Leeroy, chaotic male albae Ordinator ------ |....|## -----###--------- |.....,# |@...,,,.@......- --------- |....|,# |...|,,#|.......| |......}|## |.{..|,# |...- ........| |.......-,# ---.--,,# --.-- |.......| |.......|,# #,###,# |.......| -----|---,# #,###,### |.......| #,# #,# #,,##,,,# -.------- ####,# #.# ##,####,# #,# #,,,,# #,## #,# #,# #,# ########,#### #,,,# ------.-- #,# ###`,# #,,,,,,,,# ##,##|.......| #,#### #,,,## -.-------# #,,,|.......| #,,,,--------.------- |.......| ##,........| ####,...............| |....>..| ##|.......| ##|..............| |.......| |<......| |..............| |.......| |.......| |..............| --------- --------- ---------------- [Leeroy the Battler] St18/02 Dx5 Co4 In6 Wi6 Ch9 OrdAlbMalCha Dlvl:1 $7 HP18(18) Pw18(18) AC11 Xp1/6 Wt105/1310 T177 Latest messages You kill the sewer rat! There is a wall in the way! (2x) # With this technique, you can practice with your currently wielded weapon, sometimes determining the enchantment value. Also, it gets you closer to increasing your skill level, but monsters may interrupt you. Use this technique? [yn] (n) You start practicing intensely with an uncursed +3 tsurugi (weapon in hands) {24} You finish your practice session. You displaced Thaedil. You slip and nearly fall. You kill the rabbit! You see here a white potion {0}. m - a white potion {0}. You destroy the vampiroid! There is a wall in the way! (8x) You try to move the boulder, but in vain. There is a wall in the way! You hear some noises in the distance. There is a wall in the way! # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: contamination resistance You could not have this property extrinsically: reflection You could not have this property intrinsically: sickopathy Scroll identification only worked 100 times out of 106 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 28% chance Scroll drop chance was reduced to 72% Musable item generation frequency had a negative bias of 38% Wand drop chance was reduced to 72% Armor drop chance was reduced to 96% Food drop chance was reduced to 51% The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: two-handed sword The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: knife The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 6) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 370) The following skill became untrainable after a while: healing spells (turn 11428) The following skill couldn't be trained before a certain turn number is reached: two-handed weapons (turn 39164) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 58331 Monster spawn increase reached its maximum at turn 161541 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 397242 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: vampire (freq bonus 2) The monster species that spawned more often: green giant (freq bonus 12) The monster species that spawned more often: corresponding monogamously (freq bonus 3) The monster species that spawned more often: master caster vortex (freq bonus 8) The monster species that spawned more often: changing ray (freq bonus 4) The monster species that spawned more often: brute (freq bonus 48) The monster species that spawned more often: pirate (freq bonus 8) The monster species that spawned more often: Oblivion (freq bonus 20) The monster species that spawned more often: corrosive light (freq bonus 4) The monster species that spawned more often: undead anachronist (freq bonus 3) The monster species that spawned more often: knuckle gargoyle (freq bonus 20) The monster species that spawned more often: verina (freq bonus 12) The monster species that spawned more often: everchanging bulb (freq bonus 15) The monster species that spawned more often: metal statue gargoyle (freq bonus 28) The monster species that spawned more often: artillery dragon (freq bonus 3) The monster species that spawned more often: advanced gnome wizard (freq bonus 4) The monster species that spawned more often: drone mold (freq bonus 3) The monster species that spawned more often: twitcher (freq bonus 10) The monster species that spawned more often: Heike's hugging boot (freq bonus 36) The monster species that spawned more often: real mushroom (freq bonus 24) The monster species that spawned more often: kancho assassin (freq bonus 8) The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 2) The monster trait that was more common: monsters that can see invisible (freq bonus 2) The monster trait that was more common: monsters that squeek (freq bonus 4) The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 1) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 8) The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 2) The monster trait that was more common: monsters that are neuter (freq bonus 1) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 2) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 7) The monster trait that was more common: monsters whose attacks corrode your entire inventory (freq bonus 5) The monster species that never randomly spawned: archfiend stuttering aglee The monster species that never randomly