Leeroy, chaotic male albae Jedi ----------- |......k..| |..d......| +..@....... ----------- [Leeroy the Youngling] St9 Dx5 Co9 In12 Wi9 Ch5 JedAlbMalCha Dlvl:1 $0 HP31(31) Pw17(17) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Jedi. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: fear factor You could not have this property intrinsically: half physical damage Scroll identification only worked 100 times out of 115 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 24 Implant identification only worked 1 times out of 56 Armor identification only worked 15 times out of 47 Spellbook identification only worked 2 times out of 9 Monsters only dropped their musable items with 72% chance Scroll drop chance was reduced to 82% Musable item generation frequency had a negative bias of 14% Ring drop chance was reduced to 80% Amulet drop chance was reduced to 67% Weapon drop chance was reduced to 72% Armor drop chance was reduced to 75% Concealing monsters were spawned underneath items 75% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: bow The following skill became untrainable if you tried to train it too early: short sword (turn 1) The following skill became untrainable if you tried to train it too early: occult spells (turn 2028) The following skill became untrainable after a while: chaos spells (turn 85896) The following skill couldn't be trained before a certain turn number is reached: polearms (turn 58109) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 33033 Monster spawn increase reached its maximum at turn 100791 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 788925 The monster class that cannot be genocided was trove The monster class that was spawned more often: Keystone Kop (freq bonus 3) The monster species that spawned more often: Ruth's sneaker (freq bonus 18) The monster species that spawned more often: nidogoddess (freq bonus 6) The monster species that spawned more often: antimatter stalk (freq bonus 60) The monster species that spawned more often: cyborg ninja (freq bonus 36) The monster species that spawned more often: dismount shopkeeper deprived (freq bonus 24) The monster species that spawned more often: lash mistress (freq bonus 4) The monster species that spawned more often: germicide driver (freq bonus 8) The monster species that spawned more often: enterprise spaceship (freq bonus 4) The monster species that spawned more often: controller (freq bonus 20) The monster species that spawned more often: exploding sheep (freq bonus 24) The monster species that spawned more often: baby mimic (freq bonus 7) The monster species that spawned more often: undead librarian (freq bonus 18) The monster species that spawned more often: irresistible force patch (freq bonus 42) The monster species that spawned more often: spore force patch (freq bonus 32) The monster species that spawned more often: loggier lengthy (freq bonus 39) The monster species that spawned more often: fanatic minion (freq bonus 20) The monster species that spawned more often: garbage kinglet (freq bonus 10) The monster species that spawned more often: levitation apostrophize (freq bonus 20) The monster species that spawned more often: besting collate (freq bonus 16) The monster species that spawned more often: dark naga (freq bonus 5) The monster trait that was more common: monsters that have no eyes (freq bonus 3) The monster trait that was more common: monsters that count as rats (freq bonus 4) The monster trait that was more common: monsters whose attacks teleport you (freq bonus 1) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 4) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 1) The monster trait that was more common: monsters with poison resistance (freq bonus 10) The monster species that never randomly spawned: petty chill The monster species that never randomly spawned: Nadine's high-heeled sandal The monster species that never randomly spawned: robo turret The monster species that never randomly spawned: crowd orc The monster species that never randomly spawned: animated clay The monster species that never randomly spawned: Kati's thick girl boot The monster species that never randomly spawned: stone troll boss The monster species that never randomly spawned: flawy mozambique gipsying streetwalking The monster species that never randomly spawned: anticipator occasioning The monster species that never randomly spawned: fire monster The RNG hath decreed that this item was never generated: shit stone (gray) The RNG hath decreed that this item was never generated: training stone (gray) The RNG hath decreed that this item was never generated: yumi (long bow) The RNG hath decreed that this item was never generated: helm of fear (horned helmet) The RNG hath decreed that this item was never generated: flicker visor (rural helmet) The RNG hath decreed that this item was never generated: elasthan chain ((null)) The RNG