Leeroy, chaotic male albae Jedi ---- ------ |.......$@+ | #...d.| .......+ +-----.-- [Leeroy the Youngling] St15 Dx8 Co8 In9 Wi5 Ch5 JedAlbMalCha Dlvl:1 $0 HP32(32) Pw17(17) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Jedi. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. pair of leather gloves - This is a piece of armor. Color: bright blue. Material: pourpoor. Appearance: poor gloves. Slot: gloves. It can be worn for protection (armor class, magic cancellation etc.). A standard pair of gloves that offers little protection. Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) blue lightsaber (1162) - This is a tool. Color: cyan. Material: platinum. Appearance: lightsaber. Most tools can be applied for an effect; some are also useful when wielded. This lightsaber does good damage, but it needs to be turned on in order to work. An activated lightsaber is good for engraving. blue lightsaber (1162) - This is a tool. Color: cyan. Material: platinum. Appearance: lightsaber. Most tools can be applied for an effect; some are also useful when wielded. This lightsaber does good damage, but it needs to be turned on in order to work. An activated lightsaber is good for engraving. Beware, there will be no return! Still climb? [yn] (n) Your inventory Armor a - an uncursed +1 robe (being worn) {16} b - an uncursed +0 pair of leather gloves (being worn) {4} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Tools c - an uncursed stainless +1 blue lightsaber (1162) (weapon in hand) {24} d - an uncursed blindfold {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: curse resistance You could not have this property extrinsically: double attacks You could not have this property intrinsically: half physical damage Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 39 Wand identification only worked 3 times out of 7 Gem identification only worked 100 times out of 144 Tool identification only worked 5 times out of 14 Monsters only dropped their musable items with 83% chance Scroll drop chance was reduced to 82% Ring drop chance was reduced to 55% Amulet drop chance was reduced to 80% Potion drop chance was reduced to 95% Armor drop chance was reduced to 90% Tool drop chance was reduced to 79% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 96% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: bow (turn 1) The following skill became untrainable if you tried to train it too early: sexy flats (turn 1890) The following skill became untrainable after a while: attack spells (turn 37748) The following skill couldn't be trained before a certain turn number is reached: hammer (turn 13115) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 11876 Monster spawn increase reached its maximum at turn 82577 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 9450846 The monster class that cannot be genocided was lich Today, this monster class was always generated invisible: lizard The monster class that was spawned more often: golem (freq bonus 6) The monster species that spawned more often: pharaoh (freq bonus 42) The monster species that spawned more often: mashed plasticizer (freq bonus 52) The monster species that spawned more often: great orc (freq bonus 54) The monster species that spawned more often: barbed orc (freq bonus 20) The monster species that spawned more often: Megumi Kannazuki (freq bonus 198) The monster species that spawned more often: prehistoric turret (freq bonus 28) The monster species that spawned more often: Captain Nemo (freq bonus 24) The monster species that spawned more often: bloodshot mewlip (freq bonus 84) The monster species that spawned more often: overdrawing plebeian (freq bonus 24) The monster species that spawned more often: cursed beam (freq bonus 21) The monster species that spawned more often: type of ice block (freq bonus 16) The monster species that spawned more often: skilled ray (freq bonus 63) The monster species that spawned more often: Dispator (freq bonus 66) The monster species that spawned more often: green wall (freq bonus 20) The monster species that spawned more often: mediated twosome (freq bonus 8) The monster species that spawned more often: mangle protrusion (freq bonus 21) The monster species that spawned more often: yellow faerie (freq bonus 8) The monster species that spawned more often: housecat (freq bonus 16) The monster species that spawned more often: conferencing pitifullest (freq bonus 30) The monster species that spawned more often: blade naga (freq bonus 52) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 6) The monster species that never randomly spawned: wombat The monster species that never randomly spawned: sadistic asian girl The monster species that never randomly spawned: insane nine The monster species that never randomly spawned: green puyo The monster species that never randomly spawned: blubbering icky thing The monster species that never randomly spawned: dado inflexibility The monster species that never randomly spawned: pizzeria database aphrodisiacal The monster species that never randomly spawned: balrog The monster species that never randomly spawned: flamethrower premiere The monster species that never randomly spawned: eldritch rubber The RNG hath decreed that this item was never generated: light (glass) The RNG hath decreed that this item was never generated: candy bar ((null)) The RNG hath decreed that this item was never generated: flanged mace ((null)) The RNG hath decreed that this item was never generated: crystal shield (glass shield) The RNG hath decreed that this item was never generated: amulet of anti-teleportation (rigid) The RNG hath decreed that this item was never generated: cloak of infravision (flash cloak) The RNG hath decreed that this item was never generated: training stone (gray) The RNG hath decreed that this item was never generated: make visible (appearing) The RNG hath decreed that this item was never generated: flogger ((null)) The RNG hath decreed that this item was never generated: heavy hammer ((null)) The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 8) The RNG hath decreed that this item was generated more often: blood loss stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: chemistry space axe ((null), freq bonus 221) The RNG hath decreed that this item was generated more often: implant of memory (astral, freq bonus 28) The RNG hath decreed that this item was generated more often: wonder helmet (weeping helmet, freq bonus 34) The RNG hath decreed that this item was generated more often: fire stick ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: wedged little-girl sandal ((null), freq bonus 43) The RNG hath decreed that this item was generated more often: reduce max hitpoints (noticeable, freq bonus 16) The RNG hath decreed that this item was generated more often: auto shotgun ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: competition boots (blue sneakers, freq bonus 50) The RNG hath decreed that this item was generated more often: repeatable boots (heap of shit boots, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of deception (serrated, freq bonus 10) The RNG hath decreed that this item was generated more often: special shield ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: fountain building (XOR ME HSALS, freq bonus 7) The RNG hath decreed that this item was generated more often: stone of permanence (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: punishment (edgy, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of quadruple attack (signet, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of winter (energizing, freq bonus 11) The RNG hath decreed that this item was generated more often: flood (watery, freq bonus 4) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 17) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 23) The RNG hath decreed that this item was always generated cursed: healthstone (gray) The RNG hath decreed that this item was always generated cursed: iron bar ((null)) The RNG hath decreed that this item was always generated cursed: cloak of banishing fear (magenta cloak) The RNG hath decreed that this item was always generated cursed: chromatic beam (chromatic) The RNG hath decreed that this item was always generated cursed: IC (many-wired thing) The RNG hath decreed that this item was always generated cursed: cloak of confusion (ripped cloak) The RNG hath decreed that this item was always generated cursed: yellow spell cloak (petrified cloak) The RNG hath decreed that this item was always generated cursed: bossfight stone (gray) The RNG hath decreed that this item was always generated cursed: magic dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: entire level stone (gray) The RNG hath decreed that this trap was always invisible: artificer trap The RNG hath decreed that this trap was generated more often: automatic vulnerability trap (freq bonus 3) Trap randomization happened for 1 in 637 traps Next attribute increase check would have come at turn 409 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having curse resistance (0) You were prevented from having double attacks (0) You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (170) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod stone (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (orange robe) * leather gloves (poor gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (resounding helmet) * sedge hat (etheric helmet) * skullcap (plumed helmet) * flack helmet (secret helmet) * crystal helm (hacker helmet) * mining helm (steel helmet) * field helm (crested helmet) * helm of safeguard (water-pipe helmet) * war hat (orange visored helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (transparent gloves) * gauntlets of plugsuit (grey-shaded gloves) * commander gloves (brand-new gloves) * field gloves (orange gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (clunky heels) * field boots (rain boots) * boots of safeguard (ankle boots) Scrolls scroll of healing (OF COURSE A LESBIAN CAN BE INTO BALLBUSTING) scroll of mana (DRAW SHOCK STUNT) scroll of phase door (SPORKHACK ASCENSION) scroll of standard id (SUS COMNITUS) scroll of cure (CHRISTIAN LINDNER SAGT AUF WIEDERSEHEN) * scroll of extra healing (CATACLYSM) * scroll of greater mana restoration (AMERICA FIRST NETHACK SECOND) Tools blue lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.