Leeroy, lawful male asgardish Gunner ---------- .........| |@.......| +........+ |........| -.@.....| |.....{.| --------- [Leeroy the Pistol User] St12 Dx13 Co10 In12 Wi9 Ch6 GunAsgMalLaw Dlvl:1 $0 HP9(16) Pw7(7) AC7 Exp1 T9 Latest messages A bag filled with medical tools. Applying it will cause you to swallow a pill and feel deathly sick, or sometimes you can get other effects as well. Some techniques, e.g. draw blood and surgery, will work better if you have this item. You don't have anything to eat. What do you want to use or apply? [af or ?*] You take a white pill from your medical kit and swallow it. Nothing happens. What do you want to use or apply? [af or ?*] You take a white pill from your medical kit and swallow it. Nothing seems to happen. What do you want to use or apply? [af or ?*] You take a white pill from your medical kit and swallow it. You feel deathly sick. You still feel deathly sick. What do you want to use or apply? [af or ?*] You take a white pill from your medical kit and swallow it. You seem to have made your condition worse! [-7 -> 9] What do you want to use or apply? [af or ?*] You take a white pill from your medical kit and swallow it. What a relief! Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 assault rifle (weapon in hand) {16} b - an uncursed +0 pistol (alternate weapon; not wielded) {8} c - an uncursed +0 sniper rifle {20} d - 203 uncursed +0 bullets (in quiver) {4} Armor e - an uncursed +0 leather jacket (being worn) {12} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} Tools f - an uncursed medical kit {60} Contents of the medical kit: a * cursed phial {2} a blessed bandage {1} a * cursed phial {2} 2 * blessed phials {4} 4 uncursed pills {0} a * uncursed phial {2} a * uncursed phial {2} 2 * uncursed phials {4} 2 uncursed bandages {2} a * blessed phial {2} a cursed bandage {1} 3 * cursed phials {6} 5 uncursed bandages {5} 2 blessed pills {0} 11 * uncursed phials {22} a cursed bandage {1} 2 * uncursed phials {4} Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: detect monsters You could not have this property extrinsically: detect monsters You could not have this property intrinsically: acid resistance Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 48 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 228 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 89% chance Monsters only dropped their equipment with 94% chance Amulet drop chance was reduced to 51% Implant drop chance was reduced to 83% Potion drop chance was reduced to 86% Armor drop chance was reduced to 76% Tool drop chance was reduced to 70% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 92% of the time only The following skill could not be trained at all: knife The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: firearms The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: occult spells (turn 507) The following skill became untrainable if you tried to train it too early: shuriken (turn 105) The following skill became untrainable after a while: lance (turn 10746) The following skill couldn't be trained before a certain turn number is reached: lance (turn 23059) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 39894 Monster spawn increase reached its maximum at turn 133245 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 3486756 The monster class that cannot be genocided was piercer Today, this monster class was always generated invisible: pudding or ooze The monster class that was spawned more often: umber hulk (freq bonus 2) The monster species that spawned more often: Lars (freq bonus 12) The monster species that spawned more often: outback centerpiece (freq bonus 8) The monster species that spawned more often: Amy BSOD (freq bonus 8) The monster species that spawned more often: squeezer nymph (freq bonus 15) The monster species that spawned more often: femmymondaine (freq bonus 21) The monster species that spawned more often: orangutan (freq bonus 9) The monster species that spawned more often: aquator (freq bonus 14) The monster species that spawned more often: efreet elemental (freq bonus 16) The monster species that spawned more often: eight of diamonds (freq bonus 15) The monster species that spawned more often: real crystal hound (freq bonus 21) The monster species that spawned more often: evil starseer (freq bonus 12) The monster species that spawned more often: orange starlit sky (freq bonus 8) The monster species that spawned more often: apprentice ghost (freq bonus 9) The monster species that spawned more often: black draconian (freq bonus 6) The monster species that spawned more often: Sabine's block-heeled sandal (freq bonus 96) The monster species that spawned more often: redemand remunerating (freq bonus 12) The monster species that spawned more often: bard (freq bonus 6) The monster species that spawned more often: basswood zinkify fiasco questioning (freq bonus 3) The monster species that spawned more often: rusty mimic (freq bonus 12) The monster species that spawned more often: heartbreaking willy (freq bonus 36) The monster trait that was more common: monsters with vampire dialogue (freq bonus 2) The monster trait that was more common: monsters that count as lord (freq bonus 2) The monster trait that was more common: monsters whose attacks slow you (freq bonus 1) The monster trait that was more common: monsters whose attacks wound your legs (freq bonus 6) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 10) The monster trait that was more common: monsters that eat metal (freq bonus 1) The monster trait that was more common: monsters with