Leeroy, chaotic male albae Jedi ---.- -- -..@...| |..d....| |.......| |........ |.......| |......-- -------- [Leeroy the Youngling] St13 Dx3 Co5 In8 Wi5 Ch10 JedAlbMalCha Dlvl:1 $0 HP29(29) Pw15(15) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Jedi. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: corrosivity You could not have this property extrinsically: poison resistance You could not have this property intrinsically: stun resistance Scroll identification only worked 100 times out of 134 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 19 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 31 Gem identification only worked 100 times out of 180 Monsters only dropped their equipment with 93% chance Wand drop chance was reduced to 62% Amulet drop chance was reduced to 45% Implant drop chance was reduced to 87% Potion drop chance was reduced to 80% Tool drop chance was reduced to 38% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 81% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: dart The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: dart The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: chaos spells (turn 26) The following skill became untrainable if you tried to train it too early: scimitar (turn 512) The following skill became untrainable after a while: high heels (turn 49041) The following skill couldn't be trained before a certain turn number is reached: firearms (turn 36835) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 39260 Monster spawn increase reached its maximum at turn 73079 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1669080 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: pudding or ooze (freq bonus 4) The monster color that was spawned more often: brown (freq bonus 2) The monster species that spawned more often: Nadine's high-heeled sandal (freq bonus 16) The monster species that spawned more often: Blasted Angel (freq bonus 20) The monster species that spawned more often: hippocampus (freq bonus 28) The monster species that spawned more often: K2 nightmare (freq bonus 18) The monster species that spawned more often: stafspillir (freq bonus 36) The monster species that spawned more often: falling stalk (freq bonus 40) The monster species that spawned more often: fake colony (freq bonus 10) The monster species that spawned more often: humanoid leprechaun (freq bonus 36) The monster species that spawned more often: black metroid (freq bonus 6) The monster species that spawned more often: transshipment rancidifying (freq bonus 18) The monster species that spawned more often: eyestrain appertained (freq bonus 24) The monster species that spawned more often: brothered objective (freq bonus 12) The monster species that spawned more often: undead fish (freq bonus 10) The monster species that spawned more often: snuffled sexily matriliny (freq bonus 36) The monster species that spawned more often: axletree illusionary (freq bonus 21) The monster species that spawned more often: storm naga hatchling (freq bonus 84) The monster species that spawned more often: heat vortex (freq bonus 30) The monster species that spawned more often: furious colony (freq bonus 42) The monster species that spawned more often: evanescence miscasting rationalize dismaler (freq bonus 14) The monster species that spawned more often: gnome (freq bonus 24) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 1) The monster trait that was more common: monsters that gurgle (freq bonus 2) The monster trait that was more common: monsters that want quest artifacts (freq bonus 4) The monster trait that was more common: monsters whose attacks cause you to fumble (freq bonus 3) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 2) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 2) The monster species that never randomly spawned: metal mechanic The monster species that never randomly spawned: rabid chicken The monster species that never randomly spawned: antimatter monster The monster species that never randomly spawned: non-mad light The monster species that never randomly spawned: carrion bird The monster species that never randomly spawned: forest giant The monster species that never randomly spawned: experienced nurse The monster species that never randomly spawned: giant brown rat The monster species that never randomly spawned: recompenser basket flak The monster species that never randomly spawned: sunflower The monster class that always generated with extra speed: trove The RNG hath decreed that this item was never generated: lubricant can ((null)) The RNG hath decreed that this item was never generated: cloak of paralysis (red cloak) The RNG hath decreed that this item was never generated: disconnected boots (living boots) The RNG hath decreed that this item was never generated: sleeping (effervescent) The RNG hath decreed that this item was never generated: Pan Galactic Gargle Blaster (radiating) The RNG hath decreed that this item was never generated: incorrectly adjusted helmet (mechanical helmet) The RNG hath decreed that this item was never generated: chromatic beam (chromatic) The RNG hath decreed that this item was never generated: rebel stone (gray) The RNG hath decreed that this item was never generated: item-teleporting stone (gray) The RNG hath decreed that this item was never generated: pseudo teleporter cloak (foundry cloak) The RNG hath decreed that this item was generated more often: clove of garlic ((null), freq bonus 62) The RNG hath decreed that this item was generated more often: antimagic (KARSUS, freq bonus 5) The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 12) The RNG hath decreed that this item was generated more often: restration (enamel, freq bonus 7) The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 33) The RNG hath decreed that this item was generated more often: heavy hammer ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: garden fork ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: elements (multi-hued, freq bonus 21) The RNG hath decreed that this item was generated more often: stone of difficulty (gray, freq bonus 34) The RNG hath decreed that this item was generated more often: dragon eyepatch ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: bullwhip ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: eerie cloak (ghostly cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: boss boots (rain boots, freq bonus 8) The RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of drain resistance (warped, freq bonus 8) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 7) The RNG hath decreed that this item was generated more often: radioactive undergarment ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: gain dexterity (obsidian, freq bonus 10) The RNG hath decreed that this item was generated more often: banana ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: hippie heels (red overknees, freq bonus 2) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 31) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 23) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 59) The RNG hath decreed that this item was always generated cursed: topaz (yellowish brown) The RNG hath decreed that this item was always generated cursed: digging (iron) The RNG hath decreed that this item was always generated cursed: sexy leather pump ((null)) The RNG hath decreed that this item was always generated cursed: aurora beam (swirling) The RNG hath decreed that this item was always generated cursed: felt-tip marker ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of leech (fingerless gloves) The RNG hath decreed that this item was always generated cursed: evil leather armor ((null)) The RNG hath decreed that this item was always generated cursed: clone monster (radiating) The RNG hath decreed that this item was always generated cursed: black dress ((null)) The RNG hath decreed that this item was always generated cursed: confusion (round cube) The RNG hath decreed that this trap was always invisible: venom sprinkler The RNG hath decreed that this trap was generated more often: temporary recursion trap (freq bonus 5) Trap randomization happened for 1 in 30 traps Next attribute increase check would have come at turn 539 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having poison resistance (0) You were prevented from having corrosivity (0) You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (631) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (gray robe) * leather gloves (paper gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (long-hair helmet) * sedge hat (weeping helmet) * skullcap (hacker helmet) * flack helmet (basin helmet) * crystal helm (radiant helmet) * mining helm stone (gemmed helmet) * field helm (meteoric helmet) * helm of safeguard (black helmet) * war hat (etheric helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (velvet gloves) * gauntlets of plugsuit (lead gloves) * commander gloves (nonexistant gloves) * field gloves (nondescript gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (riding boots) * field boots (gentle boots) * boots of safeguard (heavy boots) Scrolls scroll of healing (MAX 300) scroll of mana (PHCHYAR PA CHA MILCHITHER) scroll of phase door (OMGWTFBBQYASDDYWYPI) scroll of standard id (NURSE THE NAIL THE ATTACK IS STRONGER) scroll of cure (UNNETHACK LEVELPORT CHANGE IS BULLSHIT) * scroll of extra healing (GRAE GURL) * scroll of greater mana restoration (THIS SLING IS RETARDED) Tools red double lightsaber (double lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.