Leeroy, chaotic male albae Jedi -------------- # |............|##########}########}########### |.........Z...,,,,,,,,,,,,,,,,,,,,,,,,,,,,,*# ----- -Z---------#--,#################}###-------|--- |...| #,# ####,,,###################|.......&.|## |$).| #,# #,%,,,,,,,,,,,,,,#,,,,,-&..xxI&..-,# |*).|###### #,## #,-------,,,,,,,[,,,,,,|..8x@x&..|,# |=..-,,,,,### #%,# #,-....<|######-----.,,-----x-----,# |($.|#}#},#.## #,### #*|...}.|# ##|.....,## }#,,# |+$.| #,,,,# #,,,# #######,|.^.{..# #>.....|,# ##.,## ----- ####,---|-|-###,,,,,,,|.....|###----....|,# #`#,# #,.>.....,,,,######---....,,,........|,##########,,### ##|.....|############-----###|........,,,,,,,,,,,,,,,`# #......,,,,,,,,,,,,,#######|.......|###,,,,####,---.- |.....|###########.,,,,,,,,--------- ####,####,..`.| ------- #}#######,,,,,,,,,# ##,,,###|{.}| ########### #.##,,,,-..`| ########|}}.| -.-.- [Leeroy the Jedi Apprentice] St15 Dx7 Co16 In10 Wi8 Ch11 JedAlbMalCha Dlvl:2 $101 HP0(154) Pw18(89) AC-6 Xp9/2864 Wt921/2350 T4804 Ill Latest messages Warning: HP low! Jedi, your life force is running out. [-5 -> 11] Warning: HP low! The heisenbug touches you! [-2 -> 9] Warning: HP low! [-2 -> 7] Warning: HP low! You feel more confident in your weapon skills. You hit the bug! Your unfair stilettos block the heisenbug's attack. The heisenbug touches you! [-2 -> 6] Warning: HP low! [-5 -> 1] Warning: HP low! Your unfair stilettos block the bug's attack. The bug touches you! You die... Your inventory Weapons m - a blessed poisoned rusty +2 lucern hammer {60} n - 10 uncursed poisoned +0 darts {0} s - 40 uncursed poisoned +0 spikes (in quiver) {1} y - 15 uncursed poisoned +0 arrows {0} z - an uncursed poisoned rusty +0 short sword {12} B - the blessed poisoned rusty +4 short sword named Cathal's Corrupting Cymbal {12} C - an uncursed +0 orcish dagger {4} M - an uncursed +0 scimitar {16} N - an uncursed +0 orcish short sword {12} O - an uncursed +0 hand blaster {12} T - an uncursed +0 mace {12} Armor a - an uncursed +1 robe (being worn) {16} b - an uncursed +0 pair of leather gloves (being worn) {4} o - an uncursed +0 elven cloak (being worn) {4} L - the cursed fireproof +0 pair of unfair stilettos named Sandra's Beautiful Footwear (being worn) {8} P - an uncursed +0 orcish helm {12} V - a * blessed +1 crystal plate mail {200} Comestibles k - 5 blessed fireproof apples {0} G - an uncursed tripe ration {0} I - 3 uncursed bananas {0} Q - an uncursed cheese {0} Scrolls e - 4 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} l - a blessed scroll of mana {0} w - a blessed scroll of healing {0} F - an uncursed finalized scroll of blank paper {0} R - a blessed scroll of teleportation {0} S - an uncursed finalized scroll of create monster {0} W - a cursed scroll of healing {0} Spellbooks v - an uncursed spellbook of shocking sphere (6:3) {0} J - an uncursed spellbook of freeze sphere (0:4) {0} K - an uncursed finalized spellbook of forgotten spell (0:3) {0} Rings t - a cursed ring of teleportation {0} x - a cursed ring of polymorph {0} Wands h - an uncursed wand of sleep (0:6) {0} i - an uncursed wand of cold (0:4) {0} q - an uncursed wand of teleportation (0:5) {0} u - a cursed wand of bugging (0:32) {0} D - an uncursed wand of speed monster (0:6) {0} Tools c - an uncursed +1 white lightsaber (1118) (lit) (weapon in hand) {24} d - an uncursed blindfold {0} j - an uncursed large box {500} p - a * uncursed bottle {1} U - a sticky heavily cursed -1 unicorn horn {8} Z - an uncursed relay {2} Gems Y - an uncursed +1 worthless piece of radiant glass {1} The large box is empty. Final attributes You were piously aligned Your alignment was 28 Your max alignment was 28 You carried 0 sins You could not have this property at all: corrosivity You could not have this property extrinsically: acid resistance You could not have this property intrinsically: wonderlegs Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 71 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 10 Scroll drop chance was reduced to 85% Ring drop chance was reduced to 73% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 69% Potion