Leeroy, lawful male asgardish Bully ----- --------- |..@..$........ |.n...........| |.............| |.............| --------------- [Leeroy the Money Addict] St16 Dx8 Co17 In6 Wi6 Ch7 BulAsgMalLaw Dlvl:1 $0 HP14(14) Pw5(5) AC4 Exp1 T1 Latest messages You are lucky! Full moon tonight. tallow candle (2000) - This is a tool. Color: white. Material: wax. Appearance: candle. Most tools can be applied for an effect; some are also useful when wielded. A light source that will burn up after a certain amount of time. What do you want to eat? [e or ?*] Never mind. What do you want to eat? [e or ?*] You cannot eat that! Pick an object. n a nymph (tame clefairy called Thief Pokemon) (base level 8) (female) Accessing Pokedex entry for clefairy... Base statistics of this monster type: Base level = 8, difficulty = 11, AC = 7, magic resistance = 40, alignment 0. Normal speed (12). Normal generation, with frequency 1. Resists cold, hits as a +1 weapon. No conveyed resistances. Not genocidable, teleporting flyer. Magic resistant. This monster is always female. Can be seen with infravision. Is a pokemon (more likely to be caught in a poke ball). Is a valid polymorph form. Attacks: 2d2, uses weapon - random effect claw (punch, hit, etc.) - seduces and steals multiple items claw (punch, hit, etc.) - steals item There is a wall in the way! What do you want to use or apply? [i or ?*] Never mind. What do you want to drink? [fgh or ?*] Never mind. # (2x) Pick an object. @ a human or elf or you (asgardish bully called Leeroy) Accessing Pokedex entry for asgardian... Base statistics of this monster type: Base level = 0, difficulty = 2, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous, poisonous. Is the same race as you. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical 1d3, uses weapon - ordinary physical Pick an object. @ a human or elf or you (asgardish bully called Leeroy) Accessing Pokedex entry for bully... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 1, alignment -10. Slow (11). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 club (weapon in hand) {12} b - an uncursed +0 knife (alternate weapon; not wielded) {2} Armor c - a cursed +3 dunce cap (being worn) {2} d - a cursed +3 T-shirt (being worn) {2} Comestibles e - 10 uncursed candy bars {0} Scrolls j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Potions f - an uncursed finalized potion of fruit juice {0} g - an uncursed potion of fruit juice {0} h - an uncursed potion of booze {0} Tools i - an uncursed tallow candle (2000) {0} Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: hallu party You could not have this property extrinsically: slow digestion You could not have this property intrinsically: energy regeneration Scroll identification only worked 100 times out of 177 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 14 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 150 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 10% chance Ring drop chance was reduced to 70% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 27% Armor drop chance was reduced to 95% Food drop chance was reduced to 91% The following skill could not be trained at all: unicorn horn The following skill was trained at half the usual rate: javelin The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: saber The following skill was limited to skilled proficiency: axe The following skill was limited to expert proficiency: sexy flats The following skill became untrainable if you tried to train it too early: broadsword (turn 59) The following skill became untrainable if you tried to train it too early: crossbow (turn 380) The following skill became untrainable after a while: enchantment spells (turn 41340) The following skill couldn't be trained before a certain turn number is reached: riding (turn 92587) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 80238 Monster spawn increase reached its maximum at turn 216802 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1236444 The monster class that cannot be genocided was trove The monster class that was spawned more often: blob (freq bonus 2) The monster species that spawned more often: winterized motorist (freq bonus 9) The monster species that spawned more often: baals minion (freq bonus 15) The monster species that spawned more often: audad buttonhook (freq bonus 24) The monster species that spawned more often: bedazzling tabletting spurning (freq bonus 14) The monster species that spawned more often: tomb mummy (freq bonus 12) The monster species that spawned more often: shard warp fungus (freq bonus 6) The monster species that spawned more often: Tonja (freq bonus 8) The monster species that spawned more often: large freezing sphere (freq bonus 16) The monster species that spawned more often: bully varnishing plumbable exiling gatherer profiler (freq bonus 9) The monster species that spawned more often: joisted loggie wild homeliest wannest exuding (freq bonus 8) The monster species that spawned more often: beshrewed epaulet (freq bonus 8) The monster species that spawned more often: gray unicorn (freq bonus 3) The monster species that spawned more often: retinoscopy cosmetologist (freq bonus 8) The monster species that spawned more often: grating blob (freq bonus 12) The monster species that spawned more often: inertia mold (freq bonus 16) The monster species that spawned more often: roller xorn (freq bonus 9) The monster species that spawned more often: hyposensitized secluded (freq bonus 16) The monster species that spawned more often: form changer (freq bonus 12) The monster species that spawned more often: neckband bowline cozy (freq bonus 15) The monster species that spawned more often: golem (freq bonus 4) The monster trait that was more common: monsters with cold resistance (freq bonus 4) The monster trait that was more common: monsters that originate