Leeroy, chaotic male albae Ordinator ################ --------#,,,,,,,,,,,,,,# |.))))).#,----########,# ##-------------- |).)))).|,|... #,# #,,.............| ##------ |$)[).)@@,|...... #,# ,,,,|............| ####,-....| ---------## ... #,# ,,,,,|............|###,,,,|....| ,,# #,##,|.............,,#,,#,|....| #,# #,##,|............|##,##,,.....| #,# #,##,|............| #,# ,,------ #,# ###,,##,--------------##,##,,, #,#+##################,,,###,##,,,,,,,,,,,,,,,,,,#, #,,,,,,,,,,,,,,,,,,,,,,### #,,,,############,##### ##,,##########----------- ##### ###,# |.........| ,,,,,# |.....<...|###############,,#### +.........-,,,,,,,,,,,,,,,,## . -----------##############,## |. |{ --- [Leeroy the Duelist] St18/01 Dx9 Co8 In7 Wi7 Ch5 OrdAlbMalCha Dlvl:3 $7 HP-3(34) Pw40(40) AC9 Xp3/61 Wt105/1620 T743 Latest messages b - a blessed +3 runesword (alternate weapon; not wielded) {30}. What do you want to wield? [- abcde or ?*] a - an uncursed +3 tsurugi (weapon in hands) {24}. Really attack Urignac? [yn] (n) Are you really sure [yes/no]? Urignac gets angry! You hit Urignac! Urignac wields a knife {2}! Urignac thrusts her knife. Urignac hits you! [-13 -> 21] Urignac thrusts her knife. Urignac hits you! [-7 -> 14] Urignac thrusts her knife. Urignac hits you! [-5 -> 9] Urignac thrusts her knife. Urignac hits you! You die... Your inventory Weapons a - an uncursed +3 tsurugi (weapon in hands) {24} b - a blessed +3 runesword (alternate weapon; not wielded) {30} c - an uncursed +4 mallet {20} d - a * uncursed +3 droven crossbow {30} e - 49 * uncursed +8 droven bolts (in quiver) {1} Scrolls h - 5 uncursed scrolls of healing {0} i - 5 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - an uncursed scroll of standard id {0} l - an uncursed scroll of cure {0} n - an uncursed scroll of identify {0} o - an uncursed finalized scroll of enchant weapon {0} Spellbooks g - a blessed spellbook of enchant weapon (0:5) {0} Rings f - an uncursed +5 ring of increase accuracy {0} Wands m - an uncursed wand of opening (0:0) {0} Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 18 You carried 0 sins You could not have this property at all: teleport control You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: slow digestion Scroll identification only worked 100 times out of 171 Potion identification only worked 3 times out of 5 Implant identification only worked 1 times out of 45 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 16 Monsters only dropped their musable items with 94% chance Musable item generation frequency had a negative bias of 21% Ring drop chance was reduced to 95% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 10% Implant drop chance was reduced to 89% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 62% Food drop chance was reduced to 83% Concealing monsters were spawned underneath items 88% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: javelin The following skill was trained at one fifth the usual rate: long sword The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: quarterstaff The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: petkeeping (turn 8) You had blown your chance of training the petkeeping skill The following skill became untrainable if you tried to train it too early: long sword (turn 455) The following skill became untrainable after a while: body armor (turn 35307) The following skill couldn't be trained before a certain turn number is reached: dart (turn 46114) Number of artifacts generated was 1 Number of fake artifacts generated was 3 Monster spawn increase started at turn 75839 Monster spawn increase reached its maximum at turn 233993 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 764280 The monster class that cannot be genocided was centaur The monster class that was spawned more often: worm (freq bonus 1) The monster species that spawned more often: leopard (freq bonus 4) The monster species that spawned more often: low ping bastard (freq bonus 40) The monster species that spawned more often: mazy hacksaw (freq bonus 6) The monster species that spawned more often: poison sphere (freq bonus 4) The monster species that spawned more often: threshold warp patch (freq bonus 6) The monster species that spawned more often: aquatic dragonfly (freq bonus 9) The monster species that spawned more often: imperial cobra (freq bonus 9) The monster species that spawned more often: steered procreativity (freq bonus 18) The monster species that spawned more often: evasive recluse spider (freq bonus 5) The monster species that spawned more often: withering permamimic (freq bonus 9) The monster species that spawned more often: amnesia warp fungus (freq bonus 6) The monster species that spawned more often: unaligned priest (freq bonus 2) The monster species that spawned more often: salvageable wast (freq bonus 4) The monster species that spawned more often: yellow icky thing (freq bonus 36) The monster