Leeroy, chaotic male albae Jedi --.-- |.$.| |d..| |.@.| |...| ||..+ |...| ----- [Leeroy the Youngling] St12 Dx4 Co12 In7 Wi10 Ch7 JedAlbMalCha Dlvl:1 $0 HP29(29) Pw14(14) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Jedi. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. What do you want to wield? [- c or ?*] You are empty handed. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: quad attacks You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: speed Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 72 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 46 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 54% chance Monsters only dropped their equipment with 61% chance Scroll drop chance was reduced to 89% Musable item generation frequency had a negative bias of 47% Amulet drop chance was reduced to 62% Potion drop chance was reduced to 81% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 92% of the time only The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: long sword The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: dart The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: bow The following skill became untrainable if you tried to train it too early: morning star (turn 6) The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 1596) The following skill became untrainable after a while: elemental spells (turn 16315) The following skill couldn't be trained before a certain turn number is reached: high heels (turn 26397) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29393 Monster spawn increase reached its maximum at turn 166583 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1978508 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: cockatrice (freq bonus 2) The monster species that spawned more often: inviso trove (freq bonus 24) The monster species that spawned more often: petro colony (freq bonus 12) The monster species that spawned more often: shotgun execution (freq bonus 6) The monster species that spawned more often: high warp fungus (freq bonus 42) The monster species that spawned more often: ego gas spore (freq bonus 12) The monster species that spawned more often: fuxxor cat (freq bonus 9) The monster species that spawned more often: prole unsnapping diatom irresolutely (freq bonus 40) The monster species that spawned more often: contamination force fungus (freq bonus 6) The monster species that spawned more often: Ahazu (freq bonus 14) The monster species that spawned more often: confusion elemental (freq bonus 12) The monster species that spawned more often: triad (freq bonus 6) The monster species that spawned more often: shushed twinkly (freq bonus 6) The monster species that spawned more often: petty mind flayer (freq bonus 14) The monster species that spawned more often: Exminator Kop (freq bonus 21) The monster species that spawned more often: unconverted flaxen (freq bonus 12) The monster species that spawned more often: colorful warp patch (freq bonus 24) The monster species that spawned more often: tear mushroom (freq bonus 4) The monster species that spawned more often: wild woman (freq bonus 4) The monster species that spawned more often: wax golem (freq bonus 5) The monster species that spawned more often: deminymph (freq bonus 24) The monster trait that was more common: shapeshifting monsters (freq bonus 6) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 2) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 6) The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 2) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 1) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 1) The monster species that never randomly spawned: lava lover The monster species that never randomly spawned: burning wall The monster species that never randomly spawned: gun turret The monster species that never randomly spawned: nacelle comprehensively The monster species that never randomly spawned: baby mimic The monster species that never randomly spawned: midi grue The monster species that never randomly spawned: slimy warp fungus The monster species that never randomly spawned: drone stalk The monster species that never randomly spawned: wager specimen The monster species that never randomly spawned: ferrous boomer The RNG hath decreed that this item was never generated: amulet of magic resistance (rare) The RNG hath decreed that this item was never generated: droven mithril-coat ((null)) The RNG hath decreed that this item was never generated: skill up (OPGELEVELT) The RNG hath decreed that this item was never generated: implant of blizzard (bloody) The RNG hath decreed that this item was never generated: gray dragon scale shield (gray dragonhide shield) The RNG hath decreed that this item was never generated: good night (wish parser) The RNG hath decreed that this item was never generated: good night (nightly) The RNG hath decreed that this item was never generated: magic banana ((null)) The RNG hath decreed that this item was never generated: mercurial athame ((null)) The RNG hath decreed that this item was never generated: multi shoes (rainbow boots) The RNG hath decreed that this item was generated more often: amulet of conflict (sounding, freq bonus 7) The RNG hath decreed that this item was generated more often: crystal helm (fish bowl, freq bonus 60) The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 6) The RNG hath decreed that this item was generated more often: soft chastity belt ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: fedora ((null), freq bonus 42) The RNG hath decreed that this item was generated more often: robe of magic resistance (yellow robe, freq bonus 5) The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 324) The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of admiration (fierce, freq bonus 3) The RNG hath decreed that this item was generated more often: inventory id (NOW YOU SEE IT, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of cremation (tireless, freq bonus 5) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 2) The RNG hath decreed that this item was generated more often: infravision (zinc, freq bonus 4) The RNG hath decreed that this item was generated more often: barrhing (CONVICT PATCH, freq bonus 6) The RNG hath decreed that this item was generated more often: meter gauntlets (parked gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: elongated stone (gray, freq bonus 54) The RNG hath decreed that this item was generated more often: no skill (shattering, freq bonus 9) The RNG hath decreed that this item was generated more often: loadboulder (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: relocation (FUCK THE NOTELEPORT RULES, freq bonus 11) The RNG hath decreed that this item was generated more often: sludge (fallthrough, freq bonus 15) The RNG hath decreed that this item was always generated cursed: wooden stake ((null)) The RNG hath decreed that this item was always generated cursed: melee prefix stone (gray) The RNG hath decreed that this item was always generated cursed: slice of pizza ((null)) The RNG hath decreed that this item was always generated cursed: ruby dragon scale shield (ruby dragonhide shield) The RNG hath decreed that this item was always generated cursed: Mehoho Burusasan G (blinding) The RNG hath decreed that this item was always generated cursed: futon swatter ((null)) The RNG hath decreed that this item was always generated cursed: highlevel stone (gray) The RNG hath decreed that this item was always generated cursed: worthless piece of cyan glass (cyan) The RNG hath decreed that this item was always generated cursed: fauchard (pole sickle) The RNG hath decreed that this item was always generated cursed: mushroom ((null)) The RNG hath decreed that this trap was always invisible: heap trap The RNG hath decreed that this trap was generated more often: auto destruct trap (freq bonus 12) Trap randomization happened for 1 in 64 traps Next attribute increase check would have come at turn 943 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having quad attacks (0) You were prevented from drunken boxing (0) You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (155) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (red robe) * leather gloves (grey-shaded gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (crested helmet) * sedge hat (anachrononononaut helmet) * skullcap (masked helmet) * flack helmet (wide metal helm) * crystal helm (meteoric helmet) * mining helm (kitchen hat) * field helm (middle-earth helmet) * helm of safeguard (frequent helmet) * war hat (yellow helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (ice-cold gloves) * gauntlets of plugsuit (dusty gloves) * commander gloves (boxing gloves) * field gloves (fatal gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (block-heeled boots) * field boots (sharp-edged sandals) * boots of safeguard (thick-soled boots) Scrolls scroll of healing (THIS SLING IS RETARDED) scroll of mana (OYII) scroll of phase door (LEGALIZE PEPPED WORMING ENHANCEMENT) scroll of standard id (TORIPIRU MAXIMIZE MAGIK) scroll of cure (PSEUDOELLIPOSCHENGBAND) * scroll of extra healing (TLASFO SENIL) * scroll of greater mana restoration (STUPIDAMY) Tools red double lightsaber (double lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.