Leeroy, chaotic male albae Jedi --------- |.......| |.......| |..o...d| |.....@.| |.......| |.......| -.------- [Leeroy the Youngling] St17 Dx7 Co13 In8 Wi11 Ch3 JedAlbMalCha Dlvl:1 $0 HP29(29) Pw17(17) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Jedi. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear factor You could not have this property extrinsically: manaleech You could not have this property intrinsically: wonderlegs Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 54 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 52 Gem identification only worked 100 times out of 153 Tool identification only worked 5 times out of 16 Monsters only dropped their musable items with 94% chance Scroll drop chance was reduced to 95% Musable item generation frequency had a negative bias of 38% Ring drop chance was reduced to 89% Amulet drop chance was reduced to 42% Weapon drop chance was reduced to 56% Armor drop chance was reduced to 99% Tool drop chance was reduced to 81% Concealing monsters were spawned underneath items 31% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: riding The following skill was trained at half the usual rate: implants The following skill was trained at one fifth the usual rate: quarterstaff The following skill was limited to basic proficiency: crossbow The following skill was limited to skilled proficiency: dagger The following skill was limited to expert proficiency: unicorn horn The following skill became untrainable if you tried to train it too early: occult spells (turn 8) The following skill became untrainable if you tried to train it too early: lance (turn 1485) The following skill became untrainable after a while: healing spells (turn 47965) The following skill couldn't be trained before a certain turn number is reached: dart (turn 62765) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 72992 Monster spawn increase reached its maximum at turn 178690 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 2320824 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: gnome (freq bonus 1) The monster species that spawned more often: korsair (freq bonus 12) The monster species that spawned more often: tiny pseudodragon (freq bonus 4) The monster species that spawned more often: Aobe (freq bonus 6) The monster species that spawned more often: biddy infirmed (freq bonus 16) The monster species that spawned more often: verbosely goofball (freq bonus 2) The monster species that spawned more often: IWBTG apple (freq bonus 12) The monster species that spawned more often: organized hc thief (freq bonus 3) The monster species that spawned more often: Zuggotmoy (freq bonus 4) The monster species that spawned more often: Hilda's lady pump (freq bonus 12) The monster species that spawned more often: sepia mold (freq bonus 21) The monster species that spawned more often: depressed ghost (freq bonus 9) The monster species that spawned more often: gug (freq bonus 24) The monster species that spawned more often: shitty stalk (freq bonus 6) The monster species that spawned more often: throbber substandard narcotine (freq bonus 10) The monster species that spawned more often: hurricon (freq bonus 7) The monster species that spawned more often: Rodney's Sister (freq bonus 6) The monster species that spawned more often: deep gnome (freq bonus 4) The monster species that spawned more often: pectoral unshaved (freq bonus 36) The monster species that spawned more often: midhulk (freq bonus 16) The monster species that spawned more often: thanked winced (freq bonus 20) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 2) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 1) The monster trait that was more common: monsters whose attacks delete your data (freq bonus 22) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 3) The monster trait that was more common: monsters that have no head (freq bonus 2) The monster trait that was more common: monsters with extra painful attacks (freq bonus 8) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 3) The monster trait that was more common: monsters that cannot be tamed (freq bonus 5) The monster species that never randomly spawned: giant speckled tree frog The monster species that never randomly spawned: dark elven turret The monster species that never randomly spawned: chaos shapechanger The monster species that never randomly spawned: dark figure The monster species that never randomly spawned: iguana The monster species that never randomly spawned: dung soldier The monster species that never randomly spawned: cognitional stockroom redried The monster species that never randomly spawned: ivory force fungus The monster species that never randomly spawned: deceiving patch The monster species that never randomly spawned: toxic force patch The monster class that always generated with extra speed: jabberwock The RNG hath decreed that this item was never generated: ya (bamboo arrow) The RNG hath decreed that this item was never generated: probing (uranium) The RNG hath decreed that this item was never generated: shocking sphere (insulated) The RNG hath decreed that