Leeroy, chaotic male albae Jedi ----- ----------- |.... `......... |......d.......`| |...............| |............@..+ |`............d.| --+---------+--- [Leeroy the Youngling] St15 Dx5 Co8 In12 Wi7 Ch7 JedAlbMalCha Dlvl:1 $0 HP32(32) Pw14(14) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Jedi. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: technicality You could not have this property intrinsically: improved vision Scroll identification only worked 100 times out of 138 Potion identification only worked 3 times out of 4 Implant identification only worked 1 times out of 22 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 19 Scroll drop chance was reduced to 93% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 71% Armor drop chance was reduced to 86% Tool drop chance was reduced to 78% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 87% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: spear The following skill was trained at one fifth the usual rate: lance The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: form I (Shii-Cho) The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: healing spells (turn 20) The following skill became untrainable if you tried to train it too early: sexy flats (turn 2666) The following skill became untrainable after a while: general combat (turn 31339) The following skill couldn't be trained before a certain turn number is reached: scimitar (turn 14479) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 51285 Monster spawn increase reached its maximum at turn 185145 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 2054864 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: Keystone Kop (freq bonus 4) The monster species that spawned more often: yochlol (freq bonus 21) The monster species that spawned more often: welcomed dichromatic consomme (freq bonus 72) The monster species that spawned more often: sane fungus (freq bonus 60) The monster species that spawned more often: colorful warp fungus (freq bonus 6) The monster species that spawned more often: athwart millisecond (freq bonus 72) The monster species that spawned more often: taker fungus (freq bonus 14) The monster species that spawned more often: resent mineralization (freq bonus 18) The monster species that spawned more often: large newt (freq bonus 36) The monster species that spawned more often: undead sage (freq bonus 28) The monster species that spawned more often: grunthack water elemental (freq bonus 16) The monster species that spawned more often: secluded warp fungus (freq bonus 10) The monster species that spawned more often: ice bear (freq bonus 10) The monster species that spawned more often: petty roc (freq bonus 20) The monster species that spawned more often: quartz penetrator (freq bonus 10) The monster species that spawned more often: Vorlon (freq bonus 10) The monster species that spawned more often: Birgit's lady boot (freq bonus 10) The monster species that spawned more often: nexus golem (freq bonus 14) The monster species that spawned more often: xorn jelly (freq bonus 18) The monster species that spawned more often: izumo (freq bonus 8) The monster species that spawned more often: confident spider (freq bonus 20) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 6) The monster species that never randomly spawned: robre The monster species that never randomly spawned: prank gopher The monster species that never randomly spawned: haggard veepee The monster species that never randomly spawned: Franzi The monster species that never randomly spawned: whispering spirit The monster species that never randomly spawned: nausea mold The monster species that never randomly spawned: web mistress The monster species that never randomly spawned: Sandra's high-heeled combat boot The monster species that never randomly spawned: staff mimic The monster species that never randomly spawned: pikablu The monster class that always generated with extra speed: imp or minor demon The RNG hath decreed that this item was never generated: stoning (CURSED TIN OF COCKATRICE MEAT) The RNG hath decreed that this item was never generated: booze (brown) The RNG hath decreed that this item was never generated: butterfinger stone (gray) The RNG hath decreed that this item was never generated: tsurugi (long samurai sword) The RNG hath decreed that this item was never generated: helm of speed (cone-shaped helmet) The RNG hath decreed that this item was never generated: magic mapping (ELAM EBOW) The RNG hath decreed that this item was never generated: flail ((null)) The RNG hath decreed that this item was never generated: worthless piece of orange glass (orange) The RNG hath decreed that this item was never generated: acidshield (acidic) The RNG hath decreed that this item was never generated: hand blaster ((null)) The RNG hath decreed that this item was generated more often: thunder hammer ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 10) The RNG hath decreed that this item was generated more often: horror stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: droven dagger (obsidian dagger, freq bonus 298) The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 182) The RNG hath decreed that this item was generated more often: highscore stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: weight stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: coffee (laurel, freq bonus 36) The RNG hath decreed that this item was generated more often: ice box of waterproofing (cooling box, freq bonus 86) The RNG hath decreed that this item was generated more often: aurora beam (alarming, freq bonus 14) The RNG hath decreed that this item was generated more often: droven greatsword (large obsidian sword, freq bonus 7) The RNG hath decreed that this item was generated more often: chaos bolt (credited, freq bonus 11) The RNG hath decreed that this item was generated more often: beautiful shirt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of swimming (watery, freq bonus 7) The RNG hath decreed that this item was generated more often: evencore cloak (odd hull cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of traveling (argent, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of suffering (compact, freq bonus 9) The RNG hath decreed that this item was generated more often: orcish chain mail (crude chain mail, freq bonus 8) The RNG hath decreed that this item was generated more often: cutting (inane, freq bonus 5) The RNG hath decreed that this item was generated more often: power failure (perverted, freq bonus 9) The RNG hath decreed that this item was always generated cursed: lootcut stone (gray) The RNG hath decreed that this item was always generated cursed: sickle ((null)) The RNG hath decreed that this item was always generated cursed: plasteel boots (white boots) The RNG hath decreed that this item was always generated cursed: sapphire dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: acid (measured) The RNG hath decreed that this item was always generated cursed: gain level (leveled) The RNG hath decreed that this item was always generated cursed: inkutlass ((null)) The RNG hath decreed that this item was always generated cursed: eternium blade ((null)) The RNG hath decreed that this item was always generated cursed: parfait ((null)) The RNG hath decreed that this item was always generated cursed: detect monsters (leather) The RNG hath decreed that this trap was always invisible: sin trap The RNG hath decreed that this trap was generated more often: quasar trap (freq bonus 10) Trap randomization happened for 1 in 543 traps Next attribute increase check would have come at turn 993 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from being a stoned chiller (0) You were prevented from having technicality (0) You had 1500 points of nutrition remaining You were stealthy You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Unix SlashEMExtended Version 2.2.7 (698526c0) - last build Thu Jul 26 05:24:34 2018. You could not have safely prayed (353) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (white robe) * leather gloves (slit gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (anti-government helmet) * sedge hat (guzzle helmet) * skullcap (resounding helmet) * flack helmet (round helmet) * crystal helm (formula one helmet) * mining helm (frequent helmet) * field helm (kitchen hat) * helm of safeguard (spired helmet) * war hat (visored helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (moth-bitten gloves) * gauntlets of plugsuit (concrete gloves) * commander gloves (polnish gloves) * field gloves (even pair of gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (rainbow boots) * field boots (gentle boots) * boots of safeguard (fin boots) Scrolls scroll of healing (KCATTA SOD) scroll of mana (ZUKKO MY GOOK) scroll of phase door (SORRY NISI) scroll of standard id (CHTO VY KHOTITE DOSTICH) scroll of cure (ENEMATZU MEMALEZU) * scroll of extra healing (MASKELLI EREKISIPHTHE IABEZEBYTH) * scroll of greater mana restoration (FRAUSCH) Tools white double lightsaber (double lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... You and the little dog escaped from the dungeon with 3 points, Since you escaped early, the score list will not be checked.