Leeroy, chaotic male albae Jedi ... ..<. MGZ.................... .@..%.....[..........M ..................... [Leeroy the Jedi Apprentice] St18 Dx7 Co9 In8 Wi9 Ch4 JedAlbMalCha Min:4 $73 HP-3(78) Pw78(78) AC8 Xp6/408 Wt1264/1980 T1852 Hun Par Latest messages The dwarf zombie misses. The deep force gnome thrusts his dagger. The deep force gnome hits you! [-3 -> 8] Warning: HP low! The dwarf mummy claws you! Jedi, your life force is running out. [-3 -> 6] Warning: HP low! The deep force gnome thrusts his dagger. The deep force gnome just misses! The dwarf mummy claws you! [-4 -> 2] Warning: HP low! The dwarf zombie claws you! [-1 -> 1] Warning: HP low! The deep force gnome thrusts his dagger. The deep force gnome hits you! You die... Your inventory Weapons l - a cursed -1 bow {12} n - 18 uncursed +0 darts {0} o - 2 uncursed +0 orcish daggers {8} u - 28 uncursed +0 crossbow bolts {0} D - 25 uncursed +0 bullets {0} Armor a - a blessed +1 robe (being worn) {16} b - an uncursed +0 pair of leather gloves (being worn) {4} Comestibles y - an uncursed pancake {0} Scrolls e - 6 uncursed scrolls of healing {0} f - 5 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 3 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} q - an uncursed finalized scroll of teleportation called levelport {0} F - a cursed scroll of healing {0} Spellbooks v - an uncursed finalized spellbook of lightning (0:3) {0} Potions t - an uncursed finalized potion of invisibility {0} A - an uncursed potion of paralysis {0} Rings w - an uncursed mood ring {0} Wands m - an uncursed wand of create monster (0:2) {0} z - an uncursed wand of mutation (0:5) {0} Tools c - a cursed +1 violet lightsaber (736) (weapon in hand) {24} d - an uncursed blindfold {0} r - a blessed charger {0} Gems x - a cursed +0 loadstone Final attributes You were devoutly aligned Your alignment was 19 Your max alignment was 19 You carried 0 sins You could not have this property at all: full nutrients You could not have this property extrinsically: infravision You could not have this property intrinsically: displacement Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 19 Monsters only dropped their equipment with 93% chance Musable item generation frequency had a negative bias of 6% Wand drop chance was reduced to 86% Amulet drop chance was reduced to 94% Potion drop chance was reduced to 98% Armor drop chance was reduced to 90% Tool drop chance was reduced to 78% Food drop chance was reduced to 92% The following skill could not be trained at all: sexy flats The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: paddle The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: flail (turn 13) The following skill became untrainable if you tried to train it too early: martial arts (turn 1287) The following skill became untrainable after a while: whip (turn 89092) The following skill couldn't be trained before a certain turn number is reached: quarterstaff (turn 39105) Number of artifacts generated was 0 Number of fake artifacts generated was 5 Monster spawn increase started at turn 19169 Monster spawn increase reached its maximum at turn 306617 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 927584 The monster class that cannot be genocided was orc The monster class that was spawned more often: lizard (freq bonus 1) The monster species that spawned more often: evil mage (freq bonus 12) The monster species that spawned more often: Kop Reinforcer (freq bonus 10) The monster species that spawned more often: platinum dragon (freq bonus 8) The monster species that spawned more often: brass dragon bat (freq bonus 5) The monster species that spawned more often: appearance (freq bonus 14) The monster species that spawned more often: upper spirit (freq bonus 24) The monster species that spawned more often: hc invasor (freq bonus 10) The monster species that spawned more often: surface abortionist (freq bonus 6) The monster species that spawned more often: challenging hunter (freq bonus 12) The monster species that spawned more often: loving asian girl (freq bonus 24) The monster species that spawned more often: beazgul (freq bonus 18) The monster species that spawned more often: annular scare escaloped abdicate (freq bonus 5) The monster species that spawned more often: ferrous stalk (freq bonus 8) The monster species that spawned more often: crap-colored jelly (freq bonus 72) The monster species that spawned more often: lava muzzle (freq bonus 5) The monster species that spawned more often: tin-soldier (freq bonus 10) The monster species that spawned more often: abyss smasher (freq bonus 12) The monster species that spawned more often: maestoso reinvolve (freq bonus 42) The monster species that spawned more often: pit fiend (freq bonus 36) The monster species that spawned more often: spherical boomer (freq bonus 6) The monster trait that was more common: HC aliens (freq bonus 2) The monster trait that was more common: monsters that count as elf (freq bonus 4) The monster species that never randomly spawned: sparkling warp fungus The monster species that never randomly spawned: teething ruler The monster species that never randomly