Leeroy, lawful male asgardish Monk ------+--#------ |..............| |..............| |..............| |....@.........| #.....f........| ---------------- [Leeroy the Candidate] St10 Dx12 Co6 In5 Wi10 Ch7 MonAsgMalLaw Dlvl:1 $0 HP21(21) Pw13(13) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Monk. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. # (3x) Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: detect monsters You could not have this property intrinsically: drunken boxing Potion identification only worked 3 times out of 10 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 328 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 92% chance Monsters only dropped their equipment with 83% chance Scroll drop chance was reduced to 94% Ring drop chance was reduced to 76% Amulet drop chance was reduced to 94% Armor drop chance was reduced to 92% Tool drop chance was reduced to 95% Food drop chance was reduced to 61% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: morning star The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: two-handed sword The following skill was limited to basic proficiency: mace The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: polearms The following skill became untrainable if you tried to train it too early: divination spells (turn 11) The following skill became untrainable if you tried to train it too early: divination spells (turn 644) The following skill became untrainable after a while: petkeeping (turn 19974) The following skill couldn't be trained before a certain turn number is reached: techniques (turn 7694) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 70639 Monster spawn increase reached its maximum at turn 314037 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 2598687 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: dog or other canine (freq bonus 4) The monster species that spawned more often: sotted concordantly (freq bonus 14) The monster species that spawned more often: dream fungus (freq bonus 72) The monster species that spawned more often: metal scorpion (freq bonus 56) The monster species that spawned more often: small kappa (freq bonus 30) The monster species that spawned more often: radioactive jelly (freq bonus 21) The monster species that spawned more often: energy colony (freq bonus 12) The monster species that spawned more often: green puyo (freq bonus 7) The monster species that spawned more often: petty big gray unicorn (freq bonus 12) The monster species that spawned more often: annoying idiot (freq bonus 26) The monster species that spawned more often: limner fumble exiled tempter (freq bonus 9) The monster species that spawned more often: alertest adversative (freq bonus 16) The monster species that spawned more often: very old magic dragon (freq bonus 66) The monster species that spawned more often: siena force patch (freq bonus 30) The monster species that spawned more often: babe (freq bonus 20) The monster species that spawned more often: green killer tomato (freq bonus 24) The monster species that spawned more often: plague rat (freq bonus 8) The monster species that spawned more often: spike crasher (freq bonus 42) The monster species that spawned more often: undead wizard (freq bonus 52) The monster species that spawned more often: FBI agent (freq bonus 33) The monster species that spawned more often: myrkalfar granny (freq bonus 28) The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 1) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 1) The monster trait that was more common: monsters that can throw boulders (freq bonus 1) The monster trait that was more common: monsters that count as bats (freq bonus 12) The monster trait that was more common: monsters that have weapon attacks (freq bonus 6) The monster trait that was more common: monsters that produce tender farting noises (freq bonus 4) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 4) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 1) The monster species that never randomly spawned: lillend The monster species that never randomly spawned: essential professed The monster species that never randomly spawned: Lord Sultur The monster species that never randomly spawned: tasloi mummy The monster species that never randomly spawned: dutch storm The monster species that never randomly spawned: scarlet warp patch The monster species that never randomly spawned: goodbye cat The monster species that never randomly spawned: ita mochi The monster species that never randomly spawned: dwarf wench The monster species that never randomly spawned: Yasaman The RNG hath decreed that this item was never generated: implant of vines (arcadian) The RNG hath decreed that this item was never generated: silk mail ((null)) The RNG hath decreed that this item was never generated: rubber apron (apron) The RNG hath decreed that this item was never generated: berserk (immortal) The RNG hath decreed that this item was never generated: sleeping (effervescent) The RNG hath decreed that this item was never generated: cloak of infravision (flash cloak) The RNG hath decreed that this item