from dnethack (freq bonus 1) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 2) The monster trait that was more common: monsters that have explosion attacks (freq bonus 4) The monster trait that was more common: monsters that have weapon attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 3) The monster trait that was more common: monsters that count as vampire (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain strength (freq bonus 4) The monster trait that was more common: monsters that rattle with their bones (freq bonus 4) The monster species that never randomly spawned: integral force patch The monster species that never randomly spawned: irritating woman The monster species that never randomly spawned: legion devil buzzer The monster species that never randomly spawned: deterrent seethed postelection The monster species that never randomly spawned: stone force fungus The monster species that never randomly spawned: Olog-hai permamimic The monster species that never randomly spawned: werebat The monster species that never randomly spawned: mana warp fungus The monster species that never randomly spawned: navy patch The monster species that never randomly spawned: ballistic turret The RNG hath decreed that this item was never generated: gain wisdom (glass) The RNG hath decreed that this item was never generated: black spell stone (gray) The RNG hath decreed that this item was never generated: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS) The RNG hath decreed that this item was never generated: small piece of unrefined mithril (gray) The RNG hath decreed that this item was never generated: hyper beam (shrill) The RNG hath decreed that this item was never generated: unlucky stone (gray) The RNG hath decreed that this item was never generated: evil plate mail ((null)) The RNG hath decreed that this item was never generated: whispers from beyond (detestable) The RNG hath decreed that this item was never generated: fuckup melee gauntlets (slaying gloves) The RNG hath decreed that this item was never generated: warping (MY SPUTA WILL FLOW DOWN) The RNG hath decreed that this item was generated more often: chanter shirt ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: destruction stone (gray, freq bonus 23) The RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of free action (comfortable gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: greater mana restoration (DIT DEDIDET DAET, freq bonus 8) The RNG hath decreed that this item was generated more often: hoe sable ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of totter (birthcloth, freq bonus 24) The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 4) The RNG hath decreed that this item was generated more often: hydra bow ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: alter reality (FORGETABOUTIT, freq bonus 8) The RNG hath decreed that this item was generated more often: clove of garlic ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: BFG ammo ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: monster speed stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: fire (hexagonal, freq bonus 9) The RNG hath decreed that this item was generated more often: create altar (WELCOME TO THE ASTRAL PLANE, freq bonus 4) The RNG hath decreed that this item was generated more often: troutstaff ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: satisfy hunger (cute, freq bonus 14) The RNG hath decreed that this item was generated more often: metal sling ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: ice shield (dark blue shield, freq bonus 8) The RNG hath decreed that this item was always generated cursed: wild blade ((null)) The RNG hath decreed that this item was always generated cursed: tsurugi (long samurai sword) The RNG hath decreed that this item was always generated cursed: stone of intrinsic loss (gray) The RNG hath decreed that this item was always generated cursed: mass murder (ENEMATZU MEMALEZU) The RNG hath decreed that this item was always generated cursed: spike ((null)) The RNG hath decreed that this item was always generated cursed: undo genocide (42) The RNG hath decreed that this item was always generated cursed: implant of dispatch (vodoun) The RNG hath decreed that this item was always generated cursed: rapier ((null)) The RNG hath decreed that this item was always generated cursed: implant of remedy (brutal) The RNG hath decreed that this item was always generated cursed: helm of fear (horned helmet) The RNG hath decreed that this trap was always invisible: summon undead trap The RNG hath decreed that this trap was generated more often: quiz trap (freq bonus 2) Trap randomization happened for 1 in 340 traps Next attribute increase check would have come at turn 789 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having slow digestion (0) You were prevented from hallu partying (0) You had 1500 points of nutrition remaining You aggravated monsters You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Everella Shrine, Butch DeLoria and Draco Malfoy Your deity was Everella Shrine The version you were playing was: Unix SlashEMExtended Version 2.2.7 (698526c0) - last build Thu Jul 26 05:24:34 2018. You could not have safely prayed (278) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor dunce cap (conical hat) Scrolls scroll of healing (PEWDYWYPIE) scroll of mana (SUECHOL OGI ABS OLUTEN ULPEN) scroll of phase door (DYNAMOHACK WHEN) scroll of standard id (LLIYLLATNEMTONMAI) scroll of cure (FUCCHACK ASCII PORN GAME) * scroll of extra healing (GANDALF GOT EATEN BY A BLAROG) * scroll of greater mana restoration (U HAVE MAIL) Potions potion of fruit juice (milky) potion of booze (dark green) Tools tallow candle (candle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Bully... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.