Leeroy, chaotic male albae Ordinator ------ +...@| |.$.@| |....| |..d.| -.---- [Leeroy the Battler] St18 Dx8 Co6 In6 Wi6 Ch6 OrdAlbMalCha Dlvl:1 $0 HP18(18) Pw18(18) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Ordinator. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: drain resistance You could not have this property extrinsically: slow digestion You could not have this property intrinsically: regeneration Scroll identification only worked 100 times out of 163 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 43% chance Monsters only dropped their equipment with 83% chance Musable item generation frequency had a negative bias of 4% Ring drop chance was reduced to 64% Implant drop chance was reduced to 96% Potion drop chance was reduced to 93% Armor drop chance was reduced to 95% The following skill could not be trained at all: unicorn horn The following skill was trained at half the usual rate: two-handed sword The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: axe The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: short sword (turn 27) The following skill became untrainable if you tried to train it too early: martial arts (turn 910) The following skill became untrainable after a while: form VII (Juyo) (turn 17140) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 60897) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 45185 Monster spawn increase reached its maximum at turn 157809 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 3914518 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: unicorn or horse (freq bonus 1) The monster species that spawned more often: sst laser (freq bonus 12) The monster species that spawned more often: burning brute (freq bonus 3) The monster species that spawned more often: void jelly (freq bonus 9) The monster species that spawned more often: healing mold (freq bonus 3) The monster species that spawned more often: unenviously noninflectional (freq bonus 10) The monster species that spawned more often: subsoil unclothing (freq bonus 8) The monster species that spawned more often: mazy hacksaw (freq bonus 12) The monster species that spawned more often: harrowbark boo (freq bonus 10) The monster species that spawned more often: temperance cold (freq bonus 16) The monster species that spawned more often: papier-mache cow (freq bonus 9) The monster species that spawned more often: nexus golem (freq bonus 2) The monster species that spawned more often: siren (freq bonus 5) The monster species that spawned more often: garbanzo dinkier (freq bonus 8) The monster species that spawned more often: tenterhook confidante ensconce circuiteer (freq bonus 16) The monster species that spawned more often: cyan bulb (freq bonus 24) The monster species that spawned more often: sliming trove (freq bonus 18) The monster species that spawned more often: prearranging acetaminophen (freq bonus 10) The monster species that spawned more often: Elvenking (freq bonus 6) The monster species that spawned more often: chimera (freq bonus 10) The monster species that spawned more often: deeper one (freq bonus 4) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 1) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 2) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 1) The monster trait that was more common: monsters that are amorphous (freq bonus 4) The monster trait that was more common: monsters that count as orc (freq bonus 4) The monster species that never randomly spawned: blusterer yielded The monster species that never randomly spawned: capture girdle The monster species that never randomly spawned: rainbow seraphon The monster species that never randomly spawned: petro mold The monster species that never randomly spawned: gorgochuck The monster species that never randomly spawned: iron piercer The monster species that never randomly spawned: player salamander The monster species that never randomly spawned: energy stalk The monster species that never randomly spawned: migmatite horror The monster species that never randomly spawned: orange dragon The RNG hath decreed that this item was never generated: cold resistance (brass) The RNG hath decreed that this item was never generated: lightning (curved) The RNG hath decreed that this item was never generated: figurine ((null)) The RNG hath decreed that this item was never generated: chest of holding (wooden container) The RNG hath decreed that this item was never generated: flood (AQUE BRAGH) The RNG hath decreed that this item was never generated: create monster (turquoise) The RNG hath decreed that this item was never generated: noble's dress (armored black dress) The RNG hath decreed that this item was never generated: finger bending (flapping) The RNG hath decreed that this item was never generated: war hammer ((null)) The RNG hath decreed that this item was never generated: healer uniform (clean white clothes) The RNG hath decreed that this item was generated more often: wedged little-girl sandal ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: implant of dread (noxious, freq bonus 9) The RNG hath decreed that this item was generated more often: water dragon scale shield (water dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: disconnect stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: punishment (edgy, freq bonus 9) The RNG hath decreed that this item was generated more often: greater mana restoration (DIT DEDIDET DAET, freq bonus 32) The RNG hath decreed that this item was generated more often: rubber boots ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: genocide (omnipotent, freq bonus 46) The RNG hath decreed that this item was generated more often: robe of energy suction (gray robe, freq bonus 13) The RNG hath decreed that this item was generated more often: tempest horn (horn, freq bonus 3) The RNG hath decreed that this item was generated more often: holy wafer ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: no-light stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: gain mana (DAMN IT, freq bonus 11) The RNG hath decreed that this item was generated more often: hyper blue stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: tooled horn (horn, freq bonus 13) The RNG hath decreed that this item was generated more often: evil leather armor ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: school cap ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 71) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 69) The RNG hath decreed that this item was always generated cursed: school cap ((null)) The RNG hath decreed that this item was always generated cursed: create victim (KESALAN PATHARAN) The RNG hath decreed that this item was always generated cursed: implant of freedom (continuous) The RNG hath decreed that this item was always generated cursed: memory loss stone (gray) The RNG hath decreed that this item was always generated cursed: elven bow (runed bow) The RNG hath decreed that this item was always generated cursed: disengraving (Elbereth-inscribed) The RNG hath decreed that this item was always generated cursed: amulet of polymorph control (transformer) The RNG hath decreed that this item was always generated cursed: fur ((null)) The RNG hath decreed that this item was always generated cursed: venom scattering (hooked) The RNG hath decreed that this item was always generated cursed: bodyglove (tight black clothes) The RNG hath decreed that this trap was always invisible: unidentify trap The RNG hath decreed that this trap was generated more often: rmb loss trap (freq bonus 2) Trap randomization happened for 1 in 486 traps Next attribute increase check would have come at turn 692 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having drain resistance (0) You were prevented from having slow digestion (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Nessa The version you were playing was: Unix SlashEMExtended Version 2.2.7 (698526c0) - last build Thu Jul 26 05:24:34 2018. You could not have safely prayed (126) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status weapon practice 1XR Prepared(0) turn undead 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (strip bandana) * sedge hat (fish bowl) * skullcap (round helmet) * flack helmet (spinning helmet) * crystal helm (plumed helmet) * mining helm (basin helmet) * field helm (rotating helmet) * helm of safeguard (organic helmet) * war hat (dream helmet) * plasteel gloves (white gloves) * leather gloves (velvet gloves) * gauntlets of safeguard (grey-shaded gloves) * gauntlets of plugsuit (english gloves) * commander gloves (even pair of gloves) * field gloves (fencing gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (platform boots) * field boots (hot boots) * boots of safeguard (cast iron boots) Scrolls scroll of healing (OGRANICHENIYE SAPOGI) scroll of mana (ARE YOU HAVING FUN YET) scroll of phase door (THANKS FOR PLAYING SLASHEM EXTENDED) scroll of standard id (TIP BLOKA L DA NENAVIDIT VAS) scroll of cure (ARCHEPHRENEPSOU PHIRIGX) * scroll of extra healing (IT CHRISTMASSES VERY) * scroll of greater mana restoration (IO SORO IO NEBOUTOSOUALETH AKTIOPHI ERESCHIGAL) Spellbooks spellbook of enchant weapon (heartwarming) Rings ring of increase accuracy (calcite) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (20 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.