Leeroy, chaotic male albae Jedi ------- | ````...`.| |......<`...| ---+-----|---## #,,,,,,`,,,,# #######,###,##### ------------ ##,# #,,,,,# |..........|## ------------ ####,,# #####,# ........@...,, ............| #,,,,--------.- |........r.|,# ........| ##,##,.........| |..........|,# ..+ #,,##,|..----..| |..........|,# | ----|---,|..| |..|####------------,# |......-,|..----...,,,,,,,,,,,,,,,,,# |>.....|#|........|###,,,,,,,,,,,,,,, |....... ----------,,,,############# -------- #,,,,,,,,,#### ########### [Leeroy the Youngling] St18 Dx10 Co13 In6 Wi9 Ch6 JedAlbMalCha Dlvl:1 $26 HP30(30) Pw16(16) AC5 Xp1/0 Wt44/1910 T193 Latest messages l - a stethoscope {0}. There is a wall in the way! What do you want to use or apply? [cdl or ?*] In what direction? [hykulnjb><] Status of the little dog (neutral): Level 1 HP 9(9) Pw 8(8) AC 6, tame. There's some graffiti on the ground here. Use "r." to read it. There is a wall in the way! There's some graffiti on the ground here. Use "r." to read it. What do you want to read? [e-j or ?*.] There's some graffiti on the ground here. You read: ""Beam" attacks such as striking or polymorph have a chance of killing without angering.". There is a wall in the way! (2x) The visor sewer rat misses. What do you want to use or apply? [cdl or ?*] You ignite your red double lightsaber (1282). The visor sewer rat misses. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 11 You carried 0 sins You could not have this property at all: technicality You could not have this property extrinsically: half physical damage You could not have this property intrinsically: reflection Scroll identification only worked 100 times out of 113 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 30 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 35% chance Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 94% Ring drop chance was reduced to 85% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 91% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 94% Armor drop chance was reduced to 79% Food drop chance was reduced to 78% Concealing monsters were spawned underneath items 37% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: javelin The following skill was trained at half the usual rate: pick-axe The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: attack spells (turn 17) The following skill became untrainable if you tried to train it too early: body spells (turn 68) The following skill became untrainable after a while: trident (turn 31549) The following skill couldn't be trained before a certain turn number is reached: shield (turn 16111) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 40446 Monster spawn increase reached its maximum at turn 140397 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 832440 The monster class that cannot be genocided was naga The monster class that was spawned more often: cat or other feline (freq bonus 12) The monster species that spawned more often: bombast pronouncement pluto contributory (freq bonus 26) The monster species that spawned more often: player salamander (freq bonus 30) The monster species that spawned more often: unlinked picketing (freq bonus 32) The monster species that spawned more often: moldy stalk (freq bonus 14) The monster species that spawned more often: thorn growth (freq bonus 30) The monster species that spawned more often: cursed lizard (freq bonus 36) The monster species that spawned more often: Hanh's translucent sandal (freq bonus 34) The monster species that spawned more often: friend nymph (freq bonus 60) The monster species that spawned more often: poring (freq bonus 28) The monster species that spawned more often: super enemy (freq bonus 14) The monster species that spawned more often: elona lady (freq bonus 42) The monster species that spawned more often: purchase head (freq bonus 42) The monster species that spawned more often: floating melon (freq bonus 14) The monster species that spawned more often: tectonic walled (freq bonus 126) The monster species that spawned more often: shambler (freq bonus 96) The monster species that spawned more often: Pete (freq bonus 84) The monster species that spawned more often: petty migo drone (freq bonus 60) The monster species that spawned more often: witlessly nonagon tersely (freq bonus 14) The monster species that spawned more often: servitor of the inner gods (freq bonus 13) The monster species that spawned more often: received dead potato (freq bonus 38) The monster trait that was more common: monsters that are classified as petty (freq bonus 4) The monster trait that was more common: monsters that count as rats (freq bonus 4) The monster trait that was more common: monsters that make sheep sounds (freq bonus 1) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 3) The monster trait that was more common: monsters that have trample attacks (freq bonus 1) The monster trait that was more common: monsters with disintegration resistance (freq bonus 1) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 2) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 2) The monster species that never randomly spawned: fictional aphasiac solicitously The monster species that never randomly spawned: Su-Dic The monster species that never randomly spawned: platypus The monster species that never randomly spawned: Aphrodite The monster species that never randomly spawned: artillery dragon The monster species that never randomly spawned: gnoll basher The monster species that never randomly spawned: cannibal poxed The monster species that never randomly spawned: edgy stalk The monster