Leeroy, lawful male asgardish Ninja ---- ------- |@.........| |d.........| |..$.....{.+ ------------ [Leeroy the Sword Trainee] St16 Dx16 Co8 In10 Wi5 Ch6 NinAsgMalLaw Dlvl:1 $0 HP23(23) Pw11(11) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Konnichi wa Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Ninja. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. wakizashi - This is a weapon. Color: cyan. Material: iron. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. A basic short sword that doesn't deal a lot of damage. hira-shuriken - This is a weapon. Color: cyan. Material: iron. Appearance: throwing star. You can wield it to attack enemies. Some weapons are also suitable for throwing. These razor-sharp throwing stars used to be the only weapon to use the shuriken skill. Throw them at enemies to slice them into tiny bits. osaku - This is a tool. Color: cyan. Material: iron. Appearance: (null). Most tools can be applied for an effect; some are also useful when wielded. This tool can be used on locks to open them. # (4x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: quad attacks You could not have this property extrinsically: stunnopathy You could not have this property intrinsically: confusion resistance Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 22 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 7 Monsters only dropped their musable items with 93% chance Monsters only dropped their equipment with 95% chance Book drop chance was reduced to 99% Wand drop chance was reduced to 98% Potion drop chance was reduced to 87% Tool drop chance was reduced to 86% Concealing monsters were spawned underneath items 44% of the time only The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: shuriken The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: form VII (Vaapad) The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: matter spells (turn 48) The following skill became untrainable if you tried to train it too early: attack spells (turn 204) The following skill became untrainable after a while: boomerang (turn 29966) The following skill couldn't be trained before a certain turn number is reached: long sword (turn 53744) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 15036 Monster spawn increase reached its maximum at turn 111492 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 462348 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: trove (freq bonus 4) The monster species that spawned more often: pooka (freq bonus 18) The monster species that spawned more often: Kerstin's lovely sneaker (freq bonus 7) The monster species that spawned more often: fire monster (freq bonus 21) The monster species that spawned more often: Nakoruru (freq bonus 56) The monster species that spawned more often: abnormal fungus (freq bonus 8) The monster species that spawned more often: biker gang member (freq bonus 112) The monster species that spawned more often: rebilling phosphatic (freq bonus 14) The monster species that spawned more often: Agone (freq bonus 18) The monster species that spawned more often: ratty slime (freq bonus 24) The monster species that spawned more often: moldy spore (freq bonus 7) The monster species that spawned more often: Manuela (freq bonus 30) The monster species that spawned more often: reappoint lively profiling (freq bonus 6) The monster species that spawned more often: ratling zombie (freq bonus 21) The monster species that spawned more often: amnesiac blabbering (freq bonus 36) The monster species that spawned more often: pikabud (freq bonus 7) The monster species that spawned more often: bespangling hilled (freq bonus 7) The monster species that spawned more often: tear ray (freq bonus 20) The monster species that spawned more often: reportage wiry (freq bonus 54) The monster species that spawned more often: sakah sephirah (freq bonus 28) The monster species that spawned more often: superdog (freq bonus 12) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 2) The monster trait that was more common: monsters that neigh (freq bonus 6) The monster trait that was more common: monsters that explode when killed (freq bonus 6) The monster species that never randomly spawned: embarrassment phototrophic The monster species that never randomly spawned: wereearthelemental The monster species that never randomly spawned: cave vulture The monster species that never randomly spawned: pale stalk The monster species that never randomly spawned: giant undead shoggoth The monster species that never randomly spawned: jungle archer The monster species that never randomly spawned: mud runner The monster species that never randomly spawned: brown bulb The monster species that never randomly spawned: queen bee The monster species that never randomly spawned: angst plagiarize craggy The monster class that always generated with extra speed: xorn The RNG hath decreed that this item was never generated: voulge (pole cleaver) The RNG hath decreed that this item was never generated: cure dim (colorglad) The RNG hath decreed that this item was never generated: insulate (long) The RNG hath decreed that this item was never generated: nasty cloak (chilling cloak) The RNG hath