Leeroy, chaotic male albae Jedi -------- .......| |...d@.+ ...$...| -------- [Leeroy the Youngling] St16 Dx8 Co9 In7 Wi7 Ch5 JedAlbMalCha Dlvl:1 $0 HP30(30) Pw16(16) AC6 Exp1 T5 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Jedi. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) You displaced your little dog Radiator. You don't have anything to eat. You see no objects here. You displaced your little dog Radiator. The little dog Radiator bites the deathmold. The deathmold is killed! You see here a deathmold corpse {20}. You can't go up here. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: manaleech You could not have this property intrinsically: contamination resistance Scroll identification only worked 100 times out of 159 Ring identification only worked 4 times out of 34 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 81% Musable item generation frequency had a negative bias of 13% Ring drop chance was reduced to 63% Wand drop chance was reduced to 78% Potion drop chance was reduced to 50% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 93% of the time only The following skill could not be trained at all: two-handed sword The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: missile weapons The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: enchantment spells (turn 414) The following skill became untrainable if you tried to train it too early: firearms (turn 99) The following skill became untrainable after a while: short sword (turn 9700) The following skill couldn't be trained before a certain turn number is reached: devices (turn 53747) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29200 Monster spawn increase reached its maximum at turn 99704 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 3452600 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: humanoid (freq bonus 1) The monster species that spawned more often: destructive uvuudaum (freq bonus 6) The monster species that spawned more often: fifteen-headed hydra (freq bonus 20) The monster species that spawned more often: undead stand user (freq bonus 48) The monster species that spawned more often: crimson fungus (freq bonus 16) The monster species that spawned more often: lawny rehired (freq bonus 3) The monster species that spawned more often: whammer gnome (freq bonus 36) The monster species that spawned more often: Sophia (freq bonus 12) The monster species that spawned more often: polystyrene kneecap (freq bonus 12) The monster species that spawned more often: telemarketer (freq bonus 36) The monster species that spawned more often: stogie joltier gantry inmost (freq bonus 24) The monster species that spawned more often: monstrous monster (freq bonus 12) The monster species that spawned more often: ferrous horror (freq bonus 6) The monster species that spawned more often: glare mold (freq bonus 16) The monster species that spawned more often: squad water elemental (freq bonus 10) The monster species that spawned more often: house fly (freq bonus 4) The monster species that spawned more often: giant mummy (freq bonus 30) The monster species that spawned more often: remodeled puppy (freq bonus 18) The monster species that spawned more often: amnesia turret (freq bonus 18) The monster species that spawned more often: porter mana stalk (freq bonus 4) The monster species that spawned more often: evil starseer (freq bonus 18) The monster trait that was more common: shapeshifting monsters (freq bonus 2) The monster species that never randomly spawned: permasap sphere The monster species that never randomly spawned: Signor Niccolo Davelli The monster species that never randomly spawned: naga magus The monster species that never randomly spawned: swimming consume The monster species that never randomly spawned: adult draken The monster species that never randomly spawned: mammoth The monster species that never randomly spawned: drydrip fungus The monster species that never randomly spawned: glaceon The monster species that never randomly spawned: inquisitor The monster species that never randomly spawned: speculation seducive The RNG hath decreed that this item was never generated: speed boots (combat boots) The RNG hath decreed that this item was never generated: amulet of mental stability (slexy) The RNG hath decreed that this item was never generated: banishment (cocky) The RNG hath decreed that this item was never generated: soundproof helmet (wok-shaped helmet) The RNG hath decreed that this item was never generated: bunny cake ((null)) The RNG hath decreed that this item was never generated: chaos terrain (chaos-inducing) The RNG hath decreed that this item was never generated: cloak of spray (brown burnoose) The RNG hath decreed that this item was never generated: dragon eyepatch ((null)) The RNG hath decreed that this item was never generated: operation cloak (nurse cloak) The RNG hath decreed that this item was never generated: apply nail polish (sublime) The RNG hath decreed that this item was generated more often: empty line helmet (strip bandana, freq bonus 9) The RNG hath decreed that this item was generated more often: shotgun ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: timely backup (rusty, freq bonus 18) The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 8) The RNG hath decreed that this item was generated more often: chainwhip ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: antilevel stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: dry up fountain (defiled, freq bonus 29) The RNG hath decreed that this item was generated more often: symmetry (SENIL LELLARAP, freq bonus 9) The RNG hath decreed that this item was generated more often: terere (nanika, freq bonus 14) The RNG hath decreed that this item was generated more often: brass dragon scale shield (brass dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of fast repair (arcing, freq bonus 7) The RNG hath decreed that this item was generated more often: robe of fast casting (black robe, freq bonus 6) The RNG hath decreed that this item was generated more often: poison resistance (pearl, freq bonus 93) The RNG hath decreed that this item was generated more often: BFG ammo ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: granite scourge ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: kelp frond ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: remove blessing (light cyan, freq bonus 10) The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 5) The RNG hath decreed that this item was generated more often: anti-curse boots (winter stilettos, freq bonus 5) The RNG hath decreed that this item was generated more often: ward (UNPLAYABLE BINDER ROLE, freq bonus 10) The RNG hath decreed that this item was always generated cursed: cone of cold (dog eared) The RNG hath decreed that this item was always generated cursed: helm of no digestion (full helmet) The RNG hath decreed that this item was always generated cursed: non-seeing stone (gray) The RNG hath decreed that this item was always generated cursed: time stop (untouchable) The RNG hath decreed that this item was always generated cursed: garnet (red) The RNG hath decreed that this item was always generated cursed: sturdy plateau boot for girls ((null)) The RNG hath decreed that this item was always generated cursed: rifle ((null)) The RNG hath decreed that this item was always generated cursed: weak sight stone (gray) The RNG hath decreed that this item was always generated cursed: elven short sword (runed short sword) The RNG hath decreed that this item was always generated cursed: time shift (green eyed) The RNG hath decreed that this trap was always invisible: throwing star trap The RNG hath decreed that this trap was generated more often: eater trap (freq bonus 20) Trap randomization happened for 1 in 758 traps Next attribute increase check would have come at turn 173 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having petrification resistance (0) You were prevented from having manaleech (0) You had 1494 points of nutrition remaining You were stealthy You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Unix SlashEMExtended Version 2.2.7 (698526c0) - last build Thu Jul 26 05:24:34 2018. You could not have safely prayed (74) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (yellow robe) * leather gloves (comfortable gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (thinking helmet) * sedge hat (meteoric helmet) * skullcap (great helmet) * flack helmet (meso helmet) * crystal helm (winged helmet) * mining helm (weeping helmet) * field helm (crested helmet) * helm of safeguard (etched helmet) * war hat (radio helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (camouflage patterned gloves) * gauntlets of plugsuit (even pair of gloves) * commander gloves (slippery gloves) * field gloves (covered pair of gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (calf-leather sandals) * field boots (yellow sneakers) * boots of safeguard (weapon light boots) Scrolls scroll of healing (SMUTT RIOT ZINEFAG) scroll of mana (SUDDENLY THE ALTAR VANISHES) scroll of phase door (WE ZULLEN WINNEN OMDAT WE ZIJN DE KONINGEN) scroll of standard id (SUKI TOKIMEKI TO KISS) scroll of cure (PHCHYAR PA CHA MILCHITHER) * scroll of extra healing (RANDOM STAT CHANGE MANY) * scroll of greater mana restoration (E4 E5 DH5 G6 DXE5PLUS HAR HAR HAR) Tools green lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.