drop chance was reduced to 52% Tool drop chance was reduced to 50% Food drop chance was reduced to 88% Concealing monsters were spawned underneath items 10% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: missile weapons The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: shuriken The following skill was limited to skilled proficiency: sexy flats The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: form II (Makashi) (turn 1) The following skill became untrainable if you tried to train it too early: sexy flats (turn 1430) The following skill became untrainable after a while: body spells (turn 25649) The following skill couldn't be trained before a certain turn number is reached: two-handed weapons (turn 21367) Number of artifacts generated was 1 Number of fake artifacts generated was 5 Monster spawn increase started at turn 44501 Monster spawn increase reached its maximum at turn 193602 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 445340 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: zombie (freq bonus 1) The monster species that spawned more often: gorilla (freq bonus 4) The monster species that spawned more often: force quantum mechanic (freq bonus 9) The monster species that spawned more often: reddish warp patch (freq bonus 6) The monster species that spawned more often: sue warp patch (freq bonus 48) The monster species that spawned more often: brain mole (freq bonus 18) The monster species that spawned more often: eXQJ:4@t]xCooKl:;. (freq bonus 6) The monster species that spawned more often: theocratically multifunction (freq bonus 15) The monster species that spawned more often: bewitched maia (freq bonus 18) The monster species that spawned more often: dearth externalism insist (freq bonus 6) The monster species that spawned more often: giant fly (freq bonus 4) The monster species that spawned more often: squirt gargoyle (freq bonus 2) The monster species that spawned more often: caterwaul (freq bonus 10) The monster species that spawned more often: mornungol (freq bonus 8) The monster species that spawned more often: cemetery disabling (freq bonus 6) The monster species that spawned more often: werelocust (freq bonus 9) The monster species that spawned more often: colorful cinerary (freq bonus 30) The monster species that spawned more often: Beetle McCrunchy (freq bonus 20) The monster species that spawned more often: sentient tree (freq bonus 4) The monster species that spawned more often: swamp thing (freq bonus 9) The monster species that spawned more often: blarog (freq bonus 4) The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 3) The monster trait that was more common: monsters that have no head (freq bonus 6) The monster trait that was more common: monsters that wander randomly (freq bonus 4) The monster trait that was more common: monsters with nurse dialogue (freq bonus 2) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 1) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 8) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 8) The monster species that never randomly spawned: dream patch The monster species that never randomly spawned: lady freeze The monster species that never randomly spawned: indissolubly neoteric The monster species that never randomly spawned: greater demonic dimensional portal The monster species that never randomly spawned: pitchblack dragon The monster species that never randomly spawned: Glareth The monster species that never randomly spawned: Kazuki Kazama The monster species that never randomly spawned: demagnetize pogroming credence The monster species that never randomly spawned: polychrome boomer The monster species that never randomly spawned: volcano gazer The RNG hath decreed that this item was never generated: cloak of unspelling (weaving cloak) The RNG hath decreed that this item was never generated: men's underwear ((null)) The RNG hath decreed that this item was never generated: sniper beam (corrupted) The RNG hath decreed that this item was never generated: greyout stone (gray) The RNG hath decreed that this item was never generated: delight helmet (thinking helmet) The RNG hath decreed that this item was never generated: huge club ((null)) The RNG hath decreed that this item was never generated: implant of insulation (visionary) The RNG hath decreed that this item was never generated: hippie heels (red overknees) The RNG hath decreed that this item was never generated: helm of lose identification (conical hat) The RNG hath decreed that this item was never generated: fire resistance (iron) The RNG hath decreed that this item was generated more often: cure glib (lovely, freq bonus 19) The RNG hath decreed that this item was generated more often: stethoscope ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: implant of absorption (saintly, freq bonus 51) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 16) The RNG hath decreed that this item was generated more often: boots of total stability (wedge boots, freq bonus 18) The RNG hath decreed that this item was generated more often: helm of full nutrition (brick helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: beneficial effect (homebrew, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of hunger (gleaming, freq bonus 10) The RNG hath decreed that this item was generated more often: flood (AQUE BRAGH, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of hunger (winged helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: rumor (scribbled, freq bonus 3) The RNG hath decreed that this item was generated more often: entrapping (blasted, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of angriness (blinking cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: rot thirteen stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of bliss (calling, freq bonus 4) The RNG hath decreed that this item was generated more often: paper shield ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: tortilla ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of respawning (hammered cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: quiz stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: heavy chain ((null), freq bonus 8) The RNG hath decreed that this item was always generated cursed: finger bending (flapping) The RNG hath decreed that this item was always generated cursed: long stake ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of typing (brand-new gloves) The RNG hath decreed that this item was always generated cursed: cloak of the force (starwars cloak) The RNG hath decreed that this item was always generated cursed: dark elven short sword (black runed short sword) The RNG hath decreed that this item was always generated cursed: cloak of stat lock (straitjacket cloak) The RNG hath decreed that this item was always generated cursed: shield of reflection (polished silver shield) The RNG hath decreed that this item was always generated cursed: mutation (bristly) The RNG hath decreed that this item was always generated cursed: hoe sable ((null)) The RNG hath decreed that this item was always generated cursed: two-handed trident ((null)) The RNG hath decreed that this trap was always invisible: flooding trap The RNG hath decreed that this trap was generated more often: rodney trap (freq bonus 4) Trap randomization happened for 1 in 22 traps Trap difficulty was increased by 13 Next attribute increase check would have come at turn 4902 Strength training was 21 Dexterity training was 50 Wisdom training was 32 Constitution training was 50 You were magic-protected You were sick from illness (41) You had the following problem: You will be forced to equip evil artifacts. (0) You were heterosexual You were prevented from having acid resistance (0) You were prevented from having corrosivity (0) You saw invisible You were telepathic You were aware of the presence of something You were warned of undead You had 1068 points of nutrition remaining You were stealthy You aggravated monsters You could swim You could survive without air You had confusion resistance You were fast You were lucky (3) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Unix SlashEMExtended Version 2.2.7 (698526c0) - last build