species that spawned more often: chain lightning (freq bonus 6) The monster species that spawned more often: indifferent wraith (freq bonus 40) The monster species that spawned more often: flightless shantak (freq bonus 36) The monster species that spawned more often: deceiving warp patch (freq bonus 60) The monster species that spawned more often: flyweight uninhabited (freq bonus 10) The monster species that spawned more often: acid ant (freq bonus 4) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 6) The monster trait that was more common: monsters whose attacks stun you (freq bonus 2) The monster trait that was more common: monsters with acid resistance (freq bonus 2) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 2) The monster trait that was more common: monsters that growl (freq bonus 1) The monster trait that was more common: monsters that eat stone (freq bonus 5) The monster trait that was more common: monsters that have no eyes (freq bonus 1) The monster trait that was more common: monsters that pick up magic items (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 2) The monster species that never randomly spawned: pellet archer The monster species that never randomly spawned: black bear The monster species that never randomly spawned: sizzler misdirect jolty The monster species that never randomly spawned: blue lizard The monster species that never randomly spawned: etching awaited homeliest The monster species that never randomly spawned: hole mold The monster species that never randomly spawned: stardust force fungus The monster species that never randomly spawned: phasing tengu The monster species that never randomly spawned: master white dragon The monster species that never randomly spawned: litter ghost The RNG hath decreed that this item was never generated: amulet of stone (unmaterial) The RNG hath decreed that this item was never generated: tempest horn (horn) The RNG hath decreed that this item was never generated: shield of mobility (slippery shield) The RNG hath decreed that this item was never generated: holy wafer ((null)) The RNG hath decreed that this item was never generated: obsid ((null)) The RNG hath decreed that this item was never generated: implant of blizzard (bloody) The RNG hath decreed that this item was never generated: flogger ((null)) The RNG hath decreed that this item was never generated: remove curse (PRATYAVAYAH) The RNG hath decreed that this item was never generated: charger ((null)) The RNG hath decreed that this item was never generated: remove curse (wiry) The RNG hath decreed that this item was generated more often: combat stilettos (heeled boots, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of quickening (eburine, freq bonus 7) The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: force pike (long gray spear, freq bonus 46) The RNG hath decreed that this item was generated more often: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID, freq bonus 8) The RNG hath decreed that this item was generated more often: halite (white, freq bonus 8) The RNG hath decreed that this item was generated more often: heavy machine gun ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: implant of quickening (eburine, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of waterwalking (rubber, freq bonus 19) The RNG hath decreed that this item was generated more often: cutting laser ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: stone of permanence (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 9) The RNG hath decreed that this item was generated more often: platinum dragon scale shield (platinum dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: corrode metal (metal-colored, freq bonus 2) The RNG hath decreed that this item was generated more often: autodestruct de vice boots (explosive boots, freq bonus 18) The RNG hath decreed that this item was generated more often: soft chastity belt ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of totter (birthcloth, freq bonus 6) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 11) The RNG hath decreed that this item was generated more often: orihalcyon gauntlets (fighting gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: time use stone (gray, freq bonus 10) The RNG hath decreed that this item was always generated cursed: amulet of drain resistance (warped) The RNG hath decreed that this item was always generated cursed: shimmering dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: disintegration beam (fuzzy) The RNG hath decreed that this item was always generated cursed: stone of misfiring (gray) The RNG hath decreed that this item was always generated cursed: white dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: rubber hose ((null)) The RNG hath decreed that this item was always generated cursed: amulet of blindness (radiant) The RNG hath decreed that this item was always