decreed that this item was never generated: kyrt shirt ((null)) The RNG hath decreed that this item was never generated: cloak of health (white cloak) The RNG hath decreed that this item was never generated: lump of royal jelly ((null)) The RNG hath decreed that this item was never generated: unspecified candle (candle) The RNG hath decreed that this item was never generated: plasteel helm ((null)) The RNG hath decreed that this item was never generated: red lightsaber (lightsaber) The RNG hath decreed that this item was generated more often: implant of truth (terrene, freq bonus 20) The RNG hath decreed that this item was generated more often: dig (parchment, freq bonus 36) The RNG hath decreed that this item was generated more often: cloak of dimness (viva cloak, freq bonus 22) The RNG hath decreed that this item was generated more often: inertia control (crashy, freq bonus 9) The RNG hath decreed that this item was generated more often: acidshield (acidic, freq bonus 18) The RNG hath decreed that this item was generated more often: dragon eyepatch ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: russian roulette (gun-shaped, freq bonus 15) The RNG hath decreed that this item was generated more often: sterilize (sex toy, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of reflection (hexagonal, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of unlight (absorbing cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: insect squasher ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: boots of molasses (thigh boots, freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of power (riding gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: disintegration beam (bursting, freq bonus 92) The RNG hath decreed that this item was generated more often: fleece stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: bag of holding (bag, freq bonus 13) The RNG hath decreed that this item was generated more often: trap detection (HOYO HOYO, freq bonus 10) The RNG hath decreed that this item was generated more often: unfair attack stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: repair weapon (fine-printed, freq bonus 18) The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 5) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 69) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 97) The RNG hath decreed that this item was always generated cursed: amulet of waterwalking (rubber) The RNG hath decreed that this item was always generated cursed: dwarvish roundshield (large round shield) The RNG hath decreed that this item was always generated cursed: boss companion (JUBILEX IS MY BEST FRIEND) The RNG hath decreed that this item was always generated cursed: tourmaline (red) The RNG hath decreed that this item was always generated cursed: brown sweets ((null)) The RNG hath decreed that this item was always generated cursed: difficult gloves (vampiric gloves) The RNG hath decreed that this item was always generated cursed: nuclear hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: anti caster cloak (second-hand cloak) The RNG hath decreed that this item was always generated cursed: storm stone (gray) The RNG hath decreed that this item was always generated cursed: chanter shirt ((null)) The RNG hath decreed that this trap was always invisible: blindness trap The RNG hath decreed that this trap was generated more often: paranoia trap (freq bonus 2) Trap randomization happened for 1 in 43 traps Next attribute increase check would have come at turn 396 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having quad attacks (0) You were prevented from having stunnopathy (0) You had 1500 points of nutrition remaining You were stealthy You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Votishal, Raiden and Rat God Your deity was Votishal The version you were playing was: Unix SlashEMExtended Version 2.2.7 (698526c0) - last build Thu Jul 26 05:24:34 2018. You could not have safely prayed (341) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * batoruakkusu (double-headed axe) * dwarvish zaghnal (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * run no ken (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * bo (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * naginata (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * bisento (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * kamayari (pruning hook) * bill-guisarme (hooked polearm) * rutsu-erunhanma (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * hira-shuriken (throwing star) * silver chakram (silver circular blade) Scrolls scroll of healing (NO ONE CAN STOP ME) scroll of mana (A SAMURAI GENOED ME WHEN I CONFUSED HIM FIQHACK IS WORSTHACK) scroll of phase door (THE AMY RAN A HALF MARATHON UNTRAINED IN 2H 38MIN) scroll of standard id (COMBATDEPTH LAB CORRODE) scroll of cure (CDESIGN PROPONENTSIST) * scroll of extra healing (DARONG PLEYBECK HOT Q TU RITARN HIRI) * scroll of greater mana restoration (TRICK 13) Potions potion of sickness (St.John's Wort) potion of invisibility (amber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Sayonara Leeroy the Ninja... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.