Leeroy, lawful male asgardish Wild Talent ------- |.....| |@....| +.W...| ------- [Leeroy the Poschengband Noob] St18 Dx14 Co9 In10 Wi7 Ch16 WilAsgMalLaw Dlvl:1 $0 HP12(12) Pw12(12) AC-1 Exp1 T3 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Wild Talent. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. icky blade - This is a weapon. Color: transparent. Material: secree. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. This long sword has increased chance to hit. # What do you want to take off? [fhj or ?*] Never mind. # What do you want to take off? [fhj or ?*] You finish taking off your gloves. What do you want to wear? [h or ?*] You are putting on a pair of gauntlets of power. The RNG turns into a barrow wight! You finish your dressing maneuver. # (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: telepathy You could not have this property extrinsically: contamination resistance You could not have this property intrinsically: drain resistance Scroll identification only worked 100 times out of 110 Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 60 Wand identification only worked 3 times out of 13 Armor identification only worked 15 times out of 27 Tool identification only worked 5 times out of 10 Scroll drop chance was reduced to 87% Potion drop chance was reduced to 80% Weapon drop chance was reduced to 86% Armor drop chance was reduced to 62% Tool drop chance was reduced to 89% Food drop chance was reduced to 66% Concealing monsters were spawned underneath items 72% of the time only The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: boomerang The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: morning star The following skill became untrainable if you tried to train it too early: bow (turn 2) The following skill became untrainable if you tried to train it too early: chaos spells (turn 2067) The following skill became untrainable after a while: petkeeping (turn 14232) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 54542) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 42410 Monster spawn increase reached its maximum at turn 172130 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 3010640 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 1) The monster species that spawned more often: desalinization obligated (freq bonus 10) The monster species that spawned more often: red draconian (freq bonus 18) The monster species that spawned more often: insupportably ethically stomached (freq bonus 10) The monster species that spawned more often: forest wight (freq bonus 24) The monster species that spawned more often: giant item trove (freq bonus 9) The monster species that spawned more often: Solvejg's mocassin (freq bonus 48) The monster species that spawned more often: mishapen golem (freq bonus 5) The monster species that spawned more often: enforcer unbearably overfilling calorimeter (freq bonus 12) The monster species that spawned more often: metallic boomer (freq bonus 4) The monster species that spawned more often: teacher shadow (freq bonus 4) The monster species that spawned more often: salamander (freq bonus 9) The monster species that spawned more often: ancient pharao (freq bonus 10) The monster species that spawned more often: water warp patch (freq bonus 24) The monster species that spawned more often: feminization representative (freq bonus 72) The monster species that spawned more often: slow warp patch (freq bonus 8) The monster species that spawned more often: stitcher reconstructed periodically affiliating naziism (freq bonus 16) The monster species that spawned more often: snake of Yig (freq bonus 10) The monster species that spawned more often: jigged ballyhooing (freq bonus 18) The monster species that spawned more often: petty battle girl (freq bonus 18) The monster species that spawned more often: warty stalk (freq bonus 28) The monster trait that was more common: monsters with sleep resistance (freq bonus 2) The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 8) The monster trait that was more common: monsters with petrification resistance (freq bonus 4) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 1) The monster trait that was more common: monsters whose attacks dim you (freq bonus 2) The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 2) The monster species that never randomly spawned: elder fox The monster species that never randomly spawned: catcall criminologic The monster species that never randomly spawned: postoperatively moi consumer jerseyite The monster species that never randomly spawned: lethe monster The monster species that never randomly spawned: space orc The monster species that never randomly spawned: son ballooner The monster species that never randomly spawned: porter rock kobold The monster species that never randomly spawned: horror archer The monster species that never randomly spawned: poliwhirl The monster species that never randomly spawned: fuxxor cat The monster class that always generated with extra speed: major demon The RNG hath decreed that this item was never generated: remove resistance (cyclic) The RNG hath decreed that this item was never generated: disenchanting boots (jade boots) The RNG hath decreed that this item was never