spawned: sparked flume The monster species that never randomly spawned: real energy hound The monster species that never randomly spawned: steamy rot monster The monster species that never randomly spawned: thankful deprived washcloth The monster species that never randomly spawned: Doabli The monster species that never randomly spawned: eyeglasses nerd The monster species that never randomly spawned: splash xorn The monster species that never randomly spawned: rabid bull The RNG hath decreed that this item was never generated: stinking cloud (VELOX NEB) The RNG hath decreed that this item was never generated: bell ((null)) The RNG hath decreed that this item was never generated: air current (court) The RNG hath decreed that this item was never generated: wishing (TRICK 13) The RNG hath decreed that this item was never generated: brass lantern ((null)) The RNG hath decreed that this item was never generated: fire boots (hot boots) The RNG hath decreed that this item was never generated: black spell gauntlets (occultism gloves) The RNG hath decreed that this item was never generated: out of memory helmet (masked helmet) The RNG hath decreed that this item was never generated: sickle ((null)) The RNG hath decreed that this item was never generated: twelve course dinner ((null)) The RNG hath decreed that this item was generated more often: wind (blowing, freq bonus 393) The RNG hath decreed that this item was generated more often: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES, freq bonus 17) The RNG hath decreed that this item was generated more often: wrapover stone (gray, freq bonus 23) The RNG hath decreed that this item was generated more often: cornuthaum (conical hat, freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of wrong announcement (roadmap cloak, freq bonus 24) The RNG hath decreed that this item was generated more often: command demon (gehenna, freq bonus 11) The RNG hath decreed that this item was generated more often: detect armor enchantment (armored, freq bonus 8) The RNG hath decreed that this item was generated more often: crystal helm (fish bowl, freq bonus 19) The RNG hath decreed that this item was generated more often: cancellation (sparkly, freq bonus 40) The RNG hath decreed that this item was generated more often: inventory id (NOW YOU SEE IT, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of sudden curse (unexpected, freq bonus 18) The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 7) The RNG hath decreed that this item was generated more often: see invisible (engagement, freq bonus 47) The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: bullshit (YOU STEPPED INTO A HEAP OF SHIT, freq bonus 11) The RNG hath decreed that this item was generated more often: diamond dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: identify (KERNOD WEL, freq bonus 14) The RNG hath decreed that this item was generated more often: confusion resistance (signet, freq bonus 6) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 9) The RNG hath decreed that this item was generated more often: battle-axe (double-headed axe, freq bonus 4) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 93) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 6) The RNG hath decreed that this item was always generated cursed: yellow lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: credit card ((null)) The RNG hath decreed that this item was always generated cursed: cyan dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: message (pen-written) The RNG hath decreed that this item was always generated cursed: wild blade ((null)) The RNG hath decreed that this item was always generated cursed: god-o-meter (highly-complicated electronic device) The RNG hath decreed that this item was always generated cursed: silk spear ((null)) The RNG hath decreed that this item was always generated cursed: axe ((null)) The RNG hath decreed that this item was always generated cursed: rocket ((null)) The RNG hath decreed that this item was always generated cursed: impossibly heavy iron ball ((null)) The RNG hath decreed that this trap was always invisible: boon trap The RNG hath decreed that this trap was generated more often: cyan spell trap (freq bonus 16) Trap randomization happened for 1 in 583 traps Next attribute increase check would have come at turn 2817 Strength training was 3 Dexterity training was 37 Wisdom training was 9 Constitution training was 50 You were magic-protected You were paralyzed (-5) You had not decided on your sexuality yet You were prevented from having infravision (0) You were prevented from having full nutrients (0) You saw invisible You were telepathic You were aware of the presence of something You were warned of undead You had 211 points of nutrition remaining You were stealthy You were wielding two weapons at once You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Unix SlashEMExtended Version 2.2.7 (698526c0) - last build Thu Jul 26 05:24:34 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - lightning 4 matter 90% 90% Techniques known in the end Name Level Status jedi jump 6X Prepared(0) dazzle 6 R Prepared(0) weapon