Thu Jul 26 05:24:34 2018. You could not have safely prayed (908) You are dead Spells known in the end Name Level Category Fail Memory a - freeze sphere 1 matter 0% 72% b - shocking sphere 1 matter 0% 195% Techniques known in the end Name Level Status jedi jump 9X LIMIT(0) dazzle 9 R LIMIT(0) weapon practice 9 R LIMIT(258) appraisal 9 R LIMIT(0) panic digging 9 R LIMIT(0) phase door 9 R LIMIT(938) invoke deity 9 R LIMIT(0) blood ritual 9 R LIMIT(0) charge saber 5XR LIMIT(387) telekinesis 2X LIMIT(0) Discoveries Artifacts Sandra's Beautiful Footwear [chaotic unfair stilettos] Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (camo robe) * leather gloves (grey-shaded gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (rural helmet) * sedge hat (resounding helmet) * skullcap (dim colored helmet) * flack helmet (space helmet) * crystal helm (red helmet) * mining helm (metal disk) * field helm (horned helmet) * helm of safeguard (silk helmet) * war hat (rotating helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (parked gloves) * gauntlets of plugsuit (padded gloves) * commander gloves (moth-bitten gloves) * field gloves (poor gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (femmy boots) * field boots (thigh boots) * boots of safeguard (orange boots) elven cloak (faded pall) unfair stilettos (lolita boots) Scrolls scroll of healing (AM PO COLVATIO) scroll of mana (YTTOCS PU EM MAEB) scroll of phase door (FIQ YOUR WAND BALANCE PATCH SUXXORZ) scroll of standard id (FIREWALL STUNT IS MORE POWERE WHEN TIRED) scroll of cure (DIE RECHTSCHREIBREFORM IST SCHEISSE) * scroll of extra healing (TASODIFIY MIQDOR UERETECI MENI NAFRATLANADI) * scroll of greater mana restoration (THE PLAY GOES 90 MINUTES) scroll of identify (IO IO O PHRIXRIZO EOA) scroll of blank paper (unlabeled) scroll of teleportation (JETZT FAHREN SIE DOCH BITTE ENDLICH ZU) scroll of create monster (KTTDLWRGT) Spellbooks spellbook of freeze sphere (unavailable) spellbook of forgotten spell (court) spellbook of shocking sphere (cribbed) Potions potion called amnesia (sparkling) potion called juice (thaumaturgic) potion of extra healing (brilliant blue) Rings ring of teleportation (emerald) ring of polymorph (twisted) Wands wand of teleportation (teaching) wand of cold (smelly) wand of sleep (multicolor) wand of bugging (wooly) wand of speed monster (fiber) Tools white lightsaber (lightsaber) large box (wooden box) relay (four-wired thing) Gems worthless piece of radiant glass (radiant) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 2: <- You are here Vanquished creatures 0 house ants (1 created) a blob a blat 3 combo fuel barrels a turkey chick 2 overrun chickens a cocktypus a jackal a pack jackal a fox 0 stalking coyotes (1 created) a racoon a little dog a dog a strange terminal a wizard eye a floating eye a levitator a freezing sphere a lion cub a panther cub (2 created) a hobbit (2 created) a dwarven child an imp 5 fighter imps a jelly 0 many-hued jellies (1 created) a kobold a large kobold a gizard a leprechaun a baby mimic a mini mimic a small mimic 4 goblins a marine goblin (2 created) a group goblin (2 created) 0 goblin cops (1 created) 0 hobgoblins (5 created) a dweeeeeeauweauw 2 men from mars a low snotling 0 orc warriors (1 created) 0 mob orcs (1 created) an alien from mars a goblin pyro 0 little pigs (1 created) 0 lambs (2 created) a baby river hog a rothe 0 large rothes (2 created) a furry rothe a giant rat 0 prick rats (1 created) a bus driver a bestia acerbus 3 cave spiders a healthy cave spider 0 little lurkers (1 created) a 4chan pony a pure white unicorn a grain vortex a minor fog cloud a grid bug a dogbot 0 bugs (4 created) 0 heisenbugs (2 created) a white light 0 yellow lights (1 created) a bat a large bat a pheasant an emu a sneaker 2 the hiddens a fire elemental an earth elemental 0 lichens (1 created) a spore lichen 2 unalignment things (1 created) an aggressive lichen an immobile mold 0 brown molds (1 created) a yellow growth (3 created) 0 mean molds (1 created) a blink fungus 3 blink mushrooms (1 created) 5 orange spores (2 created) 0 golden