Leeroy, chaotic male albae Jedi --.---- | ..... |. #...# |...@d# |...@# ------ [Leeroy the Youngling] St16 Dx3 Co10 In7 Wi10 Ch5 JedAlbMalCha Dlvl:1 $0 HP32(32) Pw17(17) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Jedi. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: contamination resistance You could not have this property extrinsically: magical breathing You could not have this property intrinsically: the Force Scroll identification only worked 100 times out of 103 Potion identification only worked 3 times out of 5 Implant identification only worked 1 times out of 16 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 16 Monsters only dropped their musable items with 80% chance Scroll drop chance was reduced to 99% Musable item generation frequency had a negative bias of 17% Ring drop chance was reduced to 22% Amulet drop chance was reduced to 98% Armor drop chance was reduced to 90% Tool drop chance was reduced to 80% Food drop chance was reduced to 87% Concealing monsters were spawned underneath items 21% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: saber The following skill was trained at half the usual rate: form III (Soresu) The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: devices (turn 19) The following skill became untrainable if you tried to train it too early: occult spells (turn 2688) The following skill became untrainable after a while: whip (turn 11350) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 28398) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 89815 Monster spawn increase reached its maximum at turn 163918 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 523314 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: dragon (freq bonus 4) The monster species that spawned more often: reduplicative bunsen (freq bonus 8) The monster species that spawned more often: goblin fighter (freq bonus 48) The monster species that spawned more often: megahertz maximization (freq bonus 12) The monster species that spawned more often: conscious force fungus (freq bonus 6) The monster species that spawned more often: transgressed nonassertively (freq bonus 96) The monster species that spawned more often: hola-hola lancer (freq bonus 12) The monster species that spawned more often: irriant spirit (freq bonus 36) The monster species that spawned more often: pretty water nymph (freq bonus 10) The monster species that spawned more often: dural tankship (freq bonus 10) The monster species that spawned more often: landmine (freq bonus 48) The monster species that spawned more often: rubberneck germanic indiana managerial ballad (freq bonus 36) The monster species that spawned more often: aggravated laser (freq bonus 20) The monster species that spawned more often: giant grasshopper (freq bonus 48) The monster species that spawned more often: tin hen (freq bonus 36) The monster species that spawned more often: lavender warp patch (freq bonus 12) The monster species that spawned more often: war dragon (freq bonus 12) The monster species that spawned more often: legionnaire (freq bonus 48) The monster species that spawned more often: tree mewlip (freq bonus 28) The monster species that spawned more often: young adult stone dragon (freq bonus 6) The monster species that spawned more often: misemployment rooking (freq bonus 18) The monster trait that was more common: monsters that wander randomly (freq bonus 3) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 1) The monster trait that was more common: monsters that have hug attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 4) The monster trait that was more common: monsters that burble (freq bonus 2) The monster species that never randomly spawned: caning countenanced The monster species that never randomly spawned: mimic The monster species that never randomly spawned: stardust warp fungus The monster species that never randomly spawned: giant pink jellyfish The monster species that never randomly spawned: Detective Kriminologist The monster species that never randomly spawned: Lea The monster species that never randomly spawned: intermediate gnome The monster species that never randomly spawned: tracer The monster species that never randomly spawned: thorn mold The monster species that never randomly spawned: dermic shiksa The RNG hath decreed that this item was never generated: helmet beard ((null)) The RNG hath decreed that this item was never generated: directional swap stone (gray) The RNG hath decreed that this item was never generated: partial plate mail ((null)) The RNG hath decreed that this item was never generated: implant of cremation (tireless) The RNG hath decreed that this item was never generated: command demon (gehenna) The RNG hath decreed that this item was never generated: magic mapping (ELAM EBOW) The RNG hath decreed that this item was never generated: robe of magic resistance (yellow robe) The RNG hath decreed that this item was never generated: white spell cloak (woven cloak) The RNG hath decreed that this item was never generated: banking gloves (paper gloves) The RNG hath decreed that this item was never generated: tubing pliers ((null)) The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: spellbinder (bound, freq bonus 16) The RNG hath decreed that this item was generated more often: blesscurse stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: searching (miracle, freq bonus 6) The RNG hath decreed that this item was generated more often: clockloak (reliance cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: banana ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: empty line helmet (strip bandana, freq bonus 15) The RNG hath decreed that this item was generated more often: fuckup melee gauntlets (slaying gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: confusion stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: worthless piece of radiant glass (radiant, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of trash (shitty, freq bonus 20) The RNG hath decreed that this item was generated more often: tinfoil helmet (aluminium helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: platinum saber ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of discount action (eternal cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI, freq bonus 11) The RNG hath decreed that this item was generated more often: parasol ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: eternium blade ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: feminine pumps (female footwear, freq bonus 19) The RNG hath decreed that this item was generated more often: silver chakram (silver circular blade, freq bonus 101) The RNG hath decreed that this item was generated more often: displacer beast hide ((null), freq bonus 13) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 55) The RNG hath decreed that this item was always generated cursed: silver dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: mallet ((null)) The RNG hath decreed that this item was always generated cursed: transistor (three-wired thing) The RNG hath decreed that this item was always generated cursed: iron saber ((null)) The RNG hath decreed that this item was always generated cursed: filler cloak (mantle of coat) The RNG hath decreed that this item was always generated cursed: implant of redemption (shrewd) The RNG hath decreed that this item was always generated cursed: cloak of infravision (flash cloak) The RNG hath decreed that this item was always generated cursed: combat stilettos (heeled boots) The RNG hath decreed that this item was always generated cursed: bronze lance ((null)) The RNG hath decreed that this item was always generated cursed: selfdestruct (silly) The RNG hath decreed that this trap was always invisible: sound trap The RNG hath decreed that this trap was generated more often: land mine (freq bonus 1) Trap randomization happened for 1 in 359 traps Next attribute increase check would have come at turn 2233 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having magical breathing (0) You were prevented from having contamination resistance (0) You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (96) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (orange robe) * leather gloves (velvet gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (formula one helmet) * sedge hat (netradiation helmet) * skullcap (padded helmet) * flack helmet (tribal helmet) * crystal helm (twisted visor helmet) * mining helm (translucent helmet) * field helm (hydra helmet) * helm of safeguard (knowledgeable helmet) * war hat (long-hair helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (black gloves) * gauntlets of plugsuit (boxing gloves) * commander gloves (even pair of gloves) * field gloves (nonexistant gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (hiking boots) * field boots (explosive boots) * boots of safeguard (sexy heels) Scrolls scroll of healing (SAVE SOME POWER AFTER BEATTACK) scroll of mana (ZLORFIK) scroll of phase door (SLEXUALLY TRANSMITTED DISEASE 2016) scroll of standard id (CRAPPITY CRAP) scroll of cure (ELF CHANGE FORME BY STUNT) * scroll of extra healing (CHANGED WITH OPPOSITE ABILITYPERSON) * scroll of greater mana restoration (RANTING BACILLUS) Tools red double lightsaber (double lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... You and the little dog escaped from the dungeon with 7 points, Since you escaped early, the score list will not be checked.