Leeroy, chaotic male albae Paladin ------------- |.d@.....H..+ 8 |...........| ------- ----- [Leeroy the Fighter of Law] St6 Dx5 Co14 In8 Wi7 Ch11 PalAlbMalCha Dlvl:1 $0 HP28(28) Pw26(26) AC12 Exp1 T9 Latest messages Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. # (2x) What do you want to take off? [bcdef or ?*] You were wearing an uncursed +0 large shield {40}. What do you want to take off? [cdef or ?*] You finish taking off your helmet. What do you want to take off? [def or ?*] Never mind. pair of leather gloves - This is a piece of armor. Color: bright green. Material: liquid. Appearance: graffiti gloves. Slot: gloves. It can be worn for protection (armor class, magic cancellation etc.). Beware, these gloves are made of liquid graffiti. They are very slippery. Expect to drop your weapon at inopportune moments. A standard pair of gloves that offers little protection. What do you want to take off? [def or ?*] You finish taking off your suit. What do you want to take off? [ef or ?*] You finish taking off your gloves. What do you want to take off? [f or ?*] You finish taking off your boots. You don't have enough energy to cast that spell. The required amount was 37. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: drain resistance You could not have this property intrinsically: full nutrients Scroll identification only worked 100 times out of 398 Ring identification only worked 4 times out of 11 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 129 Monsters only dropped their musable items with 66% chance Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 75% Potion drop chance was reduced to 94% Armor drop chance was reduced to 31% Tool drop chance was reduced to 68% Food drop chance was reduced to 89% Concealing monsters were spawned underneath items 89% of the time only The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: missile weapons The following skill was trained at one fifth the usual rate: shuriken The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: javelin The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: enchantment spells (turn 4) The following skill became untrainable if you tried to train it too early: body spells (turn 36) The following skill became untrainable after a while: body armor (turn 24106) The following skill couldn't be trained before a certain turn number is reached: flail (turn 35297) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 27274 Monster spawn increase reached its maximum at turn 163985 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 400648 The monster class that cannot be genocided was trove The monster class that was spawned more often: nemese (freq bonus 3) The monster species that spawned more often: green snake (freq bonus 32) The monster species that spawned more often: dust devil (freq bonus 14) The monster species that spawned more often: lasso smattering yogin (freq bonus 20) The monster species that spawned more often: Beanpole (freq bonus 24) The monster species that spawned more often: visitorial licensure (freq bonus 4) The monster species that spawned more often: Social Justice Idiot (freq bonus 24) The monster species that spawned more often: petty boobed mimic (freq bonus 20) The monster species that spawned more often: giant rust monster (freq bonus 90) The monster species that spawned more often: acidic warp patch (freq bonus 21) The monster species that spawned more often: thematic air elemental (freq bonus 7) The monster species that spawned more often: monoton (freq bonus 30) The monster species that spawned more often: terrible jermlaine (freq bonus 5) The monster species that spawned more often: gray force patch (freq bonus 24) The monster species that spawned more often: repeller gosling (freq bonus 32) The monster species that spawned more often: sneeze stapled (freq bonus 10) The monster species that spawned more often: multi-hued force fungus (freq bonus 24) The monster species that spawned more often: ensuring upholsterer (freq bonus 20) The monster species that spawned more often: smart piercer (freq bonus 14) The monster species that spawned more often: forgotten soul (freq bonus 13) The monster species that spawned more often: Miss Youngdragon (freq bonus 60) The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 3) The monster trait that was more common: monsters with petrification resistance (freq bonus 2) The monster trait that was more common: monsters that originate from Animeband (freq bonus 8) The monster trait that was more common: monsters whose attacks stun you (freq bonus 16) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 4) The monster trait that was more common: monsters whose attacks wound your legs (freq bonus 1) The monster trait that was more common: monsters that can throw boulders (freq bonus 4) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 2) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 8) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 6) The monster species that never randomly spawned: indurative soda The monster species that never randomly spawned: discoursed defoliated brow saddened jilted The monster species that never randomly spawned: thick disenchanter The monster species that never randomly spawned: nymph queen The monster species that never randomly spawned: gnome lord The monster species that never randomly spawned: hc mom The monster species that never randomly spawned: Miss Nicolas The monster species that never randomly spawned: pink mushroom The monster species that never randomly spawned: slime patch The monster species that never randomly spawned: Kristin's soft sneaker The RNG hath decreed that this item was never generated: helm of detoxification (anachrononononaut helmet) The RNG hath decreed that this item was never generated: troll hide (disgusting cloak) The RNG hath decreed that this item was never generated: gauntlets of good fortune (yellow gloves) The RNG hath decreed that this item was never generated: full healing (hawthorn) The RNG hath decreed that this item was never generated: soft chastity belt ((null)) The RNG hath decreed that this item was never generated: dragon blood (perishable) The RNG hath decreed that this item was never generated: electric sword ((null)) The RNG hath decreed that this item was never generated: plasteel armor ((null)) The RNG hath decreed that this item was never generated: sawed-off shotgun ((null)) The RNG hath decreed that this item was never generated: elongated stone (gray) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 13) The RNG hath decreed that this item was generated more often: peridot (radiant, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of full nutrition (etheric cloak, freq bonus 22) The RNG hath decreed that this item was generated more often: club ((null), freq bonus 268) The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 38) The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 12) The RNG hath decreed that this item was generated more often: confusion (round cube, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 36) The RNG hath decreed that this item was generated more often: gray dragon scale shield (gray dragonhide shield, freq bonus 15) The RNG hath decreed that this item was generated more often: robe of energy suction (gray robe, freq bonus 7) The RNG hath decreed that this item was generated more often: ensnaring (cryptolocker, freq bonus 89) The RNG hath decreed that this item was generated more often: wooden stake ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: tarrier ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: green lightsaber (lightsaber, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 4) The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 15) The RNG hath decreed that this item was generated more often: implant of honor (boreal, freq bonus 2) The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 5) The RNG hath decreed that this item was generated more often: vulnerability cloak (flax cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 6) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 44) The RNG hath decreed that this item was always generated cursed: deformatting stone (gray) The RNG hath decreed that this item was always generated cursed: plasteel helm ((null)) The RNG hath decreed that this item was always generated cursed: possession (possessive) The RNG hath decreed that this item was always generated cursed: shield of light (shiny shield) The RNG hath decreed that this item was always generated cursed: banishing fear (voluminous) The RNG hath decreed that this item was always generated cursed: auto shotgun ((null)) The RNG hath decreed that this item was always generated cursed: faerie floss rhing (splash of venom) The RNG hath decreed that this item was always generated cursed: artifact creation (LOOKIE WHAT I FOUND) The RNG hath decreed that this item was always generated cursed: cryogenics (hostile) The RNG hath decreed that this item was always generated cursed: sky dragon scale shield (sky dragonhide shield) The RNG hath decreed that this trap was always invisible: wishing trap The RNG hath decreed that this trap was generated more often: ceiling collapse trap (freq bonus 4) Trap randomization happened for 1 in 138 traps Next attribute increase check would have come at turn 566 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having drain resistance (0) You were prevented from having confusion resistance (0) You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1492 points of nutrition remaining You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.2.7 (698526c0) - last build Thu Jul 26 05:24:34 2018. You could not have safely prayed (162) You survived Spells known in the end Name Level Category Fail Memory a - cone of cold 5 matter 95% 400% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor helmet (padded helmet) leather gloves (graffiti gloves) low boots (walking shoes) Scrolls scroll of healing (BBQ BBQ) scroll of mana (D2 LOWRATE ASCENDED WITH ELEMENTAL DRUID) scroll of phase door (OSTRO BIRDO AND CLAWGLIP ARE NO MISSPELLINGS) scroll of standard id (DAMN IT) scroll of cure (FIQSLEX WOULD BE GREAT OR MEDIOCRE DEPENDING ON WHO MAKES IT) * scroll of extra healing (OEX9 E AECOCV CAE U AE 2R IUE3G FAI8 IA) * scroll of greater mana restoration (TIGHT SPANDEX SHIRT) Spellbooks spellbook of cone of cold (rocky) Rings ring of warning (constant) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.