Leeroy, chaotic male albae Jedi -------+- |.......| |.......| |...o...| |...d@..| |.......| --------- [Leeroy the Youngling] St15 Dx12 Co12 In5 Wi8 Ch9 JedAlbMalCha Dlvl:1 $0 HP31(31) Pw14(14) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Jedi. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: corrosivity You could not have this property intrinsically: searching Scroll identification only worked 100 times out of 336 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 31 Implant identification only worked 1 times out of 32 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 113 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 61% chance Monsters only dropped their equipment with 88% chance Musable item generation frequency had a negative bias of 37% Potion drop chance was reduced to 94% Tool drop chance was reduced to 93% Food drop chance was reduced to 96% Monster death drops spawned with only 88% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: lance The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: body armor (turn 1) The following skill became untrainable if you tried to train it too early: unicorn horn (turn 2656) The following skill became untrainable after a while: spirituality (turn 33557) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 36073) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 38979 Monster spawn increase reached its maximum at turn 123780 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 2648961 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: gnome (freq bonus 4) The monster species that spawned more often: everchanging beam (freq bonus 24) The monster species that spawned more often: energar (freq bonus 144) The monster species that spawned more often: emp turret (freq bonus 14) The monster species that spawned more often: standing outclassed mucker sinewed (freq bonus 26) The monster species that spawned more often: great wyrm of thunder (freq bonus 12) The monster species that spawned more often: inalienable lamellae empty anchoritic (freq bonus 20) The monster species that spawned more often: undead nymph (freq bonus 36) The monster species that spawned more often: time bomb (freq bonus 36) The monster species that spawned more often: giant polar bear (freq bonus 9) The monster species that spawned more often: Julchen (freq bonus 20) The monster species that spawned more often: blackhorn (freq bonus 6) The monster species that spawned more often: electric giant (freq bonus 5) The monster species that spawned more often: black fungus (freq bonus 24) The monster species that spawned more often: giant spawn permamimic (freq bonus 16) The monster species that spawned more often: unhealthy force patch (freq bonus 12) The monster species that spawned more often: Queen of Stars (freq bonus 42) The monster species that spawned more often: stone dragon (freq bonus 8) The monster species that spawned more often: prick monster (freq bonus 21) The monster species that spawned more often: martial master (freq bonus 24) The monster species that spawned more often: Rita's sweet stiletto (freq bonus 5) The monster trait that was more common: monsters that neigh (freq bonus 1) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 2) The monster trait that was more common: monsters that grunt (freq bonus 18) The monster trait that was more common: monsters with poison resistance (freq bonus 1) The monster trait that was more common: monsters that have kick attacks (freq bonus 12) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 2) The monster trait that was more common: monsters that want quest artifacts (freq bonus 2) The monster species that never randomly spawned: sticky fungus The monster species that never randomly spawned: chelated inbreathing The monster species that never randomly spawned: chipmunk The monster species that never randomly spawned: oligarchy offloaded matzoh The monster species that never randomly spawned: too deep digger The monster species that never randomly spawned: enslaved authority The monster species that never randomly spawned: Ilona Szilagy The monster species that never randomly spawned: white dragon bat The monster species that never randomly spawned: Jessica's mocassin The monster species that never randomly spawned: arctic fern The RNG hath decreed that this item was never generated: cloak of discovery (ignorant cloak) The RNG hath decreed that this item was never generated: lion cloak (barley cloak) The RNG hath decreed that this item was never generated: difficult shield ((null)) The RNG hath decreed that this item was never generated: volt rock (mistranslated) The RNG hath decreed that this item was never generated: implant of memory (astral) The RNG hath decreed that this item was never generated: poured club ((null)) The RNG hath decreed that this item was never generated: star rod (rod) The RNG hath decreed that this item was never generated: Hawaiian shirt ((null)) The RNG hath decreed that this item was never generated: identify (wedged) The RNG hath decreed that this item was never generated: implant of bliss (calling) The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 52) The RNG hath decreed that this item was generated more often: identify (KERNOD WEL, freq bonus 24) The RNG hath decreed that this item was generated more often: blood loss (romantic, freq bonus 11) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 18) The RNG hath decreed that this item was generated more often: blaster bolt ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: silk mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of contamination resistance (ill cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: boots of molasses (thigh boots, freq bonus 19) The RNG hath decreed that this item was generated more often: summon sexy girl (girly, freq bonus 26) The RNG hath decreed that this item was generated more often: golden dragon scale mail ((null), freq bonus 96) The RNG hath decreed that this item was generated more often: dashing (lunar, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of winter (energizing, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of good fortune (yellow gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: heavy conundrum ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: unfair attack cloak (flier cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: cyan stone (teal, freq bonus 11) The RNG hath decreed that this item was generated more often: bec de corbin (beaked polearm, freq bonus 4) The RNG hath decreed that this item was generated more often: black aestivalis (runed broadsword, freq bonus 13) The RNG hath decreed that this item was generated more often: see invisible (engagement, freq bonus 4) The RNG hath decreed that this item was generated more often: earth (KIRJE, freq bonus 13) The RNG hath decreed that this item was always generated cursed: missing cloak (shrouded cloak) The RNG hath decreed that this item was always generated cursed: tortilla ((null)) The RNG hath decreed that this item was always generated cursed: heretic cloak (godless cloak) The RNG hath decreed that this item was always generated cursed: dwarvish mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: inferno (subsurface) The RNG hath decreed that this item was always generated cursed: plugsuit (tightly fitting suit) The RNG hath decreed that this item was always generated cursed: unfair attack cloak (flier cloak) The RNG hath decreed that this item was always generated cursed: fog horn (horn) The RNG hath decreed that this item was always generated cursed: cure wounds (yerba mate) The RNG hath decreed that this item was always generated cursed: survival knife ((null)) The RNG hath decreed that this trap was always invisible: checkerboard trap The RNG hath decreed that this trap was generated more often: unequipping trap (freq bonus 5) Trap randomization happened for 1 in 176 traps Next attribute increase check would have come at turn 308 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having sickness resistance (0) You were prevented from having corrosivity (0) You had 1500 points of nutrition remaining You were stealthy You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Unix SlashEMExtended Version 2.2.7 (698526c0) - last build Thu Jul 26 05:24:34 2018. You could not have safely prayed (220) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (blue robe) * leather gloves (uncanny gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (netradiation helmet) * sedge hat (etched helmet) * skullcap (aluminium helmet) * flack helmet (kitchen hat) * crystal helm (bluy helmet) * mining helm (organic helmet) * field helm (anachrononononaut helmet) * helm of safeguard (filtered helmet) * war hat (mechanical helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (digger gloves) * gauntlets of plugsuit (occultism gloves) * commander gloves (vampiric gloves) * field gloves (brand-new gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (roman sandals) * field boots (fin boots) * boots of safeguard (tightly fitting boots) Scrolls scroll of healing (I LIKE MY COFFEE BLACK AND MY WOMEN SLUTTY) scroll of mana (SPAMCATCHMAIL AT GMX DOT DE) scroll of phase door (BWARHARHARHARHAR) scroll of standard id (THIS CHANGE TO DUALWIELDING IN FOURK SUCKS MONKEYBALLS) scroll of cure (PUZZLED EQUIPOISE SOLIDIFICATION FARM) * scroll of extra healing (ELBIB YLOH) * scroll of greater mana restoration (SEVEN MINUS) Tools violet lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... You and the little dog escaped from the dungeon with 2 points, Since you escaped early, the score list will not be checked.