Leeroy, lawful male asgardish Doom Marine ---------- |.....@..| +...$@...- |........| |........| |........| -.-----.-- [Leeroy the Mars Marine] St13 Dx13 Co11 In6 Wi3 Ch4 MarAsgMalLaw Dlvl:1 $0 HP19(19) Pw5(5) AC-2 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Doom Marine. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. # (2x) Creates a techlevel-dependant amount of bullets. Use this technique? [yn] (n) Pick an object. @ a human or elf (tame soldier called Lieutenant Surge) (base level 6) (male) Accessing Pokedex entry for soldier... Base statistics of this monster type: Base level = 6, difficulty = 8, AC = 10, magic resistance = 0, alignment -2. Slow (10). Normal generation in groups, with frequency 15. No resistances. No conveyed resistances. Genocidable, carnivorous, herbivorous. Is the same race as you. Follows you to other levels. Can be seen with infravision. Origin: Vanilla NetHack or SLASH'EM. Is a valid polymorph form. Attacks: 1d8, uses weapon - ordinary physical You begin bashing monsters with your pistol. You kill the grid bug! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: discount action You could not have this property extrinsically: full nutrients You could not have this property intrinsically: reflection Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 65 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 18 Gem identification only worked 100 times out of 109 Tool identification only worked 5 times out of 7 Scroll drop chance was reduced to 98% Wand drop chance was reduced to 41% Amulet drop chance was reduced to 11% Implant drop chance was reduced to 80% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 86% Armor drop chance was reduced to 81% Tool drop chance was reduced to 83% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: sling The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: morning star (turn 18) The following skill became untrainable if you tried to train it too early: shuriken (turn 70) The following skill became untrainable after a while: axe (turn 6473) The following skill couldn't be trained before a certain turn number is reached: two-handed weapons (turn 35379) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 86970 Monster spawn increase reached its maximum at turn 223155 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 13212342 The monster class that cannot be genocided was troll The monster class that was spawned more often: rust monster or disenchanter (freq bonus 72) The monster species that spawned more often: aircraft carrier (freq bonus 148) The monster species that spawned more often: snotling (freq bonus 148) The monster species that spawned more often: fumbling monster (freq bonus 592) The monster species that spawned more often: real earth hound (freq bonus 222) The monster species that spawned more often: void mold (freq bonus 154) The monster species that spawned more often: mechicken (freq bonus 438) The monster species that spawned more often: observably shushing git (freq bonus 438) The monster species that spawned more often: suxxor (freq bonus 222) The monster species that spawned more often: non-mad ray (freq bonus 152) The monster species that spawned more often: breakoff stalk (freq bonus 148) The monster species that spawned more often: duality name teacher (freq bonus 154) The monster species that spawned more often: radscorpion (freq bonus 657) The monster species that spawned more often: quackery docked (freq bonus 225) The monster species that spawned more often: nabassu (freq bonus 75) The monster species that spawned more often: entry sunup reintroduced (freq bonus 219) The monster species that spawned more often: precleaning willfully (freq bonus 150) The monster species that spawned more often: green wall (freq bonus 296) The monster species that spawned more often: triceratops (freq bonus 160) The monster species that spawned more often: giant teal toad (freq bonus 150) The monster species that spawned more often: slate rubber (freq bonus 304) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 4) The monster trait that was more common: shapeshifting monsters (freq bonus 1) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 4) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 4) The monster trait that was more common: monsters that squawk (freq bonus 5) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 4) The monster trait that was more common: monsters whose attacks do random things (freq bonus 1) The monster species that never randomly spawned: Santa Claus The monster species that never randomly spawned: patellate liqueur disapprobation hulled psychotherapist sickbay The monster species that never randomly spawned: minotaur mimic The monster species that never randomly spawned: escaloped administering The monster species that never randomly spawned: Ys@#un'/)whfsjQQg0_'7uIC0gXemfZa[zdk &y-| The monster species that never randomly spawned: purple mushroom The monster species that never randomly spawned: Michael Yamada The monster species that never randomly spawned: diskwipe daemon The monster species that never randomly spawned: intelligent monkey The monster species that never randomly