Leeroy, chaotic male albae Jedi --------- |.......- |.......| |...$d@.| --------- [Leeroy the Youngling] St14 Dx7 Co10 In10 Wi7 Ch9 JedAlbMalCha Dlvl:1 $0 HP31(31) Pw16(16) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Jedi. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: peacevision You could not have this property extrinsically: stealth You could not have this property intrinsically: infravision Scroll identification only worked 100 times out of 106 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 30 Gem identification only worked 100 times out of 188 Monsters only dropped their musable items with 99% chance Scroll drop chance was reduced to 95% Musable item generation frequency had a negative bias of 28% Amulet drop chance was reduced to 82% Potion drop chance was reduced to 71% Weapon drop chance was reduced to 88% Armor drop chance was reduced to 85% Tool drop chance was reduced to 91% Monster death drops spawned with only 98% chance The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: unicorn horn The following skill was trained at one fifth the usual rate: mace The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: shield (turn 6) The following skill became untrainable if you tried to train it too early: lance (turn 4563) The following skill became untrainable after a while: spear (turn 30803) The following skill couldn't be trained before a certain turn number is reached: bare-handed combat (turn 39509) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 77160 Monster spawn increase reached its maximum at turn 148831 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 15978810 The monster class that cannot be genocided was mummy The monster class that was spawned more often: fungus or mold (freq bonus 9) The monster species that spawned more often: chaotic bulb (freq bonus 36) The monster species that spawned more often: non-Geneva-compliant bomb (freq bonus 11) The monster species that spawned more often: civilian repainted (freq bonus 13) The monster species that spawned more often: Rejda (freq bonus 33) The monster species that spawned more often: cock (freq bonus 54) The monster species that spawned more often: Micha (freq bonus 12) The monster species that spawned more often: jiggly detonate (freq bonus 60) The monster species that spawned more often: raging blaze (freq bonus 108) The monster species that spawned more often: multicolor beam (freq bonus 33) The monster species that spawned more often: DNethack Player (freq bonus 40) The monster species that spawned more often: hidden lizard (freq bonus 11) The monster species that spawned more often: rapidfire gloam (freq bonus 40) The monster species that spawned more often: exotism afoot (freq bonus 11) The monster species that spawned more often: hellwasp swarm (freq bonus 56) The monster species that spawned more often: engorged eyebrow (freq bonus 11) The monster species that spawned more often: wilding liberationist (freq bonus 13) The monster species that spawned more often: pile of elysium coins (freq bonus 44) The monster species that spawned more often: loth rethread (freq bonus 24) The monster species that spawned more often: swamp ogre (freq bonus 13) The monster species that spawned more often: gray mold (freq bonus 78) The monster trait that was more common: monsters who try to convert you to their religion (freq bonus 8) The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 4) The monster trait that was more common: monsters that can see invisible (freq bonus 8) The monster species that never randomly spawned: storm rider The monster species that never randomly spawned: slow shadow The monster species that never randomly spawned: eldritch warp fungus The monster species that never randomly spawned: giant chick The monster species that never randomly spawned: Dorothea The monster species that never randomly spawned: unaligned monster The monster species that never randomly spawned: Eliane The monster species that never randomly spawned: roller xorn The monster species that never randomly spawned: spirit bear The monster species that never randomly spawned: bog creature The RNG hath decreed that this item was never generated: implant of honor (boreal) The RNG hath decreed that this item was never generated: bronze mace ((null)) The RNG hath decreed that this item was never generated: fear (bewitched) The RNG hath decreed that this item was never generated: kitchen apron (apron) The RNG hath decreed that this item was never generated: cloak of bad trapping (slowing gown) The RNG hath decreed that this item was never generated: elysium hostage chain ((null)) The RNG hath decreed that this item was never generated: confusion (round cube) The RNG hath decreed that this item was never generated: technique stone (gray) The RNG hath decreed that this item was never generated: rubber apron (apron) The RNG hath decreed that this item was never generated: disengraving (Elbereth-inscribed) The RNG hath decreed that this item was generated more often: curing uniform (clean white clothes, freq bonus 32) The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 7) The RNG hath decreed that this item was generated more often: leather peep-toes (asian footwear, freq bonus 57) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 10) The RNG hath decreed that this item was generated more often: budo no sasu ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: inertia (nonmoving, freq bonus 37) The RNG hath decreed that this item was generated more often: amulet of neck brace (nonvorpal, freq bonus 15) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 53) The RNG hath decreed that this item was generated more often: glass hostage chain ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: rainbow dragon scale shield (rainbow dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: oilskin gloves (slippery gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: inka stinger ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: kelp frond ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of danger (doomed, freq bonus 2) The RNG hath decreed that this item was generated more often: ice (IMMORTAL DUNGEON, freq bonus 4) The RNG hath decreed that this item was generated more often: noble's dress (armored black dress, freq bonus 4) The RNG hath decreed that this item was generated more often: acid ingestion (unhealthy, freq bonus 11) The RNG hath decreed that this item was generated more often: anti disintegration (doorstopping, freq bonus 8) The RNG hath decreed that this item was generated more often: infoless helmet (twisted visor helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: interruption stone (gray, freq bonus 10) The RNG hath decreed that this item was always generated cursed: gauntlets of misfiring (clumsy gloves) The RNG hath decreed that this item was always generated cursed: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS) The RNG hath decreed that this item was always generated cursed: status stone (gray) The RNG hath decreed that this item was always generated cursed: spiked battle boot ((null)) The RNG hath decreed that this item was always generated cursed: storm stone (gray) The RNG hath decreed that this item was always generated cursed: bone stone (gray) The RNG hath decreed that this item was always generated cursed: crystal plate mail ((null)) The RNG hath decreed that this item was always generated cursed: implant of vita (fungal) The RNG hath decreed that this item was always generated cursed: black sweets ((null)) The RNG hath decreed that this item was always generated cursed: soft lady shoe ((null)) The RNG hath decreed that this trap was always invisible: gender trap The RNG hath decreed that this trap was generated more often: engraving trap (freq bonus 56) Trap randomization happened for 1 in 581 traps Next attribute increase check would have come at turn 198 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having peacevision (0) You had 1500 points of nutrition remaining You were stealthy You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Unix SlashEMExtended Version 2.2.7 (698526c0) - last build Thu Jul 26 05:24:34 2018. You could not have safely prayed (528) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (blue robe) * leather gloves (comfortable gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (anachrononononaut helmet) * sedge hat (water-pipe helmet) * skullcap (masked helmet) * flack helmet (anti-government helmet) * crystal helm (echo helmet) * mining helm (viking helmet) * field helm (translucent helmet) * helm of safeguard (internet helmet) * war hat (etheric helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (racer gloves) * gauntlets of plugsuit (shitty gloves) * commander gloves (uncanny gloves) * field gloves (camouflage patterned gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (thick-soled boots) * field boots (sputa boots) * boots of safeguard (arcane boots) Scrolls scroll of healing (VAGUE POLITICAL COMMENTARY) scroll of mana (CRIAEDO) scroll of phase door (QUESTO DEVE ESSERE QUALCUN ALTRO) scroll of standard id (ASCHELIDONETH BATHARIBATH) scroll of cure (ON 22 06 2018 THE AMY BOUGHT 8 PAIRS OF HEELS FOR 20 EURO TOTAL) * scroll of extra healing (ALLITERATION ABLIGATION) * scroll of greater mana restoration (JUYED AWK YACC) Tools red double lightsaber (double lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.