death resistance (freq bonus 3) The monster species that never randomly spawned: werecockatrice The monster species that never randomly spawned: mirror vortex The monster species that never randomly spawned: revamped bullheaded The monster species that never randomly spawned: purest porringer The monster species that never randomly spawned: gradable rebounding The monster species that never randomly spawned: geoduck twine The monster species that never randomly spawned: defat blacklight polytechnic The monster species that never randomly spawned: giant bronze dragonfly The monster species that never randomly spawned: power shoggoth The monster species that never randomly spawned: shining giant The monster class that always generated with extra speed: dragon The RNG hath decreed that this item was never generated: gauntlets of dexterity (fencing gloves) The RNG hath decreed that this item was never generated: unlevitate (posh) The RNG hath decreed that this item was never generated: helm of lawful (chain-aventailed helmet) The RNG hath decreed that this item was never generated: stunning (viscous) The RNG hath decreed that this item was never generated: psybeam (psionic) The RNG hath decreed that this item was never generated: brass dragon scale mail ((null)) The RNG hath decreed that this item was never generated: spear ((null)) The RNG hath decreed that this item was never generated: world fall (charming) The RNG hath decreed that this item was never generated: cream pie ((null)) The RNG hath decreed that this item was never generated: sensor cloak (minded cloak) The RNG hath decreed that this item was generated more often: remove curse (wrinkled, freq bonus 34) The RNG hath decreed that this item was generated more often: implant of dawn (sacred, freq bonus 18) The RNG hath decreed that this item was generated more often: starvation (underestimated, freq bonus 5) The RNG hath decreed that this item was generated more often: worthless piece of pink glass (pink, freq bonus 4) The RNG hath decreed that this item was generated more often: novice hammer ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: inka shackle ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: disintegration (stable, freq bonus 9) The RNG hath decreed that this item was generated more often: wooden stake ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: yellow sweets ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: elongated stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of bile (pure, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of vulnerability (eating, freq bonus 12) The RNG hath decreed that this item was generated more often: tin whistle (whistle, freq bonus 7) The RNG hath decreed that this item was generated more often: venom scattering (hooked, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of remedy (brutal, freq bonus 11) The RNG hath decreed that this item was generated more often: discount action (cashed, freq bonus 90) The RNG hath decreed that this item was generated more often: power crossbow ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: iron chain ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 64) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 77) The RNG hath decreed that this item was always generated cursed: psionic cloak (eldritch cloak) The RNG hath decreed that this item was always generated cursed: elven arrow (runed arrow) The RNG hath decreed that this item was always generated cursed: unfindable stone (gray) The RNG hath decreed that this item was always generated cursed: implant of ages (miocene) The RNG hath decreed that this item was always generated cursed: Hawaiian shirt ((null)) The RNG hath decreed that this item was always generated cursed: plasteel gloves (white gloves) The RNG hath decreed that this item was always generated cursed: shield ((null)) The RNG hath decreed that this item was always generated cursed: wind (timber) The RNG hath decreed that this item was always generated cursed: gray dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: bionic cloak (avenger cloak) The RNG hath decreed that this trap was always invisible: glyph of summoning The RNG hath decreed that this trap was generated more often: memory trap (freq bonus 2) Trap randomization happened for 1 in 124 traps Trap difficulty was increased by 46 Next attribute increase check would have come at turn 676 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You had not decided on your sexuality yet You were prevented from having detect monsters (0) You had 1492 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Moradin, Dumathoin and Abbathor Your deity was Moradin The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (152) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Reloading(294) surgery 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (THIS SLING IS RETARDED) scroll of mana (LOGUNO JIVYA EVILYVON) scroll of phase door (OTROUR MOURROUR APHLAU MANDRAROUROU SOU MARAROU) scroll of standard id (LIFE RESTORATION) scroll of cure (SLEXUALLY TRANSMITTED DISEASE 2016) * scroll of extra healing (CURSED PLUS3 DOUBLE BREXIT) * scroll of greater mana restoration (REUTHRA ENROUCH ZERPHRECH) Tools medical kit (leather bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Unskilled] (max Expert) (5 of 20) missile weapons [Basic] (max Grand Master) (20 of 160) techniques [Basic] (max Master) (20 of 160) implants [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) Spellcasting Skills (none) Goodbye Leeroy the Gunner... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.