spawned: limner fumble exiled tempter The RNG hath decreed that this item was never generated: implant of maggots (hexing) The RNG hath decreed that this item was never generated: cloak of matador (gaberdine) The RNG hath decreed that this item was never generated: futon swatter ((null)) The RNG hath decreed that this item was never generated: death (long) The RNG hath decreed that this item was never generated: peanut bag ((null)) The RNG hath decreed that this item was never generated: rhodochrosite (red) The RNG hath decreed that this item was never generated: wine (violet-red) The RNG hath decreed that this item was never generated: Mehoho Burusasan G (blinding) The RNG hath decreed that this item was never generated: erasure (FAGEYUDUD) The RNG hath decreed that this item was never generated: power crossbow ((null)) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 4) The RNG hath decreed that this item was generated more often: nastiness (GO TEAM NASTYTRAP, freq bonus 13) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 18) The RNG hath decreed that this item was generated more often: field gloves (camouflage patterned gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 15) The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 15) The RNG hath decreed that this item was generated more often: bec de corbin (beaked polearm, freq bonus 4) The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 21) The RNG hath decreed that this item was generated more often: ruby dragon scale shield (ruby dragonhide shield, freq bonus 16) The RNG hath decreed that this item was generated more often: school cap ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: airstep boots (calf-leather sandals, freq bonus 4) The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: bugle ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: shades of grey stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: general candle (candle, freq bonus 91) The RNG hath decreed that this item was generated more often: fire horn (horn, freq bonus 4) The RNG hath decreed that this item was generated more often: skill up (OPGELEVELT, freq bonus 5) The RNG hath decreed that this item was generated more often: yesterday star ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: marble (white, freq bonus 7) The RNG hath decreed that this item was generated more often: katana (samurai sword, freq bonus 19) The RNG hath decreed that this item was always generated cursed: pink sweets ((null)) The RNG hath decreed that this item was always generated cursed: melon ((null)) The RNG hath decreed that this item was always generated cursed: dehydrating stone (gray) The RNG hath decreed that this item was always generated cursed: aggravate monster (grating) The RNG hath decreed that this item was always generated cursed: tinfoil helmet (aluminium helmet) The RNG hath decreed that this item was always generated cursed: riding crop ((null)) The RNG hath decreed that this item was always generated cursed: make invisible (marble) The RNG hath decreed that this item was always generated cursed: giant scythe ((null)) The RNG hath decreed that this item was always generated cursed: manastone (gray) The RNG hath decreed that this item was always generated cursed: emerald dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: madeleine trap The RNG hath decreed that this trap was generated more often: pink spell trap (freq bonus 7) Trap randomization happened for 1 in 202 traps Next attribute increase check would have come at turn 1358 Strength training was 1 Dexterity training was 1 Wisdom training was 2 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having discount action (0) You were prevented from having full nutrients (0) You had 1498 points of nutrition remaining You could survive without air You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Zombieman Brigade, The Revenants and Cyberdemon MkIII Deluxe Your deity was Zombieman Brigade The version you were playing was: Unix SlashEMExtended Version 2.2.7 (698526c0) - last build Thu Jul 26 05:24:34 2018. You could not have safely prayed (347) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) disarm 1 O Prepared(0) Discoveries Armor leather gloves (awesome gloves) iron shoes (hard shoes) commander suit (black men's suit) helm of underwater action (greenery helmet) Scrolls scroll of healing (THREATS APART TO EXCHANGE AND LOW ATTACK MORAL) scroll of mana (MORE IS MORE) scroll of phase door (HALUAT OMAISUUTENSA TUNNISTETTU) scroll of standard id (HEAVY ELF CANT FLEW) scroll of cure (RISE DEFENCE BY FOGET ALL THE MOMENLOWERED HITING BY) * scroll of extra healing (PROC TANK PUMP) * scroll of greater mana restoration (DNHSLEX IS DNETHACK WITH SHOOOOOOOES) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Expert] (max Expert) (5400 of 12800) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Expert) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Expert] (max Expert) (5401 of 12800) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye Leeroy the Doom Marine... You and Lieutenant Surge escaped from the dungeon with 37 points, Since you escaped early, the score list will not be checked.