hath decreed that this item was never generated: deep dragon scales ((null)) The RNG hath decreed that this item was never generated: gauntlets of stealing (polnish gloves) The RNG hath decreed that this item was never generated: dunce cap (conical hat) The RNG hath decreed that this item was never generated: flail ((null)) The RNG hath decreed that this item was generated more often: standard id (WHAT THE FUCK IS THIS, freq bonus 36) The RNG hath decreed that this item was generated more often: symmetry (SENIL LELLARAP, freq bonus 57) The RNG hath decreed that this item was generated more often: green mate (St.John's Wort, freq bonus 13) The RNG hath decreed that this item was generated more often: throne gamble (historic, freq bonus 19) The RNG hath decreed that this item was generated more often: demon crossbow ((null), freq bonus 46) The RNG hath decreed that this item was generated more often: bullet ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: gauntlets of panic (slit gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: water flame (complementary, freq bonus 10) The RNG hath decreed that this item was generated more often: time stop (continued, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of respawning (hammered cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: lightless boots (sharp-edged sandals, freq bonus 2) The RNG hath decreed that this item was generated more often: bad effect (pebble, freq bonus 4) The RNG hath decreed that this item was generated more often: green tea (forget-me-not, freq bonus 8) The RNG hath decreed that this item was generated more often: magic banana ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: fear (bewitched, freq bonus 6) The RNG hath decreed that this item was generated more often: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY, freq bonus 16) The RNG hath decreed that this item was generated more often: acquirement (gained, freq bonus 11) The RNG hath decreed that this item was generated more often: status stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: cyanide (vermillion, freq bonus 4) The RNG hath decreed that this item was always generated cursed: hard mode stone (gray) The RNG hath decreed that this item was always generated cursed: brass lantern ((null)) The RNG hath decreed that this item was always generated cursed: gentlewoman's dress (expensive dress) The RNG hath decreed that this item was always generated cursed: amulet of edibility (wary) The RNG hath decreed that this item was always generated cursed: unfindable stone (gray) The RNG hath decreed that this item was always generated cursed: stealer stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of poison warning (splatted) The RNG hath decreed that this item was always generated cursed: implant of suffering (compact) The RNG hath decreed that this item was always generated cursed: silver short sword ((null)) The RNG hath decreed that this item was always generated cursed: gray dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: laser trap The RNG hath decreed that this trap was generated more often: evil artifact trap (freq bonus 8) Trap randomization happened for 1 in 843 traps Next attribute increase check would have come at turn 1752 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from being a stoned chiller (0) You were prevented from having an increased fear factor (0) You had 1500 points of nutrition remaining You were stealthy You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Unix SlashEMExtended Version 2.2.7 (698526c0) - last build Thu Jul 26 05:24:34 2018. You could not have safely prayed (993) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (blue robe) * leather gloves (inka gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (celtic helmet) * sedge hat (cone-shaped helmet) * skullcap (thinking helmet) * flack helmet (round helmet) * crystal helm (great helmet) * mining helm (spired helmet) * field helm (narrow helmet) * helm of safeguard (complete helmet) * war hat (middle-earth helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (slaying gloves) * gauntlets of plugsuit (parked gloves) * commander gloves (velvet gloves) * field gloves (comfortable gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (hugging boots) * field boots (calf-leather sandals) * boots of safeguard (heavy boots) Scrolls scroll of healing (STARS) scroll of mana (WALKING LUNACY) scroll of phase door (BBQ BBQ) scroll of standard id (KAPOW) scroll of cure (FIQ DOESNT REALIZE THAT GENOCIDE IS MEANT TO BE USED BY THE PLAYER ONLY) * scroll of extra healing (PENDERFYNIAD ANGHYWIR) * scroll of greater mana restoration (THE EVIL NHQDB OPERATORS FILTER OUT BLOODY GOOD SLEX QUOTES) Tools blue lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... You and the little dog escaped from the dungeon with 5 points, Since you escaped early, the score list will not be checked.