generated: implant of blizzard (bloody) The RNG hath decreed that this item was never generated: sneakers (turning shoes) The RNG hath decreed that this item was never generated: blood loss stone (gray) The RNG hath decreed that this item was never generated: baked sweet potato ((null)) The RNG hath decreed that this item was never generated: gain intelligence (plain) The RNG hath decreed that this item was never generated: increase max hitpoints (vanishing) The RNG hath decreed that this item was never generated: RapiRapi ((null)) The RNG hath decreed that this item was never generated: oil candle (candle) The RNG hath decreed that this item was generated more often: cloak of starving (purple cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: cure sickness (indigo, freq bonus 201) The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: dream eater (tapered, freq bonus 30) The RNG hath decreed that this item was generated more often: acquirement (important, freq bonus 17) The RNG hath decreed that this item was generated more often: message (pen-written, freq bonus 4) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: totem summoning (garbage, freq bonus 20) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 16) The RNG hath decreed that this item was generated more often: power crossbow ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: time spending (clocked, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of infravision (flash cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 10) The RNG hath decreed that this item was generated more often: bituknife ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: morning star ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: Hawaiian shorts (flowery shorts and lei, freq bonus 10) The RNG hath decreed that this item was generated more often: bodyglove (tight black clothes, freq bonus 91) The RNG hath decreed that this item was generated more often: rainbow dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: lemon ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 97) The RNG hath decreed that this item was always generated cursed: fumbling (trippy) The RNG hath decreed that this item was always generated cursed: implant of knowledge (shouting) The RNG hath decreed that this item was always generated cursed: chainwhip ((null)) The RNG hath decreed that this item was always generated cursed: cloak of health (white cloak) The RNG hath decreed that this item was always generated cursed: sheaf of straw ((null)) The RNG hath decreed that this item was always generated cursed: runesword (runic broadsword) The RNG hath decreed that this item was always generated cursed: demonology (IA CTHULHU) The RNG hath decreed that this item was always generated cursed: amulet of mental stability (slexy) The RNG hath decreed that this item was always generated cursed: genocide (extraordinary) The RNG hath decreed that this item was always generated cursed: good night (nightly) The RNG hath decreed that this trap was always invisible: rebellion trap The RNG hath decreed that this trap was generated more often: pet trap (freq bonus 2) Trap randomization happened for 1 in 673 traps Trap difficulty was increased by 14 Next attribute increase check would have come at turn 1696 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having telepathy (0) You were prevented from having contamination resistance (0) Your chance to block was 10% You had 1498 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Utu, Kossuth and Garyx Your deity was Utu The version you were playing was: Unix SlashEMExtended Version 2.2.7 (698526c0) - last build Thu Jul 26 05:24:34 2018. You could not have safely prayed (156) You survived Spells known in the end Name Level Category Fail Memory a - cure blindness 2 healing 90% 100% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons orcish arrow (crude arrow) Armor gauntlets of power (faded mittens) Scrolls scroll of gold detection (STARODAVNI DOMENY TAYEMNYTSI HEY) scroll of growth (GHAST OF SP00KTA) scroll of healing (POKEMON GO KILLS PEOPLE) scroll of mana (EIT ME) scroll of phase door (OMGWTFBBQYASDDYWYPI) scroll of standard id (FLEECY BOUFFANT COLORS) scroll of cure (XERTH Q3) * scroll of extra healing (BUSTER HYMEN) * scroll of greater mana restoration (MERCATOR MORI DEBET) Spellbooks spellbook of cure blindness (fine-printed) Potions potion of gain energy (manky) potion of enlightenment (simmering) Rings ring of teleportation (glittery) mood ring (terrible) Wands wand of light (sycamore) wand of magic missile (holed) Tools sack (bag) wax candle (candle) Gems worthless piece of yellow glass (yellow) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Master) (0 of 20) body armor [Unskilled] (max Master) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Skilled) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Basic) (0 of 20) broadsword [Unskilled] (max Basic) (0 of 20) long sword [Unskilled] (max Skilled) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Wizard) (0 of 20) body spells [Unskilled] (max Skilled) (0 of 20) Goodbye Leeroy the Wild Talent... You and The RNG escaped from the dungeon with 8 points, Since you escaped early, the score list will not be checked.