Leeroy, chaotic male albae Jedi #.- #.| #.| #.| #.| ..| .... |.| .j@. -.| .@.. ..|.-----%-- |......%..(. -.|.|.--.|.. #.- --- ### [Leeroy the Jedi Apprentice] St18/02 Dx11 Co13 In9 Wi8 Ch7 JedAlbMalCha Dlvl:5 $116 HP-2(131) Pw5(95) AC8 Xp9/3148 Wt432/2190 T2460 Latest messages Warning: HP low! You kill the grid xorn! The green puyo touches you! [-1 -> 22] Warning: HP low! [-1 -> 21] Warning: HP low! You hit the green puyo! The dark ranger swings her battle-axe. The dark ranger hits you! Jedi, all your powers will be lost... [-19 -> 3] Warning: HP low! The dark ranger kicks you! [-1 -> 2] Warning: HP low! The green puyo touches you! [-1 -> 1] Warning: HP low! You die... Your inventory Amulets j - a cursed amulet of restful sleep {0} Weapons u - an uncursed +0 leather saber {12} w - an uncursed +0 knife {2} z - an uncursed +0 morning star {48} H - an uncursed rusty +0 dwarvish short sword (weapon in hand) {12} I - an uncursed +0 axe {24} M - an uncursed +0 crossbow {20} N - an uncursed +1 crossbow bolt {0} T - a blessed +0 fly swatter {4} U - 23 uncursed +0 elven arrows {0} Armor a - an uncursed burnt +1 robe {16} b - an uncursed rusty +0 pair of leather gloves {4} h - an uncursed +0 cloak of outright evilness {4} l - the cursed +7 cloak of outright evilness named Terminator {4} v - an uncursed +0 cloak of outright evilness {4} y - an uncursed +0 T-shirt {2} J - a blessed thoroughly rusty +2 pair of iron shoes {20} K - the uncursed rusty +1 dwarvish iron helm named Titan's Revenge {16} L - the cursed -1 banded mail named Saracen's Chance {160} W - an uncursed +0 lab coat {4} Comestibles o - a heavily cursed tripe ration {0} p - an uncursed candy bar {0} A - 4 uncursed slime molds {0} B - an invisible uncursed aggressive lichen corpse {20} R - an uncursed food ration {0} Scrolls d - 5 uncursed scrolls of healing {0} e - 7 uncursed scrolls of mana {0} f - 3 uncursed scrolls of phase door {0} g - 2 uncursed scrolls of standard id {0} n - a blessed finalized scroll of teleportation {0} q - an uncursed scroll of create monster {0} r - an uncursed scroll of greater mana restoration {0} x - an uncursed scroll of teleportation {0} Spellbooks s - an uncursed finalized spellbook of blank paper (0:5) {0} Potions O - a blessed potion of polymorph {0} Rings t - a cursed ring of hallucination {0} Wands i - an uncursed wand of magic missile (0:0) {0} C - an uncursed wand of healing (0:8) {0} S - an uncursed wand of cancellation (0:0) {0} Tools c - a blessed +1 white lightsaber (994) (alternate weapon; not wielded) {24} V - an uncursed +0 pick-axe {32} Final attributes You were piously aligned Your alignment was 20 Your max alignment was 20 You carried 0 sins You could not have this property at all: flying You could not have this property extrinsically: half spell damage You could not have this property intrinsically: slow digestion Potion identification only worked 3 times out of 14 Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 42 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 6 Monsters only dropped their musable items with 71% chance Monsters only dropped their equipment with 62% chance Musable item generation frequency had a negative bias of 21% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 79% Potion drop chance was reduced to 85% Food drop chance was reduced to 93% The following skill could not be trained at all: techniques The following skill was trained at half the usual rate: boomerang The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: divination spells (turn 23) The following skill became untrainable if you tried to train it too early: crossbow (turn 253) The following skill became untrainable after a while: crossbow (turn 18360) The following skill couldn't be trained before a certain turn number is reached: techniques (turn 37434) Number of artifacts generated was 1 Number of fake artifacts generated was 3 Monster spawn increase started at turn 30086 Monster spawn increase reached its maximum at turn 150404 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 61442304 The monster class that cannot be genocided was piercer The monster class that was spawned more often: golem (freq bonus 2) The monster species that spawned more often: mind flayer mummy (freq bonus 15) The monster species that spawned more often: pink stalk (freq bonus 18) The monster species that spawned more often: nounal magneto (freq bonus 10) The monster species that spawned more often: assignation lorgnette (freq bonus 6) The monster species that spawned more often: