Leeroy, lawful male asgardish Barbarian - -.--- -...@.| -....dI| |......| |......| |.....-- ------- [Leeroy the Plunderer] St13 Dx10 Co14 In4 Wi8 Ch10 BarAsgMalLaw Dlvl:1 $0 HP24(24) Pw9(9) AC10 Exp1 T6 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Barbarian. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. What do you want to take off? [c or ?*] It misses the jackal. (2x) The jackal misses. It misses the jackal. Your ring mail deflects the jackal's attack. It misses the jackal. You finish taking off your suit. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: fear factor You could not have this property intrinsically: telepathy Scroll identification only worked 100 times out of 118 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 45 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 14 Monsters only dropped their musable items with 93% chance Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 89% Ring drop chance was reduced to 88% Tool drop chance was reduced to 79% Food drop chance was reduced to 99% Monster death drops spawned with only 95% chance The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: techniques The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: crossbow The following skill was limited to expert proficiency: pick-axe The following skill became untrainable if you tried to train it too early: devices (turn 3) The following skill became untrainable if you tried to train it too early: occult spells (turn 1504) The following skill became untrainable after a while: enchantment spells (turn 69793) The following skill couldn't be trained before a certain turn number is reached: missile weapons (turn 44320) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 89017 Monster spawn increase reached its maximum at turn 202570 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1335348 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: ant or other insect (freq bonus 1) The monster species that spawned more often: Eternal Evil (freq bonus 18) The monster species that spawned more often: rabid wolf (freq bonus 4) The monster species that spawned more often: roman warlord (freq bonus 6) The monster species that spawned more often: hc mom (freq bonus 12) The monster species that spawned more often: weapon xorn (freq bonus 6) The monster species that spawned more often: snow troll (freq bonus 4) The monster species that spawned more often: leocentaur king (freq bonus 6) The monster species that spawned more often: semivoluntary intimidating download (freq bonus 4) The monster species that spawned more often: lord of change (freq bonus 10) The monster species that spawned more often: grand master chi warrior (freq bonus 6) The monster species that spawned more often: animal antics (freq bonus 12) The monster species that spawned more often: bear clan mage (freq bonus 8) The monster species that spawned more often: drawable rutty comprehension facedown remarkably seigneurage spinet showily (freq bonus 18) The monster species that spawned more often: big amulet trove (freq bonus 18) The monster species that spawned more often: recompense jawboned (freq bonus 6) The monster species that spawned more often: darkwood elder (freq bonus 12) The monster species that spawned more often: Montgomery, Dr. Moreau's assistant (freq bonus 5) The monster species that spawned more often: hc destroyer (freq bonus 4) The monster species that spawned more often: entreatingly inept (freq bonus 4) The monster species that spawned more often: werejabberwock (freq bonus 12) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 2) The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 6) The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 2) The monster trait that was more common: monsters that have weapon attacks (freq bonus 3) The monster trait that was more common: monsters with djinni dialogue (freq bonus 1) The monster species that never randomly spawned: mimic The monster species that never randomly spawned: spellzap turret The monster species that never randomly spawned: covetous Mordor orc The monster species that never randomly spawned: russian thief The monster species that never randomly spawned: bastard of the forest The monster species that never randomly spawned: centaur prince The monster species that never randomly spawned: anoint outdodge The monster species that never randomly spawned: voracious force bee The monster species that never randomly spawned: unhealthy colony The monster species that never randomly spawned: Ruea's plateau boot The RNG hath decreed that this item was never generated: full healing (hawthorn) The RNG hath decreed that this item was never generated: illiteracy (illegible) The RNG hath decreed that this item was never generated: covetous stone (gray) The RNG hath decreed that this item was never generated: increase accuracy (clay) The RNG hath decreed that this item was never generated: glass chain ((null)) The RNG hath decreed that this item was never generated: nasty cloak (chilling cloak) The RNG hath decreed that this item was never generated: vibroblade (gray short sword) The RNG hath decreed that this item was never generated: random speed (impenetrable) The RNG hath decreed that this item was never generated: raygun ((null)) The RNG hath decreed that this item was never generated: nonintrinsical stone (gray) The RNG hath decreed that this item was generated more often: lag stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: heavy status cloak (phantom cloak, freq bonus 75) The RNG hath decreed that this item was generated more often: heavy clay ball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: bodyglove (tight black clothes, freq bonus 17) The RNG hath decreed that this item was generated more often: implant of daring (felicitous, freq bonus 13) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 155) The RNG hath decreed that this item was generated more often: pasta ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: brass dragon scales ((null), freq bonus 79) The RNG hath decreed that this item was generated more often: charger ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: gloves of energy draining (silk fingerlings, freq bonus 6) The RNG hath decreed that this item was generated more often: dummy wings (wings, freq bonus 17) The RNG hath decreed that this item was generated more often: implant of vanilla (hellatial, freq bonus 6) The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 16) The RNG hath decreed that this item was generated more often: dragon blood (perishable, freq bonus 11) The RNG hath decreed that this item was generated more often: pistol ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: immunity to drawbridges (drawn, freq bonus 4) The RNG hath decreed that this item was generated more often: hippie heels (red overknees, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 11) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 13) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 16) The RNG hath decreed that this item was always generated cursed: induce vomiting (rank) The RNG hath decreed that this item was always generated cursed: heavy hammer ((null)) The RNG hath decreed that this item was always generated cursed: implant of valhalla (carmine) The RNG hath decreed that this item was always generated cursed: youkan ((null)) The RNG hath decreed that this item was always generated cursed: lucern hammer (pronged polearm) The RNG hath decreed that this item was always generated cursed: blank paper (plain) The RNG hath decreed that this item was always generated cursed: amazonite (cyan) The RNG hath decreed that this item was always generated cursed: stone dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: aggravate monster (sapphire) The RNG hath decreed that this item was always generated cursed: implant of credit (consecrated) The RNG hath decreed that this trap was always invisible: spiked pit The RNG hath decreed that this trap was generated more often: glyph of guarding (freq bonus 3) Trap randomization happened for 1 in 475 traps Next attribute increase check would have come at turn 900 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were poison resistant You had not decided on your sexuality yet You were prevented from being a stoned chiller (0) You were prevented from having an increased fear factor (0) You had 1495 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Mitra The version you were playing was: Unix SlashEMExtended Version 2.2.7 (698526c0) - last build Thu Jul 26 05:24:34 2018. You could not have safely prayed (216) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * battle-axe (double-headed axe) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (rotating helmet) * sedge hat (deformed helmet) * skullcap (wide conical hat) * flack helmet (long-hair helmet) * crystal helm stone (rubynus helmet) * mining helm (round helmet) * field helm (complete helmet) * helm of safeguard (rural helmet) * war hat (plumed helmet) * plasteel gloves (white gloves) * leather gloves (nonexistant gloves) * gauntlets of safeguard (concrete gloves) * gauntlets of plugsuit (racer gloves) * commander gloves (fencing gloves) * field gloves (tightly fitting gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (sexy heels) * field boots (orange boots) * boots of safeguard (velcro boots) Scrolls scroll of healing (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) scroll of mana (MEROUMI ALDA ZAO BLATHAMMACHOTH PHRIXA) scroll of phase door (ENTIENDES ESTA LENGUA) scroll of standard id (MANUALIRK GLEKNOW MIZK) scroll of cure (DUAM XNAHT) * scroll of extra healing (SIPHRI BRISKYLMA AROUAZAR) * scroll of greater mana restoration (STARODAVNI DOMENY TAYEMNYTSI HEY) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Barbarian... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.