generated cursed: blood dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: superscroller stone (gray) The RNG hath decreed that this item was always generated cursed: soft star ((null)) The RNG hath decreed that this trap was always invisible: pestilence trap The RNG hath decreed that this trap was generated more often: limitation trap (freq bonus 8) Trap randomization happened for 1 in 239 traps Next attribute increase check would have come at turn 1162 Strength training was 0 Dexterity training was 10 Wisdom training was 7 Constitution training was 40 You were sleep resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having teleport control (0) You were prevented from drunken boxing (0) You saw invisible You were aware of the presence of something You were warned of undead You had infravision You had 1669 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Nessa The version you were playing was: Unix SlashEMExtended Version 2.2.7 (698526c0) - last build Thu Jul 26 05:24:34 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 593% Techniques known in the end Name Level Status weapon practice 3XR LIMIT(1282) turn undead 3X LIMIT(0) dazzle 3 R LIMIT(0) appraisal 3 R LIMIT(0) panic digging 3 R LIMIT(0) phase door 3 R LIMIT(0) invoke deity 3 R LIMIT(0) blood ritual 3 R LIMIT(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (silk helmet) * sedge hat (hacker helmet) * skullcap (aluminium helmet) * flack helmet (organic helmet) * crystal helm (grimace helmet) * mining helm (thinking helmet) * field helm (etched helmet) * helm of safeguard (meteoric helmet) * war hat (translucent helmet) * plasteel gloves (white gloves) * leather gloves (padded gloves) * gauntlets of safeguard (runic gloves) * gauntlets of plugsuit (digger gloves) * commander gloves (spanish gloves) * field gloves (concrete gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (hugging boots) * field boots (platform boots) * boots of safeguard (chess boots) Scrolls scroll of healing (ALL I WANT IS ME IN YOU) scroll of mana (KLOCK DOCK KAPOW) scroll of phase door (NO FAIL ATTACKING BY SUMMER) scroll of standard id (TSCHONBLAEIHA) scroll of cure (SUTSI) * scroll of extra healing (LAST OF MY RACE BECAUSE IT SUCKS) * scroll of greater mana restoration (ELF USED TO TELL SECRET TO EN LOSE SIGHT OF WHY COMPETE) scroll of identify (FOURKS WAND OF TELEPORTATION SHALL BE RENAMED WAND OF DOES NOT WORK) scroll of enchant weapon (LOOK EN WITH EYES TO LOW ATTACK) Spellbooks spellbook of enchant weapon (sublime) Rings ring of increase accuracy (zinc) Wands wand of opening (symmetric) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 3: <- You are here Vanquished creatures 0 ants (1 created) 2 jackals 2 pack jackals a pack kobold 0 hidden kobolds (1 created) a baby mimic a baby permamimic 0 sewer rats (2 created) 0 evasive sewer rats (1 created) 2 black rats 0 field voles (2 created) 0 mutated plants (1 created) 0 plasma clouds (1 created) a yellow mushroom 0 orange growths (1 created) an orange mushroom 0 small nagas (1 created) a grid xorn 0 dancing girls (1 created) 0 shopkeepers (2 created) 0 aligned priests (1 created) 0 twens (1 created) 0 iguanas (1 created) 0 blazing fern spores (1 created) a novice medium wall a novice dark wall a small turret 33 creatures born. 15 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 3 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 16 times You killed 15 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (21 of 160) two-handed weapons [Basic] (max Grand Master) (25 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (51 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator... You died in The Dungeons of Doom on dungeon level 3 with 344 points, and 0 pieces of gold, after 743 moves. Killer: a monster (Ms. Urignac, the shopkeeper) You were level 3 with a maximum of 34 hit points when you died. You reached the 49th place on the top 10000 list. No Points Name Hp [max] 1 306488 Leeroy-Jed-Alb-Mal-Cha died in Town on level 6 [max 13]. Killed by a monster (invisible Mr. Kelk, the shopkeeper). - [197] 2 249008 Bluescreen-Hus-Lvl-Fem-Cha died in The Quest on level 24 [max 22]. Killed by a monster (spiked devil), while praying unsuccessfully. - [135] 3 140992 Bluescreen-Sco-Ung-Mal-Law died in The Dungeons of Doom on level 11. Killed by self-genocide. 129 [129] 47 382 Dracopent-Pal-Mum-Fem-Cha died in The Dungeons of Doom on level 4. Killed by a monster (redguard girl). - [40] 48 360 Leeroy-Jed-Alb-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (invisible Ms. Pakka Pakka, the shopkeeper). - [53] *49 344 Leeroy-Ord-Alb-Mal-Cha died in The Dungeons of Doom * on level 3. Killed by a monster (Ms. Urignac, the shopkeeper). - [34] 50 334 Dracopent-Mah-Mum-Fem-Cha died in The Gnomish Mines on level 3. Killed by a monster (gas cloud). - [27] 51 255 Dracopent-Mah-Mum-Fem-Cha quit in The Dungeons of Doom on level 2. 33 [33]