unfair prostitute (freq bonus 18) The monster species that spawned more often: doormen fringed (freq bonus 32) The monster species that spawned more often: zohar sephirah (freq bonus 27) The monster species that spawned more often: devoted terrier (freq bonus 12) The monster species that spawned more often: elemental (freq bonus 12) The monster species that spawned more often: flying skeleton fish (freq bonus 12) The monster species that spawned more often: novice warrior (freq bonus 20) The monster species that spawned more often: shock troll (freq bonus 30) The monster species that spawned more often: intestinal chairmaned (freq bonus 6) The monster species that spawned more often: bargest (freq bonus 20) The monster species that spawned more often: blazon housemother (freq bonus 14) The monster species that spawned more often: Firingnir (freq bonus 27) The monster species that spawned more often: wharf pantomimed (freq bonus 8) The monster species that spawned more often: antimatter stalk (freq bonus 48) The monster species that spawned more often: educationally punched (freq bonus 18) The monster species that spawned more often: educational siltier (freq bonus 18) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 3) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 3) The monster trait that was more common: monsters that explode when killed (freq bonus 2) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 3) The monster trait that was more common: monsters which petrify others on touch (freq bonus 2) The monster trait that was more common: monsters that usually spawn tame (freq bonus 1) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 1) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 12) The monster trait that was more common: monsters with petrification resistance (freq bonus 1) The monster species that never randomly spawned: ftp demon The monster species that never randomly spawned: Daughter Lilith The monster species that never randomly spawned: dementor lord The monster species that never randomly spawned: potion permamimic The monster species that never randomly spawned: gridded pallbearer The monster species that never randomly spawned: beer drinker The monster species that never randomly spawned: green nightmare The monster species that never randomly spawned: carrion bird The monster species that never randomly spawned: red worm mass The monster species that never randomly spawned: enormous ogre The RNG hath decreed that this item was never generated: book stone (gray) The RNG hath decreed that this item was never generated: cloak of protection (tattered cape) The RNG hath decreed that this item was never generated: rain pipe ((null)) The RNG hath decreed that this item was never generated: pill ((null)) The RNG hath decreed that this item was never generated: maximum damage stone (gray) The RNG hath decreed that this item was never generated: nether beam (crashbug) The RNG hath decreed that this item was never generated: katana (samurai sword) The RNG hath decreed that this item was never generated: huge chunk of meat ((null)) The RNG hath decreed that this item was never generated: bronze mace ((null)) The RNG hath decreed that this item was never generated: detect treasure (gray) The RNG hath decreed that this item was generated more often: special cloak (electrostatic cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: vaporize (illgotten, freq bonus 7) The RNG hath decreed that this item was generated more often: vault cloak (geek cloak, freq bonus 34) The RNG hath decreed that this item was generated more often: restration (enamel, freq bonus 6) The RNG hath decreed that this item was generated more often: red tea (baloon flower, freq bonus 20) The RNG hath decreed that this item was generated more often: oolong tea (wormwood, freq bonus 13) The RNG hath decreed that this item was generated more often: dark magic whistle (whistle, freq bonus 18) The RNG hath decreed that this item was generated more often: random enchantment (GODFATHER OF ALL ROGUELIKES, freq bonus 12) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: implant of pain (scintillating, freq bonus 21) The RNG hath decreed that this item was generated more often: bow ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: tiger cloak (taiga cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: mercurial dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 64) The RNG hath decreed that this item was generated more often: mary sue gloves (princess gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: fluorite (violet, freq bonus 6) The RNG hath decreed that this item was generated more often: shimmering dragon scale shield (shimmering dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 9) The RNG hath decreed that this item was generated more often: burrow (beautiful, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of undressing (uplift, freq bonus 9) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 20) The RNG hath decreed that this item was always generated cursed: cloak of shifting (poke mongo cloak) The RNG hath decreed that this item was always generated cursed: fire resistance (cooling) The RNG hath decreed that this item was always generated cursed: extremely heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: amnesia stone (gray) The RNG hath decreed that this item was always generated cursed: commander gloves (light gloves) The RNG hath decreed that this item was always generated cursed: sustain ability (bronze) The RNG hath decreed that this item was always generated cursed: batarang ((null)) The RNG hath decreed that this item was always generated cursed: magic candle (candle) The RNG hath decreed that this item was always generated cursed: summon sexy girl (girly) The RNG hath decreed that this item was always generated cursed: pasta ((null)) The RNG hath decreed that this trap was always invisible: shock trap The RNG hath decreed that this trap was generated more often: bisection trap (freq bonus 1) Trap randomization happened for 1 in 863 traps Next attribute increase check would have come at turn 9399 Strength training was 23 Dexterity training was 50 Wisdom training was 19 Constitution training was 50 You were cold resistant You were magic-protected You were heterosexual You were prevented from having flying (0) You were prevented from having half spell damage (0) You saw invisible You were telepathic You were aware of the presence of something You were warned of undead You had 932 points of nutrition remaining You were stealthy You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Unix SlashEMExtended Version 2.2.7 (698526c0) - last build Thu Jul 26 05:24:34 2018. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status jedi jump 9X Prepared(0) dazzle 9 R Prepared(0) weapon practice 9 R Reloading(519) appraisal 9 R Prepared(0) panic digging 9 R Prepared(0) phase door 9 R Prepared(0) invoke deity 9 R Prepared(0) blood ritual 9 R Prepared(0) charge saber 5XR Prepared(0) telekinesis 2X Prepared(0) disarm 1 O Prepared(0) Discoveries Amulets amulet of restful sleep (awakening) Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (green robe) * leather gloves (nonexistant gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (gray helmet) * sedge hat (crested helmet) * skullcap (scuba helmet) * flack helmet (metal disk) * crystal helm (thinking helmet) * mining helm (organic helmet) * field helm (bluy helmet) * helm of safeguard (water-pipe helmet) * war hat (tribal helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (dusty gloves) * gauntlets of plugsuit (polnish gloves) * commander gloves (fencing gloves) * field gloves (digger gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (buckled boots) * field boots (weapon light boots) * boots of safeguard (radiant heels) cloak of outright evilness (opera cloak) lab coat (white coat) Scrolls scroll of healing (BERRYTOWNS NEXT TOP MODEL) scroll of mana (PRIUS SA) scroll of phase door (FUCK THE LORD OF THE FUCKUBI) scroll of standard id (CERB BRK PAND) scroll of cure (ZAWESOME) * scroll of extra healing (AMY IS THE FIRST BITCH WHO GOT BHAAKS NEW TROPHY IN 2018) * scroll of greater mana restoration (ALL TEAM ELFS IS MORE POWER IN SUNNY) scroll called drain mana (PRECIOUS BODILY FLUIDS) scroll of identify (FUCKTHISGAME) scroll of teleportation (ZELGO MER) scroll of create monster (THEN CALL IT POPO MAIL) Spellbooks spellbook of blank paper (plain) Potions potion called confusion (black) potion of gain level (red) potion called healing (puce) potion of polymorph (bubbly) Rings ring of hallucination (turquoise) Wands wand of magic missile (veggy) wand of sleep (double-headed) wand of healing (refracted) wand of cancellation (sycamore) Tools white lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 5 Level 5: <- You are here Vanquished creatures 0 blobs (1 created) a phasing acid blob 0 blue blobs (1 created) a fuel barrel a jackal 3 pack jackals (6 created) a little dog 0 frozen tiger cubs (1 created) a tiger cub a hobbit 2 dwarves