spores (1 created) 3 green molds (2 created) 0 red molds (1 created) a red mushroom 2 pale molds (1 created) 0 sparkling growths (1 created) a reddish mold 2 mind fungi (1 created) a sepia patch a spore shrieker (0 created) a violet spore 2 black stalks a gnome lord 0 small giants (1 created) a mini jabberwock 0 low minators (1 created) 4 Keystone Kops (6 created) a Kop Sergeant (2 created) a Succubus Sergeant an Officer Alina a kratscher a mummy a gray ooze 2 chasing garter snakes a yellow snake a monkey a kobold zombie (2 created) a gnome zombie a gecko zombie 2 orc zombies (4 created) 0 creeping 42's (1 created) a human zombie 2 human adventurers a friendly adventurer a gentleman a flower girl a battle-scarred veteran a coal miner 2 drunk jet guys 0 humans (1 created) a breton a dark hunter 0 smirking sneak thieves (1 created) 0 weremonkeys (1 created) 0 shopkeepers (2 created) a minighost 0 shadows (1 created) an infernal potato 2 beauties Jueblex (0 times) Aldinach (0 times) Sleipnir (0 times) Malcanthet (0 times) Lynkhab (0 times) 0 tortoises (1 created) a hata-hata 0 hovering fish (1 created) 0 giant crayfish (1 created) a twen a gecko an iguana a red koopa a dungeon fern spore 0 silver mushroom patches (1 created) a green mushroom patch a shrieker mushroom patch 2 fried chickens 0 piles of copper coins (1 created) a novice medium wall 2 fire troves a cold trove (2 created) 0 42 troves (1 created) an attractive trove 211 creatures born. 157 creatures vanquished. 5 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 24 times You eaten food with animal by-products 16 times You eaten meat 13 times You have communicated with the gods 42 times You prayed to the gods 1 time You hit with a wielded weapon 120 times You killed 152 monsters You read items or engraved 23 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You have broken your vow of celibacy 1 time Your skills at the end (14 slots left) Fighting Skills bare-handed combat [Basic] (max Expert) (76 of 160) high heels [Unskilled] (max Basic) (17 of 20) general combat [Basic] (max Master) (47 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (25 of 160) devices [Basic] (max Master) (41 of 160) searching [Unskilled] (max Expert) (3 of 20) spirituality [Basic] (max Expert) (39 of 160) techniques [Unskilled] (max Expert) (7 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (51 of 160) form II (Makashi) [Basic] (max Grand Master) (38 of 160) form III (Soresu) [Basic] (max Grand Master) (29 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (22 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (21 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (31 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (160 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (1 of 20) Goodbye Leeroy the Jedi... You died in The Dungeons of Doom on dungeon level 2 with 11735 points, and 101 pieces of gold, after 4804 moves. Killer: icy touch You were level 9 with a maximum of 154 hit points when you died. You reached the 16th place on the top 10000 list. No Points Name Hp [max] 1 306488 Leeroy-Jed-Alb-Mal-Cha died in Town on level 6 [max 13]. Killed by a monster (invisible Mr. Kelk, the shopkeeper). - [197] 2 249008 Bluescreen-Hus-Lvl-Fem-Cha died in The Quest on level 24 [max 22]. Killed by a monster (spiked devil), while praying unsuccessfully. - [135] 3 140992 Bluescreen-Sco-Ung-Mal-Law died in The Dungeons of Doom on level 11. Killed by self-genocide. 129 [129] 14 13729 Leeroy-Jed-Alb-Mal-Cha died in The Dungeons of Doom on level 5. Killed by a monster (green puyo). - [131] 15 11818 Leeroy-Jed-Alb-Mal-Cha died in The Dungeons of Doom on level 5. Killed by a monster (angry watch leader). - [140] *16 11735 Leeroy-Jed-Alb-Mal-Cha died in The Dungeons of Doom on level 2 [max 3]. Killed by an icy touch. - [154] 17 8264 Dracopent-Ota-Mum-Fem-Cha died in The Gnomish Mines on level 8. Killed by a monster (Ms. Seymour, the shopkeeper), while paralyzed by a monster's passive attack. - [97] 18 8057 rikerw-Acu-Ang-Mal-Cha died in The Gnomish Mines on level 5. Killed by a monster (Firingnir). - [86]