Leeroy, chaotic male albae Jedi ------- |.....| |.....| |.....| |d....| |.@...| |.....| ------- [Leeroy the Youngling] St17 Dx10 Co13 In8 Wi8 Ch3 JedAlbMalCha Dlvl:1 $0 HP29(29) Pw17(17) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Jedi. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: fire resistance You could not have this property extrinsically: fear factor You could not have this property intrinsically: improved vision Scroll identification only worked 100 times out of 111 Potion identification only worked 3 times out of 5 Wand identification only worked 3 times out of 15 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 34% chance Scroll drop chance was reduced to 93% Wand drop chance was reduced to 86% Amulet drop chance was reduced to 93% Potion drop chance was reduced to 80% Weapon drop chance was reduced to 69% Armor drop chance was reduced to 70% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 84% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: morning star The following skill was trained at half the usual rate: club The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: techniques The following skill became untrainable if you tried to train it too early: chaos spells (turn 40) The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 1095) The following skill became untrainable after a while: unicorn horn (turn 66282) The following skill couldn't be trained before a certain turn number is reached: two-handed weapons (turn 45437) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35363 Monster spawn increase reached its maximum at turn 163196 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 752514 The monster class that cannot be genocided was naga The monster class that was spawned more often: quadruped (freq bonus 1) The monster color that was spawned more often: orange (freq bonus 2) The monster species that spawned more often: megademon (freq bonus 66) The monster species that spawned more often: orc-captain (freq bonus 6) The monster species that spawned more often: storm of unmagic (freq bonus 4) The monster species that spawned more often: alarm laser (freq bonus 12) The monster species that spawned more often: legion devil grunt (freq bonus 3) The monster species that spawned more often: agate fungus (freq bonus 18) The monster species that spawned more often: recriminating writhed (freq bonus 24) The monster species that spawned more often: mullioning almshouse (freq bonus 9) The monster species that spawned more often: gild rouble (freq bonus 8) The monster species that spawned more often: tetracoson (freq bonus 4) The monster species that spawned more often: spawn of Ubbo-Sathla (freq bonus 20) The monster species that spawned more often: powwowed gypper (freq bonus 4) The monster species that spawned more often: Sofia's leather pump (freq bonus 8) The monster species that spawned more often: slingshooter (freq bonus 9) The monster species that spawned more often: nasty vortex (freq bonus 8) The monster species that spawned more often: kamikaze faerie (freq bonus 12) The monster species that spawned more often: double meanie (freq bonus 6) The monster species that spawned more often: splicerus (freq bonus 12) The monster species that spawned more often: urinating optometer (freq bonus 18) The monster species that spawned more often: aggressive lichen (freq bonus 4) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 6) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 4) The monster trait that was more common: monsters that count as mind flayers (freq bonus 4) The monster trait that was more common: monsters that squawk (freq bonus 1) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 3) The monster trait that was more common: monsters that have lash attacks (freq bonus 4) The monster trait that was more common: monsters that make parrot sounds (freq bonus 17) The monster species that never randomly spawned: undead druid The monster species that never randomly spawned: animayion statue The monster species that never randomly spawned: Nico The monster species that never randomly spawned: whirlwind weasel The monster species that never randomly spawned: burning fern The monster species that never randomly spawned: old bear The monster species that never randomly spawned: dying domesticity The monster species that never randomly spawned: terrorist prepping The monster species that never randomly spawned: undead ringseeker The monster species that never randomly spawned: orbicular prejudged taskwork hedgehopping overconcern The RNG hath decreed that this item was never generated: starlit sky stone (gray) The RNG hath decreed that this item was never generated: amulet of restful sleep (triangular) The RNG hath decreed that this item was never generated: cloak of grounding (granite cloak) The RNG hath decreed that this item was never generated: plow ((null)) The RNG hath decreed that this item was never generated: drain mana (empty) The RNG hath decreed that this item was never generated: dememorize (zylon) The RNG hath decreed that this item was never generated: polymorph (silver) The RNG hath decreed that this item was never generated: elven boots (mud boots) The RNG hath decreed that this item was never generated: catapult ((null)) The RNG hath decreed that this item was never generated: pasta ((null)) The RNG hath decreed that this item was generated more often: confusion (orange, freq bonus 3) The RNG hath decreed that this item was generated more often: silver dragon scales ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: ugg boots (spider boots, freq bonus 11) The RNG hath decreed that this item was generated more often: boomerang ((null), freq bonus 196) The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 19) The RNG hath decreed that this item was generated more often: elven gauntlets (faded mittens, freq bonus 17) The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: trap revealing (elysium, freq bonus 64) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 43) The RNG hath decreed that this item was generated more often: golden dragon scale shield (golden dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: stone of cursing (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: wonder (elven-lettered, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of undead warning (occult, freq bonus 2) The RNG hath decreed that this item was generated more often: inertia control (contro, freq bonus 14) The RNG hath decreed that this item was generated more often: general candle (candle, freq bonus 6) The RNG hath decreed that this item was generated more often: leather saber ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 9) The RNG hath decreed that this item was generated more often: black spell stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of anima (aureolin, freq bonus 6) The RNG hath decreed that this item was generated more often: brass dragon scale shield (brass dragonhide shield, freq bonus 6) The RNG hath decreed that this item was always generated cursed: relay (four-wired thing) The RNG hath decreed that this item was always generated cursed: tubing pliers ((null)) The RNG hath decreed that this item was always generated cursed: droven dagger (obsidian dagger) The RNG hath decreed that this item was always generated cursed: synthetic sandals (korean sandals) The RNG hath decreed that this item was always generated cursed: green spell stone (gray) The RNG hath decreed that this item was always generated cursed: ruby dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: horrify (horrible) The RNG hath decreed that this item was always generated cursed: copying (ITAINO ITAINO TONDEKE) The RNG hath decreed that this item was always generated cursed: inertia control (contro) The RNG hath decreed that this item was always generated cursed: polyform (radiant green) The RNG hath decreed that this trap was always invisible: highlevel trap The RNG hath decreed that this trap was generated more often: weak sight trap (freq bonus 1) Trap randomization happened for 1 in 525 traps Trap difficulty was increased by 18 Next attribute increase check would have come at turn 440 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having an increased fear factor (0) You had 1500 points of nutrition remaining You were stealthy You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Unix SlashEMExtended Version 2.2.7 (698526c0) - last build Thu Jul 26 05:24:34 2018. You could not have safely prayed (434) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (purple robe) * leather gloves (fighting gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (aluminium helmet) * sedge hat (radiant helmet) * skullcap (less helmet) * flack helmet (fish bowl) * crystal helm (organic helmet) * mining helm (eternal helmet) * field helm (anachrononononaut helmet) * helm of safeguard (spired helmet) * war hat (translucent helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (old gloves) * gauntlets of plugsuit (camouflage patterned gloves) * commander gloves (fatal gloves) * field gloves (runic gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (plateau boots) * field boots (side gore boots) * boots of safeguard (steel boots) Scrolls scroll of healing (LOG POINTS ARE DUMB) scroll of mana (THE ROUND MUST IN THE ANGULAR) scroll of phase door (A ZA Z0 9) scroll of standard id (MANIC MINER) scroll of cure (BERRYTOWNS NEXT TOP MODEL) * scroll of extra healing (DECKARD CAIN SHOULD BE DEAD IN DIABLO 3 BECAUSE OF OLD AGE) * scroll of greater mana restoration (OEX9 E AECOCV CAE U AE 2R IUE3G FAI8 IA) Tools yellow lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.