this item was never generated: sapphire dragon scale mail ((null)) The RNG hath decreed that this item was never generated: sinking (SPORKHACK ASCENSION) The RNG hath decreed that this item was never generated: gravity beam (lacquered) The RNG hath decreed that this item was never generated: summon boss (MONST DOT C AINT BIG ENOUGH) The RNG hath decreed that this item was never generated: sleep (runed) The RNG hath decreed that this item was never generated: green tea (forget-me-not) The RNG hath decreed that this item was never generated: boots of freedom (fleecy boots) The RNG hath decreed that this item was generated more often: invulnerability (icy, freq bonus 7) The RNG hath decreed that this item was generated more often: detect food (cyan, freq bonus 62) The RNG hath decreed that this item was generated more often: jet (black, freq bonus 42) The RNG hath decreed that this item was generated more often: credit card ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of prescience (enduring cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: silver saber ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: boots of displacement (hugging boots, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of vines (arcadian, freq bonus 18) The RNG hath decreed that this item was generated more often: unwieldy gloves (graffiti gloves, freq bonus 27) The RNG hath decreed that this item was generated more often: full healing (hawthorn, freq bonus 13) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 9) The RNG hath decreed that this item was generated more often: robe of magic resistance (yellow robe, freq bonus 80) The RNG hath decreed that this item was generated more often: cloak of inventorylessness (glass cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: adornment (wooden, freq bonus 11) The RNG hath decreed that this item was generated more often: unfair stilettos (beautiful heels, freq bonus 6) The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 16) The RNG hath decreed that this item was generated more often: unidentify stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: green lightsaber (lightsaber, freq bonus 10) The RNG hath decreed that this item was generated more often: spiked club ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cyan dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was always generated cursed: red spell stone (gray) The RNG hath decreed that this item was always generated cursed: metal club (heavy club) The RNG hath decreed that this item was always generated cursed: crown ((null)) The RNG hath decreed that this item was always generated cursed: fog horn (horn) The RNG hath decreed that this item was always generated cursed: wonder helmet (weeping helmet) The RNG hath decreed that this item was always generated cursed: shuriken (throwing star) The RNG hath decreed that this item was always generated cursed: implant of osmosis (stellar) The RNG hath decreed that this item was always generated cursed: amulet of weak magic (weaksauce) The RNG hath decreed that this item was always generated cursed: skill up (OPGELEVELT) The RNG hath decreed that this item was always generated cursed: sound effect stone (gray) The RNG hath decreed that this trap was always invisible: land mine The RNG hath decreed that this trap was generated more often: menu trap (freq bonus 20) Trap randomization happened for 1 in 607 traps Next attribute increase check would have come at turn 531 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having manaleech (0) You were prevented from having an increased fear factor (0) You had 1500 points of nutrition remaining You were stealthy You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Unix SlashEMExtended Version 2.2.7 (698526c0) - last build Thu Jul 26 05:24:34 2018. You could not have safely prayed (189) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (yellow robe) * leather gloves (riding gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (rotating helmet) * sedge hat (black helmet) * skullcap (green bowel) * flack helmet (echo helmet) * crystal helm (padded helmet) * mining helm (visored helmet) * field helm (viking helmet) * helm of safeguard (chain-aventailed helmet) * war hat (tasseled helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (awesome gloves) * gauntlets of plugsuit (graffiti gloves) * commander gloves (shitty gloves) * field gloves (english gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (sexy heels) * field boots (balanced boots) * boots of safeguard (velvet pumps) Scrolls scroll of healing (DRIVING IT THEIR CART AWAY) scroll of mana (THE NOTEYE INTERFACE IS NOT AN EYE) scroll of phase door (PALIM PALIM) scroll of standard id (SODALG) scroll of cure (YOU DO NOT GO PAST AT ME) * scroll of extra healing (MAX 300) * scroll of greater mana restoration (HEM DE POSAR L OPPONENT SOTA PRESSIO LLAVORS GUANYAREM) Tools white double lightsaber (double lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... You and the little dog escaped from the dungeon with 6 points, Since you escaped early, the score list will not be checked.