIRE SUFFISAMMENT DE PORTES DANS L EURO 2016) * scroll of greater mana restoration (THERAC 25) Wands wand of polymorph (pewter) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fighter... You and the kitten escaped from the dungeon with 7 points, Since you escaped early, the score list will not be checked.