Leeroy, lawful male albae Zyborg ----------- |.........| |.......@.| -$......d.. ----------- [Leeroy the Tin Can] St9 Dx12 Co14 In9 Wi13 Ch5 ZybAlbMalLaw Dlvl:1 $0 HP-8(28) Pw14(14) AC-2 Exp1 T3 Latest messages Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Zyborg. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. diodes - This is a tool. Color: white. Material: iron. Appearance: two-wired thing. Most tools can be applied for an effect; some are also useful when wielded. It's a two-wired piece of metal. Nobody knows if it's good for anything. green lightsaber (1124) - This is a tool. Color: cyan. Material: plastic. Appearance: lightsaber. Most tools can be applied for an effect; some are also useful when wielded. This lightsaber does solid damage, but it needs to be turned on in order to work. An activated lightsaber is good for engraving. wand of solar beam - This is a wand. Color: white. Material: platinum. Appearance: gossamer. It can be zapped for an effect; some wands will have a direction that you may choose. However, you can also apply wands to break them and release the energy contained therein, which has effects similar to what the wand normally does, or engrave with them which may give you some clues about what the wand actually does. A wand that sends rays of pure solar energy at your enemies. wand of solar beam - This is a wand. Color: white. Material: platinum. Appearance: gossamer. It can be zapped for an effect; some wands will have a direction that you may choose. However, you can also apply wands to break them and release the energy contained therein, which has effects similar to what the wand normally does, or engrave with them which may give you some clues about what the wand actually does. A wand that sends rays of pure solar energy at your enemies. What do you want to zap? [d or ?*] In what direction? [hykulnjb><] You irradiate yourself! [-21 -> 7] What do you want to zap? [d or ?*] In what direction? [hykulnjb><] You irradiate yourself! You die... Your inventory Armor a - an uncursed +1 plate mail (being worn) {200} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Wands d - an uncursed wand of solar beam (0:6) {0} Tools b - an uncursed +1 green lightsaber (1124) (weapon in hand) {24} c - 20 uncursed diodes {20} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: flying You could not have this property extrinsically: contamination resistance You could not have this property intrinsically: improved vision Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 85% chance Scroll drop chance was reduced to 84% Musable item generation frequency had a negative bias of 27% Ring drop chance was reduced to 74% Wand drop chance was reduced to 92% Armor drop chance was reduced to 76% Tool drop chance was reduced to 40% Food drop chance was reduced to 95% The following skill could not be trained at all: boomerang The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: attack spells (turn 14) The following skill became untrainable if you tried to train it too early: flail (turn 1089) The following skill became untrainable after a while: flail (turn 13514) The following skill couldn't be trained before a certain turn number is reached: sling (turn 52517) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30819 Monster spawn increase reached its maximum at turn 110054 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 815331 The monster class that cannot be genocided was troll The monster class that was spawned more often: jabberwock (freq bonus 1) The monster species that spawned more often: hold scruff (freq bonus 4) The monster species that spawned more often: mimic lich (freq bonus 96) The monster species that spawned more often: spender tambour (freq bonus 18) The monster species that spawned more often: nurse (freq bonus 2) The monster species that spawned more often: Skylla (freq bonus 12) The monster species that spawned more often: drone fungus (freq bonus 18) The monster species that spawned more often: incantation narrating (freq bonus 6) The monster species that spawned more often: purple crystal golem (freq bonus 12) The monster species that spawned more often: porter rubber chicken (freq bonus 4) The monster species that spawned more often: prepaying whereunder (freq bonus 8) The monster species that spawned more often: prick mushroom (freq bonus 15) The monster species that spawned more often: aureolin stalk (freq bonus 18) The monster species that spawned more often: red ray (freq bonus 8) The monster species that spawned more often: cancer research lady (freq bonus 2) The monster species that spawned more often: poison turret (freq bonus 6) The monster species that spawned more often: leakily disentailment (freq bonus 5) The monster species that spawned more often: queen B (freq bonus 12) The monster species that spawned more often: confused bitch (freq bonus 12) The monster species that spawned more often: snore fungus (freq bonus 6) The monster species that spawned more often: large shocking sphere (freq bonus 84) The monster trait that was more common: monsters that originate from Steamband (freq bonus 2) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 2) The monster trait that was more common: monsters that gurgle (freq bonus 2) The monster species that never randomly spawned: reddish warp fungus The monster species that never randomly spawned: one-eyed bugger The monster species that never randomly spawned: varietal whishing The monster species that never randomly spawned: vulture The monster species that never randomly spawned: secularizer kissable chigger The monster species that never randomly spawned: octarine colony The monster species that never randomly spawned: mythical dawn agent The monster species that never randomly spawned: bandit The monster species that never randomly spawned: special mushroom The monster species that never randomly spawned: aggressor The monster class that always generated with extra speed: umber hulk The RNG hath decreed that this item was never generated: sturdy plateau boot for girls ((null)) The RNG hath decreed that this item was never generated: speedwagon's hat ((null)) The RNG hath decreed that this item was never generated: ancient arrow ((null)) The RNG hath decreed that this item was never generated: cloak of control (wishful cloak) The RNG hath decreed that this item was never generated: blue dragon scale shield (blue dragonhide shield) The RNG hath decreed that this item was never generated: bionic cloak (avenger cloak) The RNG hath decreed that this item was never generated: hyper beam (pokemon logo) The RNG hath decreed that this item was never generated: mirror (looking glass) The RNG hath decreed that this item was never generated: onion ((null)) The RNG hath decreed that this item was never generated: gauntlets of bad casting (uncanny gloves) The RNG hath decreed that this item was generated more often: map stone (gray, freq bonus 26) The RNG hath decreed that this item was generated more often: poker stick ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: kyrt shirt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: clockwise stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: iron chain ((null), freq bonus 74) The RNG hath decreed that this item was generated more often: cloak of curse (dark cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: natural candle (candle, freq bonus 2) The RNG hath decreed that this item was generated more often: helm versus death (etheric helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: implant of combat (echoing, freq bonus 34) The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 6) The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 9) The RNG hath decreed that this item was generated more often: homicide stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: drain mana (empty, freq bonus 3) The RNG hath decreed that this item was generated more often: DSTW stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: booze (brown, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of clumsiness (mnemonic, freq bonus 7) The RNG hath decreed that this item was generated more often: reinforced mace ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: bishop stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: superscrolling (terrible, freq bonus 8) The RNG hath decreed that this item was generated more often: bituknife ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 76) The RNG hath decreed that this item was always generated cursed: botox resist (leafy) The RNG hath decreed that this item was always generated cursed: garden fork ((null)) The RNG hath decreed that this item was always generated cursed: muteness stone (gray) The RNG hath decreed that this item was always generated cursed: lab coat (white coat) The RNG hath decreed that this item was always generated cursed: cotton ((null)) The RNG hath decreed that this item was always generated cursed: lightning (rainbow) The RNG hath decreed that this item was always generated cursed: bread ((null)) The RNG hath decreed that this item was always generated cursed: soft mattock ((null)) The RNG hath decreed that this item was always generated cursed: amulet of power (bloody) The RNG hath decreed that this item was always generated cursed: ice (ice-cold) The RNG hath decreed that this trap was always invisible: falling boulder trap The RNG hath decreed that this trap was generated more often: disintegration trap (freq bonus 8) Trap randomization happened for 1 in 598 traps Next attribute increase check would have come at turn 867 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having flying (0) You were prevented from having contamination resistance (0) You had 1498 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Andromorph The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could have safely prayed (156) You are dead You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R LIMIT(0) weapon practice 1 R LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) blood ritual 1 R LIMIT(0) Discoveries Scrolls scroll of healing (ELF VERY ACCURASY) scroll of mana (THRU THE FLOOR) scroll of phase door (MAYBE LOVELY WHEN TOUCH) scroll of standard id (EARNINGS SERVICES) scroll of cure (L OPERATORE DEL PUNTO ASCENSIONE CORSA E PAZZO) * scroll of extra healing (WE WILL HURT YOU) * scroll of greater mana restoration (PUZZLED EQUIPOISE SOLIDIFICATION FARM) Wands wand of solar beam (gossamer) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 little dogs (1 created) 0 kobolds (1 created) 0 hidden kobolds (1 created) 0 hitter goblins (1 created) 0 hata-hatas (3 created) 0 fire troves (1 created) 8 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (22 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Zyborg... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 3 moves. Killer: zapped himself with a wand You were level 1 with a maximum of 28 hit points when you died. No Points Name Hp [max] 1 306488 Leeroy-Jed-Alb-Mal-Cha died in Town on level 6 [max 13]. Killed by a monster (invisible Mr. Kelk, the shopkeeper). - [197] 2 249008 Bluescreen-Hus-Lvl-Fem-Cha died in The Quest on level 24 [max 22]. Killed by a monster (spiked devil), while praying unsuccessfully. - [135] 3 44526 Leeroy-Jed-Alb-Mal-Cha died in The Gnomish Mines on level 10. Killed by a monster (covetous hill orc), while fainted from exertion. - [149] 60 4 Leeroy-Ord-Dro-Mal-Law escaped the dungeon [max level 1]. 11 [11] 61 1 Leeroy-Ord-Trn-Mal-Law escaped the dungeon [max level 1]. 12 [12] * 0 Leeroy-Zyb-Alb-Mal-Law died in The Dungeons of Doom on level 1. Zapped himself with a wand. - [28]