species that never randomly spawned: extraneously contractually The monster species that never randomly spawned: weregridbug The monster class that always generated with extra speed: gnome The RNG hath decreed that this item was never generated: secret door detection (balsa) The RNG hath decreed that this item was never generated: wooden stake ((null)) The RNG hath decreed that this item was never generated: inertia (grass green) The RNG hath decreed that this item was never generated: misfire (vajra orb) The RNG hath decreed that this item was never generated: polyform (radiant green) The RNG hath decreed that this item was never generated: brass dragon scale shield (brass dragonhide shield) The RNG hath decreed that this item was never generated: chocoegg ((null)) The RNG hath decreed that this item was never generated: magic dragon scales ((null)) The RNG hath decreed that this item was never generated: pet-stomping platform boots (thick-soled boots) The RNG hath decreed that this item was never generated: implant of puncturing (fortified) The RNG hath decreed that this item was generated more often: spined ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: lunch of boiled egg ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: implant of cremation (tireless, freq bonus 183) The RNG hath decreed that this item was generated more often: stethoscope ((null), freq bonus 47) The RNG hath decreed that this item was generated more often: clove of garlic ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: dragon eyepatch ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS, freq bonus 8) The RNG hath decreed that this item was generated more often: identify (KERNOD WEL, freq bonus 4) The RNG hath decreed that this item was generated more often: banishment (cocky, freq bonus 2) The RNG hath decreed that this item was generated more often: robe of randomness (cyan robe, freq bonus 35) The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 96) The RNG hath decreed that this item was generated more often: BFG ammo ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: natural stick ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 11) The RNG hath decreed that this item was generated more often: fedora ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: apophyllite (teal, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of screwy interface (martial, freq bonus 3) The RNG hath decreed that this item was generated more often: steel-capped sandal ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: jacinth (orange, freq bonus 11) The RNG hath decreed that this item was generated more often: identify (wedged, freq bonus 5) The RNG hath decreed that this item was always generated cursed: levitation (floating) The RNG hath decreed that this item was always generated cursed: gauntlets of good fortune (yellow gloves) The RNG hath decreed that this item was always generated cursed: ghostly stone (gray) The RNG hath decreed that this item was always generated cursed: consecration (MAY THE FORCE BE WITH YOU) The RNG hath decreed that this item was always generated cursed: amulet of ESP (circular) The RNG hath decreed that this item was always generated cursed: school uniform ((null)) The RNG hath decreed that this item was always generated cursed: numbness (flowing) The RNG hath decreed that this item was always generated cursed: broadsword ((null)) The RNG hath decreed that this item was always generated cursed: implant of knowledge (shouting) The RNG hath decreed that this item was always generated cursed: full healing (black) The RNG hath decreed that this trap was always invisible: glyph of massive damage The RNG hath decreed that this trap was generated more often: automatic vulnerability trap (freq bonus 1) Trap randomization happened for 1 in 932 traps Next attribute increase check would have come at turn 301 Strength training was 1 Dexterity training was 0 Wisdom training was 1 Constitution training was 9 You were magic-protected You had not decided on your sexuality yet You were prevented from having half physical damage (0) You were prevented from having technicality (0) You had 1306 points of nutrition remaining You were stealthy You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Unix SlashEMExtended Version 2.2.7 (698526c0) - last build Thu Jul 26 05:24:34 2018. You could not have safely prayed (304) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (octarine robe) * leather gloves (spanish gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (scuba helmet) * sedge hat (eternal helmet) * skullcap (cone-shaped helmet) * flack helmet (masked helmet) * crystal helm (tasseled helmet) * mining helm (plumed helmet) * field helm (mechanical helmet) * helm of safeguard (resounding helmet) * war hat (grimace helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (parked gloves) * gauntlets of plugsuit (slit gloves) * commander gloves (uncanny gloves) * field gloves (sensor gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (jade boots) * field boots (ankle boots) * boots of safeguard (hugging boots) Scrolls scroll of healing (GIMME A LITTLE SPANKING) scroll of mana (WONTU PASS) scroll of phase door (THAPSATE STHRAITO) scroll of standard id (GNIK SISI VLE) scroll of cure (ON ON ON KHA KHA KHA YA SMEYUS NAD VAMI TRUSLIVOGO SMERTNYY) * scroll of extra healing (FALLOUT 4 IS DUMBED DOWN) * scroll of greater mana restoration (WEAK STUNT IS MORE POWER) Tools red double lightsaber (double lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (2 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi...