Leeroy, chaotic male albae Jedi ------ |..... |.d..| |@.... ....#| ----- [Leeroy the Youngling] St12 Dx6 Co9 In7 Wi7 Ch5 JedAlbMalCha Dlvl:1 $0 HP32(32) Pw14(14) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Jedi. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: teleport control You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: discount action Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 39 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 185 Monsters only dropped their equipment with 85% chance Scroll drop chance was reduced to 97% Weapon drop chance was reduced to 90% Armor drop chance was reduced to 51% Tool drop chance was reduced to 96% Concealing monsters were spawned underneath items 97% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: saber The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: quarterstaff The following skill became untrainable if you tried to train it too early: body spells (turn 7) The following skill became untrainable if you tried to train it too early: pick-axe (turn 930) The following skill became untrainable after a while: protection spells (turn 35121) The following skill couldn't be trained before a certain turn number is reached: lance (turn 37353) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 61728 Monster spawn increase reached its maximum at turn 206028 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 13587798 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: trapper or lurker above (freq bonus 2) The monster color that was spawned more often: green (freq bonus 1) The monster species that spawned more often: arcane butcher (freq bonus 12) The monster species that spawned more often: bone beetle (freq bonus 12) The monster species that spawned more often: tear fungus (freq bonus 4) The monster species that spawned more often: dark monster (freq bonus 24) The monster species that spawned more often: force scorpion (freq bonus 8) The monster species that spawned more often: blue ray (freq bonus 3) The monster species that spawned more often: wooden mold (freq bonus 6) The monster species that spawned more often: wood bear (freq bonus 7) The monster species that spawned more often: adventurer yeek (freq bonus 24) The monster species that spawned more often: rust digger (freq bonus 16) The monster species that spawned more often: grape jelly (freq bonus 4) The monster species that spawned more often: scrubbot (freq bonus 32) The monster species that spawned more often: corrosive star (freq bonus 9) The monster species that spawned more often: antimagic patch (freq bonus 30) The monster species that spawned more often: spider grue (freq bonus 15) The monster species that spawned more often: probe force fungus (freq bonus 32) The monster species that spawned more often: rogue horror (freq bonus 8) The monster species that spawned more often: gruffish saned (freq bonus 16) The monster species that spawned more often: Isengard orc (freq bonus 15) The monster species that spawned more often: Desert Dwarf (freq bonus 36) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 4) The monster trait that was more common: monsters that want quest artifacts (freq bonus 6) The monster trait that was more common: monsters that are humanoid (freq bonus 8) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 1) The monster trait that was more common: monsters that count as gnome (freq bonus 6) The monster species that never randomly spawned: sparkling warp fungus The monster species that never randomly spawned: rogue captain The monster species that never randomly spawned: circle clan The monster species that never randomly spawned: Radio Kriminologist The monster species that never randomly spawned: gnome petrograph The monster species that never randomly spawned: undead saiyan The monster species that never randomly spawned: unworked groggiest The monster species that never randomly spawned: time jelly The monster species that never randomly spawned: warbot The monster species that never randomly spawned: water demon The monster class that always generated with extra speed: kobold The RNG hath decreed that this item was never generated: enthronization (XUS MODA) The RNG hath decreed that this item was never generated: gauntlets (odd pair of gloves) The RNG hath decreed that this item was never generated: dream eater (dreamy) The RNG hath decreed that this item was never generated: elongated stone (gray) The RNG hath decreed that this item was never generated: jade (green) The RNG hath decreed that this item was never generated: amulet of depetrify (charmed) The RNG hath decreed that this item was never generated: finger bending (flapping) The RNG hath decreed that this item was never generated: botox resist (leafy) The RNG hath decreed that this item was never generated: water flame (complementary) The RNG hath decreed that this item was never generated: amulet of item teleportation (starwars) The RNG hath decreed that this item was generated more often: droven short sword (obsidian short sword, freq bonus 8) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: diamond dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: full healing (black, freq bonus 8) The RNG hath decreed that this item was generated more often: paper shield ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: implant of vines (arcadian, freq bonus 20) The RNG hath decreed that this item was generated more often: wonder (elven-lettered, freq bonus 6) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 15) The RNG hath decreed that this item was generated more often: shimmering dragon scales ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: inka boot ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: flame sphere (canvas, freq bonus 7) The RNG hath decreed that this item was generated more often: detect monsters (leather, freq bonus 19) The RNG hath decreed that this item was generated more often: stiletto ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: restore ability (pink, freq bonus 8) The RNG hath decreed that this item was generated more often: blesscursing (above, freq bonus 8) The RNG hath decreed that this item was generated more often: copper dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: magic resistance (dark, freq bonus 7) The RNG hath decreed that this item was generated more often: hiding (hidden tea, freq bonus 14) The RNG hath decreed that this item was always generated cursed: deafness stone (gray) The RNG hath decreed that this item was always generated cursed: bad luck (acyclic) The RNG hath decreed that this item was always generated cursed: garden fork ((null)) The RNG hath decreed that this item was always generated cursed: anger peaceful monster (volatile) The RNG hath decreed that this item was always generated cursed: helm of brilliance (etched helmet) The RNG hath decreed that this item was always generated cursed: remove curse (wiry) The RNG hath decreed that this item was always generated cursed: implant of precision (urgent) The RNG hath decreed that this item was always generated cursed: oilskin sack (bag) The RNG hath decreed that this item was always generated cursed: geolysis (GICCC) The RNG hath decreed that this item was always generated cursed: mecha-irazu ((null)) The RNG hath decreed that this trap was always invisible: magic beam trap The RNG hath decreed that this trap was generated more often: rust trap (freq bonus 2) Trap randomization happened for 1 in 900 traps Next attribute increase check would have come at turn 505 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You were prevented from having teleport control (0) You had 1500 points of nutrition remaining You were stealthy You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Unix SlashEMExtended Version 2.2.7 (698526c0) - last build Thu Jul 26 05:24:34 2018. You could not have safely prayed (561) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (red robe) * leather gloves (camouflage patterned gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (hacker helmet) * sedge hat (green bowel) * skullcap (meso helmet) * flack helmet (celtic helmet) * crystal helm (filtered helmet) * mining helm (tribal helmet) * field helm (basin helmet) * helm of safeguard (scuba helmet) * war hat (meteoric helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (princess gloves) * gauntlets of plugsuit (paper gloves) * commander gloves (clumsy gloves) * field gloves (boxing gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (balanced boots) * field boots (camouflage patterned boots) * boots of safeguard (weapon light boots) Scrolls scroll of healing (COVERED VILE DISAPPER) scroll of mana (MORKE GRUVER) scroll of phase door (FLOAT BY SHOCK MAGNET 5) scroll of standard id (CURSE THE CURSES INTERFACE) scroll of cure (OYII) * scroll of extra healing (THE ELDER PRIEST TENTACLES TO TENTACLE YOU) * scroll of greater mana restoration (OM) Tools green lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.