Leeroy, chaotic male albae Jedi ------------ ...K....@... |.......d..| - ---------- [Leeroy the Youngling] St11 Dx9 Co11 In6 Wi7 Ch7 JedAlbMalCha Dlvl:1 $0 HP29(29) Pw16(16) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Jedi. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) There is a wall in the way! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: freezopathy You could not have this property intrinsically: cold resistance Scroll identification only worked 100 times out of 375 Potion identification only worked 3 times out of 24 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 19 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 103 Monsters only dropped their musable items with 53% chance Monsters only dropped their equipment with 86% chance Wand drop chance was reduced to 86% Amulet drop chance was reduced to 80% Weapon drop chance was reduced to 79% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 91% of the time only Monster death drops spawned with only 89% chance The following skill could not be trained at all: javelin The following skill was trained at half the usual rate: paddle The following skill was trained at one fifth the usual rate: mace The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: implants The following skill was limited to expert proficiency: knife The following skill became untrainable if you tried to train it too early: divination spells (turn 6) The following skill became untrainable if you tried to train it too early: riding (turn 837) The following skill became untrainable after a while: attack spells (turn 17764) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 50885) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 75620 Monster spawn increase reached its maximum at turn 336200 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 8870624 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: nymph (freq bonus 6) The monster species that spawned more often: dark archer (freq bonus 18) The monster species that spawned more often: regarding bothering (freq bonus 24) The monster species that spawned more often: boobed permamimic (freq bonus 48) The monster species that spawned more often: complainant saintly overargumentative (freq bonus 16) The monster species that spawned more often: soldier stinker (freq bonus 60) The monster species that spawned more often: debussy obsession (freq bonus 20) The monster species that spawned more often: suicide dwarf (freq bonus 32) The monster species that spawned more often: ghoul (freq bonus 9) The monster species that spawned more often: giant red dragonfly (freq bonus 54) The monster species that spawned more often: ayatollah repaint weak stethoscope janitorial (freq bonus 32) The monster species that spawned more often: ensile hardtop spinoff (freq bonus 32) The monster species that spawned more often: bind demon (freq bonus 30) The monster species that spawned more often: phase knight (freq bonus 18) The monster species that spawned more often: wilding liberationist (freq bonus 14) The monster species that spawned more often: debuff turret (freq bonus 24) The monster species that spawned more often: jermlaine (freq bonus 27) The monster species that spawned more often: steam automaton (freq bonus 14) The monster species that spawned more often: blue centipede (freq bonus 21) The monster species that spawned more often: pack gray wolf (freq bonus 27) The monster species that spawned more often: giant snail (freq bonus 18) The monster trait that was more common: monsters that count as hobbit (freq bonus 1) The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 4) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 2) The monster trait that was more common: monsters that squeek (freq bonus 2) The monster trait that was more common: monsters whose attacks frenzy you (freq bonus 4) The monster trait that was more common: monsters that are telepathic (freq bonus 2) The monster species that never randomly spawned: observably shushing git The monster species that never randomly spawned: white mushroom The monster species that never randomly spawned: horadrim ancient The monster species that never randomly spawned: porter rock mole The monster species that never randomly spawned: iron golem The monster species that never randomly spawned: RNG lich The monster species that never randomly spawned: brown stalk The monster species that never randomly spawned: undead slave master The monster species that never randomly spawned: balmier neptunium The monster species that never randomly spawned: sulfur fungus The monster class that always generated with extra speed: wall monster The RNG hath decreed that this item was never generated: helm of teleport control (space helmet) The RNG hath decreed that this item was never generated: blacky stone (gray) The RNG hath decreed that this item was never generated: high stilettos (block-heeled boots) The RNG hath decreed that this item was never generated: battery cloak (spellsucking cloak) The RNG hath decreed that this item was never generated: disintegration (stable) The RNG hath decreed that this item was never generated: silver gauntlets (even pair of gloves) The RNG hath decreed that this item was never generated: droven bow (spider-legged bow) The RNG hath decreed that this item was never generated: dark elven bow (black runed bow) The RNG hath decreed that this item was never generated: command demon (gehenna) The RNG hath decreed that this item was never generated: boulder ((null)) The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 14) The RNG hath decreed that this item was generated more often: porter (peppermint, freq bonus 36) The RNG hath decreed that this item was generated more often: wooden stake ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 8) The RNG hath decreed that this item was generated more often: dimness (viva, freq bonus 86) The RNG hath decreed that this item was generated more often: brass dragon scale mail ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 9) The RNG hath decreed that this item was generated more often: devil star ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: knife ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: form shifting (constant, freq bonus 6) The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: orthoclase (yellow, freq bonus 8) The RNG hath decreed that this item was generated more often: transistor (three-wired thing, freq bonus 6) The RNG hath decreed that this item was generated more often: cancellation (shining, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of screwy interface (martial, freq bonus 9) The RNG hath decreed that this item was generated more often: boss visor ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 70) The RNG hath decreed that this item was generated more often: trap revealing (elysium, freq bonus 70) The RNG hath decreed that this item was generated more often: oolong tea (wormwood, freq bonus 3) The RNG hath decreed that this item was generated more often: elven toga ((null), freq bonus 23) The RNG hath decreed that this item was always generated cursed: gain mana (DAMN IT) The RNG hath decreed that this item was always generated cursed: acid ingestion (unhealthy) The RNG hath decreed that this item was always generated cursed: training stone (gray) The RNG hath decreed that this item was always generated cursed: helm of warning (meteoric helmet) The RNG hath decreed that this item was always generated cursed: disgusting ball ((null)) The RNG hath decreed that this item was always generated cursed: helm of lose identification (conical hat) The RNG hath decreed that this item was always generated cursed: cloak of stability (heavy cloak) The RNG hath decreed that this item was always generated cursed: greater mana restoration (DIT DEDIDET DAET) The RNG hath decreed that this item was always generated cursed: ice box of waterproofing (cooling box) The RNG hath decreed that this item was always generated cursed: spell memory stone (gray) The RNG hath decreed that this trap was always invisible: DSTW trap The RNG hath decreed that this trap was generated more often: lava trap (freq bonus 3) Trap randomization happened for 1 in 640 traps Next attribute increase check would have come at turn 841 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having regeneration (0) You were prevented from having freezopathy (0) You had 1500 points of nutrition remaining You were stealthy You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Unix SlashEMExtended Version 2.2.7 (698526c0) - last build Thu Jul 26 05:24:34 2018. You could not have safely prayed (212) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (cyan robe) * leather gloves (uncanny gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (dream helmet) * sedge hat (cone-shaped helmet) * skullcap (celtic helmet) * flack helmet (engraved helmet) * crystal helm (complete helmet) * mining helm (spired helmet) * field helm (deformed helmet) * helm of safeguard (narrow helmet) * war hat (red helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (even pair of gloves) * gauntlets of plugsuit (spiky gloves) * commander gloves (parked gloves) * field gloves (fingerless gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (street boots) * field boots (thick-soled boots) * boots of safeguard (stroking boots) Scrolls scroll of healing (O WO WHATS THIS) scroll of mana (VO BIEN VOI MUOI CHAN UON) scroll of phase door (IHTFP) scroll of standard id (IM ACTUALLY A PRETTY COOL 6COMPUTER WITCH) scroll of cure (THE ROUND MUST IN THE ANGULAR) * scroll of extra healing (KARSUS) * scroll of greater mana restoration (THE GIAGGOSTUONO) Tools yellow lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.