Leeroy, lawful male turtle Jedi ---------+---- |............| |............+ |............| .....d.......| |....@........ -------------- [Leeroy the Youngling] St18/01 Dx8 Co8 In13 Wi9 Ch6 JedTurMalLaw Dlvl:1 $0 HP26(26) Pw1(11) AC5 Exp1 T3 Latest messages Hello Leeroy, welcome to SlashEMExtended! You are a lawful male turtle Jedi. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. You don't have anything else to wear. Turtles aren't able to use more than one weapon at once. # Allows you to input several successive commands that will be converted into moves. You can always do at least 2 moves; 3 at techlevel 10 or higher, 4 at techlevel 20 or higher, and 5 at techlevel 30. Use this technique? [yn] (n) You can't do this while wielding a weapon! You are empty handed. c - an uncursed +1 white lightsaber (1209) (alternate weapon; not wielded) {24}. # Allows you to input several successive commands that will be converted into moves. You can always do at least 2 moves; 3 at techlevel 10 or higher, 4 at techlevel 20 or higher, and 5 at techlevel 30. Use this technique? [yn] (n) In what direction? [hykulnjb><] Enter Blitz Command[. to end]: (7x) You stumble! # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: magic resistance You could not have this property extrinsically: teleport control You could not have this property intrinsically: polymorph control Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 35 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 263 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 95% chance Scroll drop chance was reduced to 95% Ring drop chance was reduced to 63% Wand drop chance was reduced to 95% Potion drop chance was reduced to 95% Armor drop chance was reduced to 83% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 93% of the time only Monster death drops spawned with only 86% chance The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: sexy flats The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: scimitar (turn 93) The following skill became untrainable if you tried to train it too early: body spells (turn 775) The following skill became untrainable after a while: sexy flats (turn 55355) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 43062) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 74443 Monster spawn increase reached its maximum at turn 210741 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1145124 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: nymph (freq bonus 1) The monster species that spawned more often: bluish beetle (freq bonus 15) The monster species that spawned more often: psychic mushroom (freq bonus 24) The monster species that spawned more often: wolfing pottering (freq bonus 6) The monster species that spawned more often: porter genetic engineer (freq bonus 40) The monster species that spawned more often: staggery discussion dillydallied drunk (freq bonus 9) The monster species that spawned more often: crackling blob (freq bonus 4) The monster species that spawned more often: Sheorogath (freq bonus 6) The monster species that spawned more often: giant trapdoor spider (freq bonus 30) The monster species that spawned more often: techno colony (freq bonus 9) The monster species that spawned more often: ergot clambake (freq bonus 16) The monster species that spawned more often: Vilestus (freq bonus 18) The monster species that spawned more often: lynch mob member (freq bonus 4) The monster species that spawned more often: invincibly surfed (freq bonus 36) The monster species that spawned more often: ice turret (freq bonus 24) The monster species that spawned more often: old evil dragon (freq bonus 12) The monster species that spawned more often: Manuela (freq bonus 24) The monster species that spawned more often: orichalcum dragon (freq bonus 6) The monster species that spawned more often: snowy nontechnical camcorder (freq bonus 8) The monster species that spawned more often: violet stalk (freq bonus 24) The monster species that spawned more often: black baboon (freq bonus 24) The monster trait that was more common: monsters that can tunnel (freq bonus 2) The monster trait that was more common: monsters whose attacks cause you to tremble (freq bonus 2) The monster species that never randomly spawned: giant fire ant The monster species that never randomly spawned: very nice girl The monster species that never randomly spawned: skilled light The monster species that never randomly spawned: cold vortex The monster species that never randomly spawned: mortally crossing anathematize The monster species that never randomly spawned: chlorofluorocarbon lighthouse nestle The monster species that never randomly spawned: burninator The monster species that never randomly spawned: vulpix The monster species that never randomly spawned: lurker below The monster species that never randomly spawned: charcoal stalk The RNG hath decreed that this item was never generated: helm of hunger (winged helmet) The RNG hath decreed that this item was never generated: basterd sword (huge sword) The RNG hath decreed that this item was never generated: stone of misfiring (gray) The RNG hath decreed that this item was never generated: cyan spell