Leeroy, lawful male asgardish Supermarket Cashier ----- --....-- |....... |d.....| |@...... --....-- ----- [Leeroy the Low Worker] St6 Dx13 Co15 In6 Wi11 Ch11 SupAsgMalLaw Dlvl:1 $500 HP20(20) Pw16(16) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Supermarket Cashier. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: fire resistance You could not have this property intrinsically: sickopathy Implant identification only worked 1 times out of 34 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 196 Monsters only dropped their musable items with 77% chance Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 73% Musable item generation frequency had a negative bias of 50% Potion drop chance was reduced to 96% Armor drop chance was reduced to 79% Tool drop chance was reduced to 90% Food drop chance was reduced to 94% The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: crossbow The following skill was trained at one fifth the usual rate: flail The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: sexy flats (turn 66) The following skill became untrainable if you tried to train it too early: devices (turn 408) The following skill became untrainable after a while: martial arts (turn 56858) The following skill couldn't be trained before a certain turn number is reached: unicorn horn (turn 16869) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 104440 Monster spawn increase reached its maximum at turn 242342 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2440930 The monster class that cannot be genocided was snake The monster class that was spawned more often: leprechaun (freq bonus 1) The monster species that spawned more often: aggravator lich (freq bonus 9) The monster species that spawned more often: randomizing dotingly (freq bonus 18) The monster species that spawned more often: gCo0^kjf*wyiIn+ (freq bonus 2) The monster species that spawned more often: shop ghost (freq bonus 10) The monster species that spawned more often: young adult plain dragon (freq bonus 6) The monster species that spawned more often: sticky fungus (freq bonus 12) The monster species that spawned more often: miesieenic topmodel (freq bonus 16) The monster species that spawned more often: undead scientist (freq bonus 3) The monster species that spawned more often: Annika (freq bonus 12) The monster species that spawned more often: marilith girlfriend (freq bonus 4) The monster species that spawned more often: cooperatively query (freq bonus 12) The monster species that spawned more often: hemophage (freq bonus 8) The monster species that spawned more often: octarine stalk (freq bonus 9) The monster species that spawned more often: undead goldminer (freq bonus 12) The monster species that spawned more often: mirror warp patch (freq bonus 6) The monster species that spawned more often: unfairly lethality (freq bonus 24) The monster species that spawned more often: quantum crasher (freq bonus 12) The monster species that spawned more often: party breaker (freq bonus 16) The monster species that spawned more often: cyan force patch (freq bonus 16) The monster species that spawned more often: roc (freq bonus 6) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 1) The monster trait that was more common: monsters that have weapon attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 4) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 1) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 4) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 5) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 6) The monster trait that was more common: monsters that can cast spells (freq bonus 4) The monster species that never randomly spawned: crackbeetle The monster species that never randomly spawned: censor The monster species that never randomly spawned: brown ooze The monster species that never randomly spawned: Pustulence The monster species that never randomly spawned: contamination spore The monster species that never randomly spawned: The Beetle The monster species that never randomly spawned: tarantula The monster species that never randomly spawned: eldritch spore The monster species that never randomly spawned: Walduin The monster species that never randomly spawned: undisturbed tushing The monster class that always generated with extra speed: gnome The RNG hath decreed that this item was never generated: empty line helmet (strip bandana) The RNG hath decreed that this item was never generated: beautiful shirt ((null)) The RNG hath decreed that this item was never generated: bodyglove (tight black clothes) The RNG hath decreed that this item was never generated: wereform stone (gray) The RNG hath decreed that this item was never generated: cure freeze (snowy) The RNG hath decreed that this item was never generated: hunger (topaz) The RNG hath decreed that this item was never generated: antimatter bullet ((null)) The RNG hath decreed that this item was never generated: detect unseen (violet) The RNG hath decreed that this item was never generated: mirror shield (polished shield) The RNG hath decreed that this item was never generated: amulet of map amnesia (forgettable) The RNG hath decreed that this item was generated more often: implant of prospering (realgar, freq bonus 6) The RNG hath decreed that this item was generated more often: toxic (wasteful, freq bonus 8) The RNG hath decreed that this item was generated more often: heap stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: message (pen-written, freq bonus 4) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: tracker (pigtail, freq bonus 19) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 6) The RNG hath decreed that this item was generated more often: red dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of neck brace (nonvorpal, freq bonus 6) The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 12) The RNG hath decreed that this item was generated more often: stone of permanence (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: intelligence pack ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: implant of memory (astral, freq bonus 2) The RNG hath decreed that this item was generated more often: droven mithril-coat ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: unspecified candle (candle, freq bonus 8) The RNG hath decreed that this item was generated more often: elysium scourge ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: boots of interruption (velcro sandals, freq bonus 7) The RNG hath decreed that this item was generated more often: resist sleep (fuzzy, freq bonus 5) The RNG hath decreed that this item was generated more often: rainbow dragon scale shield (rainbow dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: elements (multi-hued, freq bonus 10) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 82) The RNG hath decreed that this item was always generated cursed: greater mana restoration (DIT DEDIDET DAET) The RNG hath decreed that this item was always generated cursed: fortune cookie ((null)) The RNG hath decreed that this item was always generated cursed: evil plate mail ((null)) The RNG hath decreed that this item was always generated cursed: disthene (teal) The RNG hath decreed that this item was always generated cursed: printed shirt ((null)) The RNG hath decreed that this item was always generated cursed: wings of angel (wings) The RNG hath decreed that this item was always generated cursed: towel ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of reverse enchantment (inverse gloves) The RNG hath decreed that this item was always generated cursed: helmet of undead warning (dark helmet) The RNG hath decreed that this item was always generated cursed: magic device stone (gray) The RNG hath decreed that this trap was always invisible: falling loadstone trap The RNG hath decreed that this trap was generated more often: low effect trap (freq bonus 5) Trap randomization happened for 1 in 422 traps Next attribute increase check would have come at turn 446 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having confusion resistance (0) You had 1500 points of nutrition remaining You could teleport You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Homies, the Robbers and the Motherfuckers Your deity was the Homies The version you were playing was: Unix SlashEMExtended Version 2.2.7 (698526c0) - last build Thu Jul 26 05:24:34 2018. You could not have safely prayed (451) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor low boots (walking shoes) Scrolls scroll of healing (IMOLATEING TO ATTACK ENEMY SPEE RISE) scroll of mana (SUS COMNITUS) scroll of phase door (STIFFEN BODY TO ADD POWER) scroll of standard id (ELF FELLOW PROTECTION LIMITATION STUNT USE) scroll of cure (SUN FALL FROM SKY) * scroll of extra healing (EY MEHR LAG GEHT WIRKLICH NICHT) * scroll of greater mana restoration (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS) Potions potion of fruit juice (dark green) potion of booze (cranberry) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Basic] (max Expert) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Supermarket Cashier... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.