Leeroy, chaotic male albae Jedi --- ..----- -......| |$.....| ------..... -.....$..@d- ------------ [Leeroy the Youngling] St17 Dx7 Co14 In7 Wi9 Ch6 JedAlbMalCha Dlvl:1 $0 HP30(30) Pw16(16) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Jedi. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stun resistance You could not have this property extrinsically: jumping You could not have this property intrinsically: regeneration Scroll identification only worked 100 times out of 184 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 32 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 166 Monsters only dropped their equipment with 77% chance Scroll drop chance was reduced to 84% Ring drop chance was reduced to 72% Weapon drop chance was reduced to 87% Armor drop chance was reduced to 63% Tool drop chance was reduced to 98% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 92% of the time only The following skill could not be trained at all: flail The following skill was trained at half the usual rate: dart The following skill was trained at one fifth the usual rate: scimitar The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: pick-axe The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: crossbow (turn 17) The following skill became untrainable if you tried to train it too early: high heels (turn 945) The following skill became untrainable after a while: occult spells (turn 18834) The following skill couldn't be trained before a certain turn number is reached: shuriken (turn 61008) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 57808 Monster spawn increase reached its maximum at turn 112080 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 872800 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: wall monster (freq bonus 4) The monster species that spawned more often: luminescent mushroom (freq bonus 24) The monster species that spawned more often: great water dragon (freq bonus 24) The monster species that spawned more often: barbarian (freq bonus 36) The monster species that spawned more often: mystic (freq bonus 48) The monster species that spawned more often: touch stationed tm (freq bonus 42) The monster species that spawned more often: agate colony (freq bonus 8) The monster species that spawned more often: golden mold (freq bonus 12) The monster species that spawned more often: dark bulb (freq bonus 20) The monster species that spawned more often: calorically turning (freq bonus 36) The monster species that spawned more often: silver dragon bat (freq bonus 36) The monster species that spawned more often: time tempest (freq bonus 15) The monster species that spawned more often: magic seraphon (freq bonus 12) The monster species that spawned more often: hidden troll (freq bonus 30) The monster species that spawned more often: sst laser (freq bonus 16) The monster species that spawned more often: memo colony (freq bonus 10) The monster species that spawned more often: deedy retranslating rumanian (freq bonus 12) The monster species that spawned more often: gold slime (freq bonus 14) The monster species that spawned more often: solid patch (freq bonus 5) The monster species that spawned more often: bootcamp wight (freq bonus 10) The monster species that spawned more often: sizzling vortex (freq bonus 6) The monster trait that was more common: monsters that wander randomly (freq bonus 5) The monster trait that was more common: monsters with soldier dialogue (freq bonus 2) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 4) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 6) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 2) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 18) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 1) The monster trait that was more common: monsters that buzz (freq bonus 1) The monster species that never randomly spawned: system failure The monster species that never randomly spawned: Juen's frightening bathing sandal The monster species that never randomly spawned: brigand The monster species that never randomly spawned: Waldern, King of Water The monster species that never randomly spawned: triah sephirah The monster species that never randomly spawned: harassed bravest copular The monster species that never randomly spawned: evasive rifleman The monster species that never randomly spawned: greater daemon The monster species that never randomly spawned: General Heatherstone The monster species that never randomly spawned: decompensating qiana insurmountably The RNG hath decreed that this item was never generated: budo no sasu ((null)) The RNG hath decreed that this item was never generated: budo no sasu ((null)) The RNG hath decreed that this item was never generated: shoulder rings (strange rings) The RNG hath decreed that this item was never generated: bunny uniform (red leather armor) The RNG hath decreed that this item was never generated: implant of blitzen (trump) The RNG hath decreed that this item was never generated: electric sword ((null)) The RNG hath decreed that this item was never generated: elven mace ((null)) The RNG hath decreed that this item was never generated: confusion (orange) The RNG hath decreed that this item was never generated: bombing (exciting) The RNG hath decreed that this item was never generated: process card ((null)) The RNG hath decreed that this item was generated more often: striped shirt ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: mallet ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: charger ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of discount action (eternal cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of power (bloody, freq bonus 14) The RNG hath decreed that this item was generated more often: consort's suit (loud foppish suit, freq bonus 15) The RNG hath decreed that this item was generated more often: enlightenment (crystal, freq bonus 9) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 19) The RNG hath decreed that this item was generated more often: engraving stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: implant of lines (victorious, freq bonus 11) The RNG hath decreed that this item was generated more often: stomping boots (platform boots, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of bile (pure, freq bonus 3) The RNG hath decreed that this item was generated more often: rubber boots ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: night vision (blueberry, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of health (white cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: resist petrification (rocky, freq bonus 5) The RNG hath decreed that this item was generated more often: high-elven helm (runed helm, freq bonus 8) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 6) The RNG hath decreed that this item was generated more often: unwanted helmet (bug-tracking helmet, freq bonus 4) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 24) The RNG hath decreed that this item was always generated cursed: cloak of totter (birthcloth) The RNG hath decreed that this item was always generated cursed: flintlock ((null)) The RNG hath decreed that this item was always generated cursed: brittle spear ((null)) The RNG hath decreed that this item was always generated cursed: aquamarine (green) The RNG hath decreed that this item was always generated cursed: plasteel cloak ((null)) The RNG hath decreed that this item was always generated cursed: jumping boots (hiking boots) The RNG hath decreed that this item was always generated cursed: cloak of speed (quicktravel cloak) The RNG hath decreed that this item was always generated cursed: sleep (I AM SO FUCKING TIRED) The RNG hath decreed that this item was always generated cursed: stoning (petrified) The RNG hath decreed that this item was always generated cursed: infoless helmet (twisted visor helmet) The RNG hath decreed that this trap was always invisible: homicide trap The RNG hath decreed that this trap was generated more often: bullet trap (freq bonus 20) Trap randomization happened for 1 in 18 traps Next attribute increase check would have come at turn 444 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having jumping (0) You were prevented from having stun resistance (0) You had 1500 points of nutrition remaining You were stealthy You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Unix SlashEMExtended Version 2.2.7 (698526c0) - last build Thu Jul 26 05:24:34 2018. You could not have safely prayed (575) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (purple robe) * leather gloves (spacey gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (translucent helmet) * sedge hat (masked helmet) * skullcap (formula one helmet) * flack helmet (winged helmet) * crystal helm (padded helmet) * mining helm (secret helmet) * field helm stone (gemmed helmet) * helm of safeguard (black helmet) * war hat (tribal helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (uncanny gloves) * gauntlets of plugsuit (polnish gloves) * commander gloves (sensor gloves) * field gloves (tar gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (hugging boots) * field boots (hot boots) * boots of safeguard (weapon light boots) Scrolls scroll of healing (MORAL RISE WHEN BURN) scroll of mana (CRITICAL HIT) scroll of phase door (BUNDLEBUNDLEBUNDLE) scroll of standard id (OLD HIT CONTINUE OR WILL LOSE CONTINUE) scroll of cure (LITTLE INJURED DOUBLE PAY) * scroll of extra healing (BDSM MEANS BURGERKING DOENERKEBAP SHAWARMA MCDONALDS) * scroll of greater mana restoration (ADA ILIKET) Tools red lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... You and the little dog escaped from the dungeon with 4 points, Since you escaped early, the score list will not be checked.