practice 6 R Soon(78) appraisal 6 R Prepared(0) panic digging 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) blood ritual 6 R Prepared(0) charge saber 2XR Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (red robe) * leather gloves (nondescript gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (frequent helmet) * sedge hat (etheric helmet) * skullcap (rotating helmet) * flack helmet (hydra helmet) * crystal helm (spired helmet) * mining helm (greenery helmet) * field helm (anti-government helmet) * helm of safeguard (inkcoat helmet) * war hat (rural helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (natural gloves) * gauntlets of plugsuit (racer gloves) * commander gloves (parked gloves) * field gloves (orange gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (thick-soled boots) * field boots (jungle boots) * boots of safeguard (erotic boots) Scrolls scroll of healing (THE ONLY FIX FOR THE BROKEN WAND BALANCE PATCH IS TO REMOVE IT) scroll of mana (ADOM CRASHES AND ERASES YOUR SAVEGAME) scroll of phase door (LAST AUX SPROING) scroll of standard id (AMY RAN 10 KM IN HIGH HEELS IN 1H 24MIN) scroll of cure (IHTFP) * scroll of extra healing (RECOVER DEAD BY SCREAM) * scroll of greater mana restoration (THIS NETHACK4 TAKEOFF MENU HAS BEEN DESIGNED BY SATAN) scroll of random enchantment (THE SCROLL RESISTED YOUR IDENTIFICATION ATTEMPT) scroll of teleportation called levelport (DIBING TO ATTACK NEXT) Spellbooks spellbook of lightning (transient) Potions potion of invisibility (turquoise) potion of paralysis (lavender) Rings mood ring (emerald) Wands wand of create monster (blasted) wand of mutation (tolkienian) wand of sleep (overpowered) Tools violet lightsaber (lightsaber) Gems loadstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: Level 4: <- You are here Vanquished creatures an acid blob 2 thick jackals a little dog a wolf cub a scrawny cat a papier-mache tiger a hobbit (2 created) a dwarf thief 0 blue yeeks (1 created) a minidemon a kobold a pack kobold (2 created) a small kappa 0 marine goblins (4 created) a goblin cop a man from mars a papier-mache cow (2 created) a lamb a visor sewer rat a little spider (3 created) 0 black metroids (1 created) 2 maggots a specific bug 2 fictional bugs 2 will-o'-teh-wisps 0 bats (1 created) a low centaur 2 brown colonies 0 red patches (1 created) 0 sub-gnomes (1 created) 0 gnomes (2 created) an intermediate gnome a gnome lord (2 created) 0 grabbers (1 created) 0 deep force gnomes (1 created) a gnome warrior (2 created) an Officer Jenny 0 orc mummies (1 created) 0 dwarf mummies (1 created) a mininaga a baby ogre a grid xorn 0 kobold zombies (1 created) 0 dwarf zombies (2 created) a helper zombie a friendly adventurer a human a dark hunter 0 shopkeepers (1 created) 2 newts a floor grue 0 fire troves (1 created) 70 creatures born. 43 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 3 times You eaten food with animal by-products 3 times You eaten meat 3 times You were an atheist You never prayed to the gods You hit with a wielded weapon 11 times You killed 35 monsters You read items or engraved 7 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills bare-handed combat [Basic] (max Expert) (36 of 160) general combat [Basic] (max Master) (26 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (21 of 160) devices [Basic] (max Master) (24 of 160) searching [Unskilled] (max Expert) (3 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (25 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (22 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (22 of 160) two-weapon combat [Basic] (max Expert) (26 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (55 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (21 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... You died in The Gnomish Mines on dungeon level 4 with 1868 points, and 73 pieces of gold, after 1852 moves. Killer: a monster (deep force gnome), while sleeping You were level 6 with a maximum of 78 hit points when you died. You reached the 26th place on the top 10000 list. No Points Name Hp [max] 1 306488 Leeroy-Jed-Alb-Mal-Cha died in Town on level 6 [max 13]. Killed by a monster (invisible Mr. Kelk, the shopkeeper). - [197] 2 249008 Bluescreen-Hus-Lvl-Fem-Cha died in The Quest on level 24 [max 22]. Killed by a monster (spiked devil), while praying unsuccessfully. - [135] 3 140992 Bluescreen-Sco-Ung-Mal-Law died in The Dungeons of Doom on level 11. Killed by self-genocide. 129 [129] 24 2212 Dracopent-Fla-Mum-Fem-Cha died in The Dungeons of Doom on level 3. Killed by a shotgun shell. - [77] 25 1995 Leeroy-Jed-Alb-Mal-Cha died in The Dungeons of Doom on level 2 [max 3]. Killed by a monster (vrock of the Dark Side), while applying a tool. - [77] *26 1868 Leeroy-Jed-Alb-Mal-Cha died in The Gnomish Mines on * level 4. Killed by a monster (deep force gnome), while sleeping. - [78] 27 1089 Leeroy-Jed-Alb-Mal-Cha was poisoned in The Dungeons of Doom on level 2. Poisoned by a rotted force hobgoblin corpse. 93 [93] 28 1074 Leeroy-Jed-Alb-Mal-Cha died in The Dungeons of Doom on level 1 [max 2]. Killed by a monster (petty troll). - [85]