Leeroy, lawful male asgardish Acid Mage ------- `@....| |d.....| |..`...| |.```..| . .| -- -- [Leeroy the Oozer] St7 Dx10 Co10 In16 Wi6 Ch8 AciAsgMalLaw Dlvl:1 $0 HP19(19) Pw20(20) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Acid Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. # Transform into your draconic form? [yn] (n) You can't polymorph at will yet. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: quad attacks You could not have this property extrinsically: slow digestion You could not have this property intrinsically: glib combat Scroll identification only worked 100 times out of 115 Potion identification only worked 3 times out of 7 Implant identification only worked 1 times out of 50 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 12 Monsters only dropped their musable items with 81% chance Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 88% Musable item generation frequency had a negative bias of 29% Ring drop chance was reduced to 79% Wand drop chance was reduced to 68% Implant drop chance was reduced to 84% Potion drop chance was reduced to 95% Weapon drop chance was reduced to 67% Armor drop chance was reduced to 83% Tool drop chance was reduced to 73% Food drop chance was reduced to 83% Concealing monsters were spawned underneath items 67% of the time only Monster death drops spawned with only 84% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: crossbow The following skill was trained at one fifth the usual rate: javelin The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: boomerang The following skill was limited to expert proficiency: javelin The following skill became untrainable if you tried to train it too early: quarterstaff (turn 74) The following skill became untrainable if you tried to train it too early: attack spells (turn 220) The following skill became untrainable after a while: lightsaber (turn 60854) The following skill couldn't be trained before a certain turn number is reached: form VI (Niman) (turn 6391) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 71426 Monster spawn increase reached its maximum at turn 158609 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 468250 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: zombie (freq bonus 1) The monster species that spawned more often: Xinvirae (freq bonus 16) The monster species that spawned more often: gang guy (freq bonus 4) The monster species that spawned more often: bewitched maia (freq bonus 4) The monster species that spawned more often: sludge bomb (freq bonus 3) The monster species that spawned more often: exorcize serb (freq bonus 14) The monster species that spawned more often: RNG Sergeant (freq bonus 9) The monster species that spawned more often: nazi panther tank (freq bonus 10) The monster species that spawned more often: reflexed veil (freq bonus 24) The monster species that spawned more often: elder multi-hued jelly (freq bonus 10) The monster species that spawned more often: myu (freq bonus 12) The monster species that spawned more often: tannic coping debt (freq bonus 24) The monster species that spawned more often: criminologic horsey dipt rely wiring (freq bonus 12) The monster species that spawned more often: oathbreaker (freq bonus 18) The monster species that spawned more often: tracker jacker (freq bonus 12) The monster species that spawned more often: microcosm inoffensively (freq bonus 8) The monster species that spawned more often: Inky (freq bonus 40) The monster species that spawned more often: fumbling monster (freq bonus 15) The monster species that spawned more often: bully mimic (freq bonus 24) The monster species that spawned more often: techno laser (freq bonus 15) The monster species that spawned more often: ancient golden dragon (freq bonus 30) The monster trait that was more common: monsters whose attacks digest you (freq bonus 2) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 4) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 6) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 16) The monster trait that was more common: monsters that can throw boulders (freq bonus 4) The monster trait that was more common: monsters whose attacks create traps (freq bonus 4) The monster trait that was more common: monsters that have scratch attacks (freq bonus 6) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 4) The monster trait that was more common: monsters whose attacks blind you (freq bonus 3) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 4) The monster species that never randomly spawned: trembling poplar The monster species that never randomly spawned: grandpa The monster species that never randomly spawned: indigo mold The monster species that never randomly spawned: mirrorshimmer kamerel The monster species that never randomly spawned: huge lizard The monster species that never randomly spawned: chatterbox reread exception snuffed The monster species that never randomly spawned: centaur prince The monster species that never randomly spawned: magic warp patch The monster species that never randomly spawned: totally bad patch The monster species that never randomly spawned: swamp kobold The RNG hath decreed that this item was never generated: meatsword ((null)) The RNG hath decreed that this item was never generated: log ((null)) The RNG hath decreed that this item was never generated: color cone (conical hat) The RNG hath decreed that this item was never generated: white dragon scale shield (white dragonhide shield) The RNG hath decreed that this item was never generated: implant of pain (scintillating) The RNG hath decreed that this item was never generated: god-o-meter (highly-complicated electronic device) The RNG hath decreed that this item was never generated: hyper beam (pokemon logo) The RNG hath decreed that this item was never generated: alter reality (FORGETABOUTIT) The RNG hath decreed that this item was never generated: symmetry (SENIL LELLARAP) The RNG hath decreed that this item was never generated: hunger (topaz) The RNG hath decreed that this item was generated more often: object detection (smoky, freq bonus 24) The RNG hath decreed that this item was generated more often: unfair attack cloak (flier cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: thunder hammer ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: spellbinder (multiplicative, freq bonus 9) The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 22) The RNG hath decreed that this item was generated more often: vault cloak (geek cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: acquirement (important, freq bonus 18) The RNG hath decreed that this item was generated more often: dwarvish mithril-coat ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: coveted boots (pink sneakers, freq bonus 10) The RNG hath decreed that this item was generated more often: blank paper (unlabeled, freq bonus 2) The RNG hath decreed that this item was generated more often: peacekeeper mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: soft chastity belt ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: discount action (cashed, freq bonus 4) The RNG hath decreed that this item was generated more often: destroy armor (destructive, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of turn loss (running cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: wing cloak (angelic cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: acid stream (colorful, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of anti experience (ringwraith, freq bonus 6) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 78) The RNG hath decreed that this item was always generated cursed: anti-curse boots (winter stilettos) The RNG hath decreed that this item was always generated cursed: poured club ((null)) The RNG hath decreed that this item was always generated cursed: loadstone (gray) The RNG hath decreed that this item was always generated cursed: morganite (pink) The RNG hath decreed that this item was always generated cursed: greater mana restoration (DIT DEDIDET DAET) The RNG hath decreed that this item was always generated cursed: alignment stone (gray) The RNG hath decreed that this item was always generated cursed: stone dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: warding (YOU DO NOT GO PAST AT ME) The RNG hath decreed that this item was always generated cursed: steam venom (emanating) The RNG hath decreed that this item was always generated cursed: spinel (violet) The RNG hath decreed that this trap was always invisible: low effect trap The RNG hath decreed that this trap was generated more often: ghost world trap (freq bonus 8) Trap randomization happened for 1 in 951 traps Next attribute increase check would have come at turn 810 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were acid resistant You had not decided on your sexuality yet You were prevented from having slow digestion (0) You were prevented from having quad attacks (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was The Lord of the Pit The version you were playing was: Unix SlashEMExtended Version 2.2.7 (698526c0) - last build Thu Jul 26 05:24:34 2018. You could not have safely prayed (528) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 19% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of teleportation (CHRISTINE FEMININE) scroll of healing (TROOG TROOOG TROOOOOG) scroll of mana (ABABILA) scroll of phase door (ENSSICIBZ EDUDO) scroll of standard id (SCUMHACK ROLLING FOR STAIRS) scroll of cure (POWER IS GREATER THE BASE IS LESS) * scroll of extra healing (ARE YOU HAVING FUN YET) * scroll of greater mana restoration (FOOBIE BLETCH) Spellbooks spellbook of acid sphere (shrill) spellbook of acid stream (many-paged) Potions potion of enlightenment (paisley) Rings ring of conflict (calcite) Wands wand of acid (tapered) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Acid Mage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.