Leeroy, chaotic male albae Jedi ---------- .$..@d...| |........| |........| --------.- [Leeroy the Youngling] St16 Dx9 Co10 In7 Wi7 Ch4 JedAlbMalCha Dlvl:1 $0 HP29(29) Pw15(15) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Jedi. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: clairvoyance You could not have this property intrinsically: stunnopathy Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 18 Wand identification only worked 3 times out of 48 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 111 Monsters only dropped their equipment with 71% chance Book drop chance was reduced to 95% Ring drop chance was reduced to 84% Amulet drop chance was reduced to 64% Potion drop chance was reduced to 83% Weapon drop chance was reduced to 89% Armor drop chance was reduced to 73% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 81% of the time only The following skill could not be trained at all: devices The following skill was trained at half the usual rate: missile weapons The following skill was trained at one fifth the usual rate: axe The following skill was limited to basic proficiency: scimitar The following skill was limited to skilled proficiency: pick-axe The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: enchantment spells (turn 164) The following skill became untrainable if you tried to train it too early: firearms (turn 406) The following skill became untrainable after a while: hammer (turn 66697) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 50408) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 33589 Monster spawn increase reached its maximum at turn 118442 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 751764 The monster class that cannot be genocided was ogre The monster class that was spawned more often: jabberwock (freq bonus 2) The monster species that spawned more often: spring chicken (freq bonus 9) The monster species that spawned more often: rust water vortex (freq bonus 20) The monster species that spawned more often: shimmering mushroom (freq bonus 20) The monster species that spawned more often: metal slug (freq bonus 60) The monster species that spawned more often: grouping ant (freq bonus 8) The monster species that spawned more often: society voucherable (freq bonus 66) The monster species that spawned more often: freemason worthy advisor (freq bonus 6) The monster species that spawned more often: dimensional portal (freq bonus 12) The monster species that spawned more often: moross moss (freq bonus 12) The monster species that spawned more often: great spider (freq bonus 36) The monster species that spawned more often: cogence honeydew stuffily headhunted (freq bonus 9) The monster species that spawned more often: %s Rat-Man (freq bonus 12) The monster species that spawned more often: tamboura statutory (freq bonus 32) The monster species that spawned more often: nether nymph (freq bonus 20) The monster species that spawned more often: crimson growth (freq bonus 6) The monster species that spawned more often: poison ivy wall (freq bonus 72) The monster species that spawned more often: ego ice troll (freq bonus 6) The monster species that spawned more often: cyclone rider (freq bonus 30) The monster species that spawned more often: preconditioned avengingly expedient (freq bonus 8) The monster species that spawned more often: nightmare dolphin (freq bonus 9) The monster trait that was more common: monsters that are slithy (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 10) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 4) The monster trait that was more common: monsters that have breath attacks (freq bonus 2) The monster species that never randomly spawned: intertropical spontaneity The monster species that never randomly spawned: intersperse ageing mediation The monster species that never randomly spawned: werexan The monster species that never randomly spawned: Minion of Quetzalcoatl The monster species that never randomly spawned: alchemist The monster species that never randomly spawned: huh The monster species that never randomly spawned: Rimururu The monster species that never randomly spawned: giant silver ant The monster species that never randomly spawned: giant forest dragonfly The monster species that never randomly spawned: novel spore The RNG hath decreed that this item was never generated: helm of true sight (translucent helmet) The RNG hath decreed that this item was never generated: egg ((null)) The RNG hath decreed that this item was never generated: cheese ((null)) The RNG hath decreed that this item was never generated: shield of mobility (slippery shield) The RNG hath decreed that this item was never generated: small piece of unrefined mithril (gray) The RNG hath decreed that this item was never generated: helm of hunger (winged helmet) The RNG hath decreed that this item was never generated: cloak of respawning (hammered cloak) The RNG hath decreed that this item was never generated: tail spikes (splash of venom) The RNG hath decreed that this item was never generated: plasteel cloak ((null)) The RNG hath decreed that this item was never generated: grayout stone (gray) The RNG hath decreed that this item was generated more often: icky blade ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: ward (UNPLAYABLE BINDER ROLE, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of elusion (dense, freq bonus 32) The RNG hath decreed that this item was generated more often: jet (black, freq bonus 5) The RNG hath decreed that this item was generated more often: cure confusion (moldy, freq bonus 16) The RNG hath decreed that this item was generated more often: orihalcyon gauntlets (fighting gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: chainwhip ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 20) The RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 8) The RNG hath decreed that this item was generated more often: spell memory stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: pink sweets ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: alter reality (mysterious, freq bonus 3) The RNG hath decreed that this item was generated more often: silver dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: punishment (edgy, freq bonus 11) The RNG hath decreed that this item was generated more often: cryogenics (hostile, freq bonus 3) The RNG hath decreed that this item was generated more often: lockout (WE WILL HURT YOU, freq bonus 8) The RNG hath decreed that this item was generated more often: detect water (APOKRAR DONENIGHT, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of traveling (argent, freq bonus 8) The RNG hath decreed that this item was generated more often: dustbin stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of technicality (hitec, freq bonus 3) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 27) The RNG hath decreed that this item was always generated cursed: lubricant can ((null)) The RNG hath decreed that this item was always generated cursed: gain level (milky) The RNG hath decreed that this item was always generated cursed: extra healing (bronze) The RNG hath decreed that this item was always generated cursed: rhodochrosite (red) The RNG hath decreed that this item was always generated cursed: weak sight stone (gray) The RNG hath decreed that this item was always generated cursed: sin (old-testamentarian) The RNG hath decreed that this item was always generated cursed: horror stone (gray) The RNG hath decreed that this item was always generated cursed: homicide stone (gray) The RNG hath decreed that this item was always generated cursed: lenses ((null)) The RNG hath decreed that this item was always generated cursed: high-elven warsword (runed curved sword) The RNG hath decreed that this trap was always invisible: spined ball trap The RNG hath decreed that this trap was generated more often: sudden confusion trap (freq bonus 8) Trap randomization happened for 1 in 831 traps Next attribute increase check would have come at turn 894 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having clairvoyance (0) You were prevented from having burnopathy (0) You had 1500 points of nutrition remaining You were stealthy You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Unix SlashEMExtended Version 2.2.7 (698526c0) - last build Thu Jul 26 05:24:34 2018. You could not have safely prayed (807) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (black robe) * leather gloves (runic gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (dim colored helmet) * sedge hat (hacker helmet) * skullcap (spired helmet) * flack helmet (water-pipe helmet) * crystal helm (anti-government helmet) * mining helm (crested helmet) * field helm (viking helmet) * helm of safeguard (secret helmet) * war hat (bug-tracking helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (sensor gloves) * gauntlets of plugsuit (nondescript gloves) * commander gloves (princess gloves) * field gloves (fingerless gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (red sneakers) * field boots (battle boots) * boots of safeguard (chess boots) Scrolls scroll of healing (XERTH Q3) scroll of mana (TROJAN DROPPER NSIS CAN FUCK OFF) scroll of phase door (MODD ARCHWILIO) scroll of standard id (IAKYMBIAI IAO IOERBETH IOBOLGHOSETH BASELE) scroll of cure (VYSOKE PODPAETKY MOZU POSKRIABAT KRASNE KRVAVE RANY NA NOHACH) * scroll of extra healing (MORAL RISE WHEN BURN) * scroll of greater mana restoration (XREVB YBIRF GB CYNL FYNFU RZ RKGRAQRQ) Tools yellow lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... You and the little dog escaped from the dungeon with 6 points, Since you escaped early, the score list will not be checked.