stone (gray) The RNG hath decreed that this item was never generated: scalpel ((null)) The RNG hath decreed that this item was never generated: increase max hitpoints (vanishing) The RNG hath decreed that this item was never generated: final explosion (venerable) The RNG hath decreed that this item was never generated: wooden flute (flute) The RNG hath decreed that this item was never generated: pack of floppies (box containing little plastic cards) The RNG hath decreed that this item was never generated: granite scourge ((null)) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 13) The RNG hath decreed that this item was generated more often: BFG ammo ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: orcish cloak (coarse mantelet, freq bonus 4) The RNG hath decreed that this item was generated more often: worm tooth ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: hugging gown (contaminated coat, freq bonus 11) The RNG hath decreed that this item was generated more often: lava (red-hot, freq bonus 21) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: spiked club ((null), freq bonus 41) The RNG hath decreed that this item was generated more often: feather armor ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: blood loss stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: banana ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of bad casting (uncanny gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: heavy attack (grindstone, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: apophyllite (teal, freq bonus 11) The RNG hath decreed that this item was generated more often: Uruk-hai shield (white-handed shield, freq bonus 12) The RNG hath decreed that this item was generated more often: red spell heels (lolita boots, freq bonus 5) The RNG hath decreed that this item was generated more often: fire (hexagonal, freq bonus 6) The RNG hath decreed that this item was generated more often: create horde (black, freq bonus 17) The RNG hath decreed that this item was generated more often: fumbling (trippy, freq bonus 10) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 32) The RNG hath decreed that this item was always generated cursed: shimmering dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: dehydrating stone (gray) The RNG hath decreed that this item was always generated cursed: nastiness (forking) The RNG hath decreed that this item was always generated cursed: apple ((null)) The RNG hath decreed that this item was always generated cursed: freeze sphere (hardcover) The RNG hath decreed that this item was always generated cursed: trash stone (gray) The RNG hath decreed that this item was always generated cursed: immobility (YOU AINT GETTING OUT OF HERE ALIVE) The RNG hath decreed that this item was always generated cursed: lootcut (cleaved) The RNG hath decreed that this item was always generated cursed: silver chakram (silver circular blade) The RNG hath decreed that this item was always generated cursed: symmetry (SENIL LELLARAP) The RNG hath decreed that this trap was always invisible: levitation trap The RNG hath decreed that this trap was generated more often: blindness trap (freq bonus 1) Trap randomization happened for 1 in 373 traps Next attribute increase check would have come at turn 1225 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having magic resistance (0) You were prevented from having teleport control (0) You had 1499 points of nutrition remaining You were stealthy You could swim You could breathe water You had full nutrients Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Light Side The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (166) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) pummel 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) air dash 1 R Prepared(0) chained blitz 1 R Reloading(797) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (octarine robe) * leather gloves (tar gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (less helmet) * sedge hat (space helmet) * skullcap (radiant helmet) * flack helmet (RNG helmet) * crystal helm (orange visored helmet) * mining helm (padded helmet) * field helm (aluminium helmet) * helm of safeguard (dream helmet) * war hat (viking helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (vampiric gloves) * gauntlets of plugsuit (slit gloves) * commander gloves (shitty gloves) * field gloves (spanish gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (castlevania boots) * field boots (camouflage patterned boots) * boots of safeguard (side zip boots) Scrolls scroll of healing (ZBAR BERI ZBARKOM CHRE KARIOB PHARIBOU) scroll of mana (ELF DONT CANNT) scroll of phase door (TRASH GRENINJA) scroll of standard id (USER DEATH IMMINENT) scroll of cure (BREATH WEAPON 1 USED) * scroll of extra healing (POKEMON GO KILLS PEOPLE) * scroll of greater mana restoration (YASDORIAN TEAMSPLAT ELITE SPYING ACADEMY) Tools white lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (1 of 20) implants [Unskilled] (max Skilled) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... You and the little dog escaped from the dungeon with 6 points, Since you escaped early, the score list will not be checked.