Leeroy, lawful male asgardish Valkyrie -------- .......| |......| |...@f.| |....r.. +......| -------- [Leeroy the Stripling] St16 Dx13 Co16 In5 Wi8 Ch6 ValAsgMalLaw Dlvl:1 $0 HP24(24) Pw6(6) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Velkommen Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Valkyrie. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: stealth You could not have this property intrinsically: sickness resistance Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 23 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 30 Gem identification only worked 100 times out of 188 Tool identification only worked 5 times out of 10 Scroll drop chance was reduced to 67% Ring drop chance was reduced to 82% Wand drop chance was reduced to 82% Potion drop chance was reduced to 80% Weapon drop chance was reduced to 84% Armor drop chance was reduced to 10% Tool drop chance was reduced to 99% Food drop chance was reduced to 88% Concealing monsters were spawned underneath items 59% of the time only The following skill could not be trained at all: riding The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: hammer The following skill became untrainable if you tried to train it too early: sling (turn 9) The following skill became untrainable if you tried to train it too early: boomerang (turn 114) The following skill became untrainable after a while: matter spells (turn 17002) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 57421) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 51899 Monster spawn increase reached its maximum at turn 305143 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1489376 The monster class that cannot be genocided was nemese The monster class that was spawned more often: mimic (freq bonus 1) The monster species that spawned more often: plague mouse (freq bonus 3) The monster species that spawned more often: Erathaol (freq bonus 10) The monster species that spawned more often: garbage kinglet (freq bonus 5) The monster species that spawned more often: begetting forasmuch reforested domesticity washing (freq bonus 9) The monster species that spawned more often: spiriteon (freq bonus 3) The monster species that spawned more often: female yeoman (freq bonus 8) The monster species that spawned more often: sludge mold (freq bonus 3) The monster species that spawned more often: primary fix (freq bonus 2) The monster species that spawned more often: BOFH (freq bonus 20) The monster species that spawned more often: librarian (freq bonus 18) The monster species that spawned more often: throughout abjured (freq bonus 30) The monster species that spawned more often: blubbering idiot (freq bonus 24) The monster species that spawned more often: shortchanged flattener grazer farmhand savour (freq bonus 36) The monster species that spawned more often: gaudery tobacconist buckled (freq bonus 12) The monster species that spawned more often: fire lich (freq bonus 8) The monster species that spawned more often: giant flea (freq bonus 8) The monster species that spawned more often: invisible horror (freq bonus 6) The monster species that spawned more often: islet wrestled (freq bonus 6) The monster species that spawned more often: little lurker (freq bonus 9) The monster species that spawned more often: high kop (freq bonus 6) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 2) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 3) The monster species that never randomly spawned: unifying extending The monster species that never randomly spawned: ice devil The monster species that never randomly spawned: gravity vortex The monster species that never randomly spawned: nondescript colony The monster species that never randomly spawned: inanimate veiny defrosted reduplicative The monster species that never randomly spawned: platinum mold The monster species that never randomly spawned: white bulb The monster species that never randomly spawned: antimagic mold The monster species that never randomly spawned: athwart millisecond The monster species that never randomly spawned: extra deep one The monster class that always generated with extra speed: lizard The RNG hath decreed that this item was never generated: amulet of bones (charnel) The RNG hath decreed that this item was never generated: frost horn (horn) The RNG hath decreed that this item was never generated: warning (diamond) The RNG hath decreed that this item was never generated: code editing (sourcecode) The RNG hath decreed that this item was never generated: helm of drain resistance (black helmet) The RNG hath decreed that this item was never generated: bullet ((null)) The RNG hath decreed that this item was never generated: infravision (unwritten) The RNG hath decreed that this item was never generated: beartrap ((null)) The RNG hath decreed that this item was never generated: resurrection (1UP EXTRA LIFE GET) The RNG hath decreed that this item was never generated: cloak of flame (vestiary) The RNG hath decreed that this item was generated more often: implant of memory (astral, freq bonus 4) The RNG hath decreed that this item was generated more often: rubber hose ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: magic mapping (dusty, freq bonus 13) The RNG hath decreed that this item was generated more often: helm of warning (meteoric helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: apply nail polish (sublime, freq bonus 5) The RNG hath decreed that this item was generated more often: objection (cinnabar, freq bonus 9) The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: chanter shirt ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: mass murder (ENEMATZU MEMALEZU, freq bonus 6) The RNG hath decreed that this item was generated more often: magicite crystal (blue, freq bonus 34) The RNG hath decreed that this item was generated more often: amulet of starlight (stardust, freq bonus 2) The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 8) The RNG hath decreed that this item was generated more often: inferno (subsurface, freq bonus 8) The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of anthrax (chestnut, freq bonus 9) The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: highlevel stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: budo no sasu ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: diamond dragon scale shield (diamond dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: satisfy hunger (cute, freq bonus 4) The RNG hath decreed that this item was always generated cursed: radioactive dagger ((null)) The RNG hath decreed that this item was always generated cursed: wind (timber) The RNG hath decreed that this item was always generated cursed: leather cloak ((null)) The RNG hath decreed that this item was always generated cursed: amulet of reflection (hexagonal) The RNG hath decreed that this item was always generated cursed: stone dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: timely backup (rusty) The RNG hath decreed that this item was always generated cursed: platinum dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: ya (bamboo arrow) The RNG hath decreed that this item was always generated cursed: blesscurse stone (gray) The RNG hath decreed that this item was always generated cursed: chemistry (brand-new) The RNG hath decreed that this trap was always invisible: secret attack trap The RNG hath decreed that this trap was generated more often: teleportation trap (freq bonus 3) Trap randomization happened for 1 in 4 traps Next attribute increase check would have come at turn 1827 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were cold resistant You had not decided on your sexuality yet You were prevented from having reflection (0) Your chance to block was 18% You had 1500 points of nutrition remaining You were stealthy You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tyr, Odin and Loki Your deity was Tyr The version you were playing was: Unix SlashEMExtended Version 2.2.7 (698526c0) - last build Thu Jul 26 05:24:34 2018. You could not have safely prayed (1752) You survived You didn't know any spells. Techniques known in the end Name Level Status weapon practice 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (echo helmet) * sedge hat (formula one helmet) * skullcap (spired helmet) * flack helmet (knowledgeable helmet) * crystal helm (etheric helmet) * mining helm (deformed helmet) * field helm (radio helmet) * helm of safeguard (bug-tracking helmet) * war hat (metal disk) * plasteel gloves (white gloves) * leather gloves (inka gloves) * gauntlets of safeguard (sensor gloves) * gauntlets of plugsuit (tar gloves) * commander gloves (mirrored gloves) * field gloves (inverse gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (combat boots) * field boots (profiled boots) * boots of safeguard (sputa boots) Scrolls scroll of healing (JUGEMJUGEMGOGOUNO) scroll of mana (PSINA PSINA KRADIDA PSIOMOIPS) scroll of phase door (LITTLE STRAWBERRY ME BABY) scroll of standard id (BAUACHYCH BAKAXICHYCH BAZABACHYCH) scroll of cure (EIGOWA KIRAIDES) * scroll of extra healing (THERE IS NO SPOON) * scroll of greater mana restoration (ACHAT SHTAYIM SHALOSH) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Master) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Farvel Leeroy the Valkyrie... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.