Leeroy, chaotic male albae Barbarian --------- .@......| |f......| |.......| |.......| |...xx..| |.......| ------.-- [Leeroy the Plunderer] St18 Dx8 Co13 In5 Wi4 Ch6 BarAlbMalCha Dlvl:1 $0 HP28(28) Pw13(13) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Barbarian. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: hallu party You could not have this property extrinsically: infravision You could not have this property intrinsically: dimmopathy Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 42 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 168 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 75% chance Monsters only dropped their equipment with 68% chance Scroll drop chance was reduced to 67% Musable item generation frequency had a negative bias of 41% Ring drop chance was reduced to 63% Amulet drop chance was reduced to 68% Potion drop chance was reduced to 87% Armor drop chance was reduced to 89% Tool drop chance was reduced to 62% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 82% chance The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: dagger The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: form VI (Niman) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 90) The following skill became untrainable if you tried to train it too early: protection spells (turn 1488) The following skill became untrainable after a while: paddle (turn 9856) The following skill couldn't be trained before a certain turn number is reached: spear (turn 57921) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 48449 Monster spawn increase reached its maximum at turn 158552 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1194112 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: zombie (freq bonus 5) The monster species that spawned more often: starvation ray (freq bonus 14) The monster species that spawned more often: special caster lich (freq bonus 15) The monster species that spawned more often: heartbreaking willy (freq bonus 21) The monster species that spawned more often: commander northward (freq bonus 8) The monster species that spawned more often: knockwurst advising (freq bonus 24) The monster species that spawned more often: cursed growth (freq bonus 12) The monster species that spawned more often: topcoat percentile (freq bonus 48) The monster species that spawned more often: Fafnir (freq bonus 18) The monster species that spawned more often: stupid blonde girl (freq bonus 14) The monster species that spawned more often: dark woman (freq bonus 18) The monster species that spawned more often: ennoble rowed birdseye (freq bonus 18) The monster species that spawned more often: greater astral elemental (freq bonus 27) The monster species that spawned more often: shaped force patch (freq bonus 54) The monster species that spawned more often: baby sky dragon (freq bonus 42) The monster species that spawned more often: ghostly wolf (freq bonus 24) The monster species that spawned more often: swarming sneak thief (freq bonus 60) The monster species that spawned more often: flying gecko (freq bonus 32) The monster species that spawned more often: sucking permamimic (freq bonus 42) The monster species that spawned more often: demolisher baying (freq bonus 20) The monster species that spawned more often: nebulous light (freq bonus 16) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 2) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 4) The monster trait that was more common: monsters that are always female (freq bonus 1) The monster trait that was more common: monsters that have spit attacks (freq bonus 12) The monster species that never randomly spawned: The Shishigami The monster species that never randomly spawned: green snake The monster species that never randomly spawned: porcupine The monster species that never randomly spawned: too deep digger The monster species that never randomly spawned: superschool speaker The monster species that never randomly spawned: spriggan The monster species that never randomly spawned: floozy espalier The monster species that never randomly spawned: steam troglodyte The monster species that never randomly spawned: Great Cthulhu The monster species that never randomly spawned: stomaching supersonic The RNG hath decreed that this item was never generated: helmet of anti searching (ruined helmet) The RNG hath decreed that this item was never generated: genocide (ELBIB YLOH) The RNG hath decreed that this item was never generated: guitar ((null)) The RNG hath decreed that this item was never generated: great dagger ((null)) The RNG hath decreed that this item was never generated: polyform (radiant green) The RNG hath decreed that this item was never generated: implant of butchery (scarlet) The RNG hath decreed that this item was never generated: implant of searing (omniscient) The RNG hath decreed that this item was never generated: robe of defense (octarine robe) The RNG hath decreed that this item was never generated: cloak of curse (dark cloak) The RNG hath decreed that this item was never generated: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) The RNG hath decreed that this item was generated more often: command demon (gehenna, freq bonus 35) The RNG hath decreed that this item was generated more often: eucalyptus leaf ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 13) The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 4) The RNG hath decreed that this item was generated more often: sawed-off shotgun ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: make invisible (marble, freq bonus 3) The RNG hath decreed that this item was generated more often: flicker strip stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: psychic dragon scale mail ((null), freq bonus 43) The RNG hath decreed that this item was generated more often: induce vomiting (rank, freq bonus 9) The RNG hath decreed that this item was generated more often: elongated stone (gray, freq bonus 390) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 11) The RNG hath decreed that this item was generated more often: bec de corbin (beaked polearm, freq bonus 5) The RNG hath decreed that this item was generated more often: BUC randomization (lupine, freq bonus 11) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 9) The RNG hath decreed that this item was generated more often: peanut bag ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: helm of beginner's luck (eternal helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: water dragon scale shield (water dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: green dragon scale shield (green dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 8) The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 5) The RNG hath decreed that this item was always generated cursed: keen memory (black lily) The RNG hath decreed that this item was always generated cursed: wereform stone (gray) The RNG hath decreed that this item was always generated cursed: pendant (looped) The RNG hath decreed that this item was always generated cursed: topaz (yellowish brown) The RNG hath decreed that this item was always generated cursed: code editing (sourcecode) The RNG hath decreed that this item was always generated cursed: rainbow dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: implant of credit (consecrated) The RNG hath decreed that this item was always generated cursed: sapphire dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: implant of quota (assamic) The RNG hath decreed that this item was always generated cursed: disenchanting boots (jade boots) The RNG hath decreed that this trap was always invisible: rolling boulder trap The RNG hath decreed that this trap was generated more often: divine anger trap (freq bonus 3) Trap randomization happened for 1 in 163 traps Trap difficulty was increased by 16 Next attribute increase check would have come at turn 1831 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having infravision (0) You were prevented from hallu partying (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Set The version you were playing was: Unix SlashEMExtended Version 2.2.7 (698526c0) - last build Thu Jul 26 05:24:34 2018. You could not have safely prayed (177) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (metal disk) * sedge hat (weeping helmet) * skullcap (viking helmet) * flack helmet (twisted visor helmet) * crystal helm (dark helmet) * mining helm (filtered helmet) * field helm (fish bowl) * helm of safeguard (complete helmet) * war hat (anachrononononaut helmet) * plasteel gloves (white gloves) * leather gloves (faded mittens) * gauntlets of safeguard (vampiric gloves) * gauntlets of plugsuit (english gloves) * commander gloves (natural gloves) * field gloves (princess gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (velcro boots) * field boots (gentle boots) * boots of safeguard (korean sandals) Scrolls scroll of healing (CAMAMNMALCHA XJ) scroll of mana (LV FTS) scroll of phase door (BANDSMAN GROOMS LUCK) scroll of standard id (HOW CONVENIENT) scroll of cure (SEVEN MINUS) * scroll of extra healing (EIT ME) * scroll of greater mana restoration (THIS KITTEN CORPSE IS DELICIOUS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Barbarian... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.