was never generated: aklys (thonged club) The RNG hath decreed that this item was never generated: flogger ((null)) The RNG hath decreed that this item was never generated: tron stone (gray) The RNG hath decreed that this item was never generated: mass healing (vermilion) The RNG hath decreed that this item was generated more often: dragon blood (perishable, freq bonus 19) The RNG hath decreed that this item was generated more often: beneficial effect (homebrew, freq bonus 7) The RNG hath decreed that this item was generated more often: spell loss stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: spoon ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: field helm (yellow helmet, freq bonus 91) The RNG hath decreed that this item was generated more often: heavy stone ball ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: highlevel stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of warning (meteoric helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 59) The RNG hath decreed that this item was generated more often: amulet of unchanging (concave, freq bonus 16) The RNG hath decreed that this item was generated more often: white dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: crystal helm (fish bowl, freq bonus 8) The RNG hath decreed that this item was generated more often: natural stick ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cancellation (shining, freq bonus 5) The RNG hath decreed that this item was generated more often: robe of specialty (brown robe, freq bonus 8) The RNG hath decreed that this item was generated more often: bugle ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: debugging (terminal, freq bonus 5) The RNG hath decreed that this item was generated more often: droven short sword (obsidian short sword, freq bonus 4) The RNG hath decreed that this item was generated more often: naylight cloak (hearing cloak, freq bonus 8) The RNG hath decreed that this item was always generated cursed: cloak of aggravation (jarring cloak) The RNG hath decreed that this item was always generated cursed: implant of hope (quixotic) The RNG hath decreed that this item was always generated cursed: amulet of life saving (spherical) The RNG hath decreed that this item was always generated cursed: finger bending (flapping) The RNG hath decreed that this item was always generated cursed: devil star ((null)) The RNG hath decreed that this item was always generated cursed: urine (manky) The RNG hath decreed that this item was always generated cursed: dummy wings (wings) The RNG hath decreed that this item was always generated cursed: two-handed sword ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of bad casting (uncanny gloves) The RNG hath decreed that this item was always generated cursed: cloak of discovery (ignorant cloak) The RNG hath decreed that this trap was always invisible: checkerboard trap The RNG hath decreed that this trap was generated more often: desecration trap (freq bonus 1) Trap randomization happened for 1 in 590 traps Next attribute increase check would have come at turn 389 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having detect monsters (0) You were prevented from being a stoned chiller (0) You saw invisible You had 1500 points of nutrition remaining You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Shan Lai Ching The version you were playing was: Unix SlashEMExtended Version 2.2.7 (698526c0) - last build Thu Jul 26 05:24:34 2018. You could not have safely prayed (1932) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% Techniques known in the end Name Level Status pummel 1X Prepared(0) air dash 1X Prepared(0) chained blitz 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor * leather gloves (covered pair of gloves) * robe (brown robe) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (tribal helmet) * sedge hat (covered helmet) * skullcap (chain-aventailed helmet) * flack helmet (crazy helmet) * crystal helm (formula one helmet) * mining helm (tight helmet) * field helm (translucent helmet) * helm of safeguard (bluy helmet) * war hat (celtic helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (nondescript gloves) * gauntlets of plugsuit (fatal gloves) * commander gloves (velvet gloves) * field gloves (english gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (turbo boots) * field boots (snow boots) * boots of safeguard (velcro boots) Scrolls scroll of teleportation (SNU QQQ) scroll of healing (BETTER KILL ALL THREE ALIGNMENT KEY BOSSES) scroll of mana (BLEEP BOOP BEEP) scroll of phase door (CHAIOCHEN OUTIBILMEMNOUOTH ATRAUICH) scroll of standard id (APONEUROSISPLANTARIS) scroll of cure (ZBAR BERI ZBARKOM CHRE KARIOB PHARIBOU) * scroll of extra healing (MICRODOLLAROFT) * scroll of greater mana restoration (GEHMA DOENER) Spellbooks spellbook of sleep (patterned) Potions potion of healing (purple-red) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Grand Master) (20 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Monk... You and the kitten escaped from the dungeon with 10 points, Since you escaped early, the score list will not be checked.