a hobbit lord 0 green puyos (1 created) a brown ooze a many-hued jelly 0 large kobolds (1 created) a mini leprechaun 0 mini mimics (1 created) an attractive demimondaine a naiad a hobgoblin a goblin shaman 2 evasive sewer rats a rabbit 2 GRs 0 prick rats (1 created) a ferret kit an eevee 2 hole spiders 2 healthy cave spiders a red killer tomato a force fog cloud a white harpy a spore lichen (0 created) an aggressive lichen a lich lichen a moss lichen (0 created) 0 orange patches (1 created) an orange mushroom 0 golden mushrooms (1 created) a green mold (0 created) 0 green mushrooms (1 created) a cyan spore 0 phase growths (1 created) a sucker spore 0 sub-gnomes (1 created) a clockwork dood a gnome stalker (3 created) a grabber a Kop Reinforcer 2 Keystone Kops 2 killer kops a gnome mummy a gray ooze 0 porter gray oozes (1 created) a black pudding a mini rust monster 3 small rust monsters 3 rattlesnakes a petty rattlesnake a stone rattlesnake a robber monster (2 created) a rust monster a dire armadillo 0 snakers (2 created) 44 vampiroids 2 mini vampires a vampire spawn a Fanny's brand-new sneaker 2 vogons a ghoul lord 2 grid xorns a tron xorn (5 created) 0 lower xorns (2 created) 0 blaxorns (1 created) 0 xerps (2 created) 0 derps (1 created) a gnome zombie 2 orc zombies a dark female android an animated torch 0 human adventurers (2 created) a human thief a village idiot 0 mangy-looking lepers (1 created) an aimless-looking merchant a weary-looking traveler a curser 0 dark rangers (1 created) a swarming sneak thief a novice priest a little boy 0 shopkeepers (1 created) a succubus a jellyfish 0 twens (2 created) a gecko a demitwen (2 created) a hidden lizard a plague poppy an arctic fern spore (2 created) a blazing fern spore a burning fern spore a grey mushroom patch a green mushroom patch a clear mewlip a lime killer tomato a gray mewlip a flying goomba a bad egg an orange mewlip a copper mushroom patch a blazing fern sprout a ravenous cream pie 0 clear icky things (1 created) a machine turret 190 creatures born. 152 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 11 times You eaten food with animal by-products 11 times You eaten meat 10 times You were an atheist You never prayed to the gods You hit with a wielded weapon 207 times You killed 147 monsters You read items or engraved 19 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You have broken your vow of celibacy 4 times Your skills at the end (13 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (19 of 20) general combat [Basic] (max Master) (44 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (27 of 160) devices [Basic] (max Master) (34 of 160) searching [Unskilled] (max Expert) (5 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (37 of 160) form II (Makashi) [Basic] (max Grand Master) (37 of 160) form III (Soresu) [Basic] (max Grand Master) (23 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (30 of 160) two-weapon combat [Basic] (max Expert) (42 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Basic] (max Expert) (72 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (1 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Skilled] (max Legendary) (160 of 540) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... You died in The Dungeons of Doom on dungeon level 5 with 13729 points, and 116 pieces of gold, after 2460 moves. Killer: a monster (green puyo) You were level 9 with a maximum of 131 hit points when you died. You reached the 13th place on the top 10000 list. No Points Name Hp [max] 1 306488 Leeroy-Jed-Alb-Mal-Cha died in Town on level 6 [max 13]. Killed by a monster (invisible Mr. Kelk, the shopkeeper). - [197] 2 249008 Bluescreen-Hus-Lvl-Fem-Cha died in The Quest on level 24 [max 22]. Killed by a monster (spiked devil), while praying unsuccessfully. - [135] 3 140992 Bluescreen-Sco-Ung-Mal-Law died in The Dungeons of Doom on level 11. Killed by self-genocide. 129 [129] 11 18404 Elronnd-Wiz-Rod-Fem-Cha quit in The Gnomish Mines on level 4 [max 6]. 89 [110] 12 14200 weirdvic-Alt-Rog-Mal-Law died in Gehennom on level 85. Killed by a monster (dwarf). - [12] *13 13729 Leeroy-Jed-Alb-Mal-Cha died in The Dungeons of Doom on level 5. Killed by a monster (green puyo). - [131] 14 11818 Leeroy-Jed-Alb-Mal-Cha died in The Dungeons of Doom on level 5. Killed by a monster (angry watch leader). - [140] 15 8264 Dracopent-Ota-Mum-Fem-Cha died in The Gnomish Mines on level 8. Killed by a monster (Ms. Seymour, the shopkeeper), while paralyzed by a monster's passive attack. - [97]