spawned: terror fish The monster species that never randomly spawned: mentality southeast foreside materializing The monster species that never randomly spawned: undead druid The monster species that never randomly spawned: cookout inheritance The monster species that never randomly spawned: guild ship The monster species that never randomly spawned: euphemistically azole cycle The monster species that never randomly spawned: authentic flickering The monster species that never randomly spawned: Infested Firre The monster species that never randomly spawned: houndoom The monster class that always generated with extra speed: wall monster The RNG hath decreed that this item was never generated: caltrop ((null)) The RNG hath decreed that this item was never generated: dustbin stone (gray) The RNG hath decreed that this item was never generated: compost bow ((null)) The RNG hath decreed that this item was never generated: water (clear) The RNG hath decreed that this item was never generated: water walking boots (jungle boots) The RNG hath decreed that this item was never generated: thunder hammer ((null)) The RNG hath decreed that this item was never generated: crystal ball (glass orb) The RNG hath decreed that this item was never generated: trap disarming (elysium) The RNG hath decreed that this item was never generated: IC (many-wired thing) The RNG hath decreed that this item was never generated: porter (peppermint) The RNG hath decreed that this item was generated more often: ice box (cooling box, freq bonus 20) The RNG hath decreed that this item was generated more often: nether beam (crashbug, freq bonus 6) The RNG hath decreed that this item was generated more often: enchant weapon (dull, freq bonus 11) The RNG hath decreed that this item was generated more often: cancellation (sparkly, freq bonus 48) The RNG hath decreed that this item was generated more often: bone stone (gray, freq bonus 51) The RNG hath decreed that this item was generated more often: wax candle (candle, freq bonus 18) The RNG hath decreed that this item was generated more often: elven gauntlets (faded mittens, freq bonus 9) The RNG hath decreed that this item was generated more often: field gloves (camouflage patterned gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 3) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 26) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 15) The RNG hath decreed that this item was generated more often: extra healing (puce, freq bonus 114) The RNG hath decreed that this item was generated more often: nurse uniform (white dress, freq bonus 4) The RNG hath decreed that this item was generated more often: time use stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: world fall (charming, freq bonus 5) The RNG hath decreed that this item was generated more often: alignment stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: bullet ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: paralysis (shivering, freq bonus 9) The RNG hath decreed that this item was generated more often: enthronization (XUS MODA, freq bonus 8) The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 11) The RNG hath decreed that this item was always generated cursed: blood (blood-red) The RNG hath decreed that this item was always generated cursed: bill-guisarme (hooked polearm) The RNG hath decreed that this item was always generated cursed: robe (red robe) The RNG hath decreed that this item was always generated cursed: make invisible (marble) The RNG hath decreed that this item was always generated cursed: tarrier ((null)) The RNG hath decreed that this item was always generated cursed: fire resistance (cooling) The RNG hath decreed that this item was always generated cursed: egg ((null)) The RNG hath decreed that this item was always generated cursed: nurse uniform (white dress) The RNG hath decreed that this item was always generated cursed: egg ((null)) The RNG hath decreed that this item was always generated cursed: polymorph (golden) The RNG hath decreed that this trap was always invisible: paralysis trap The RNG hath decreed that this trap was generated more often: back to start trap (freq bonus 4) Trap randomization happened for 1 in 832 traps Next attribute increase check would have come at turn 412 Strength training was 1 Dexterity training was 3 Wisdom training was -1 Constitution training was 10 You were sleep resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having reflection (0) You were prevented from having contamination resistance (0) You saw invisible You had infravision You had 1317 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Nessa The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (158) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 599% Techniques known in the end Name Level Status weapon practice 1XR Reloading(641) turn undead 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (full helmet) * sedge hat (weeping helmet) * skullcap (guzzle helmet) * flack helmet (narrow helmet) * crystal helm (tight helmet) * mining helm (organic helmet) * field helm (arduous helmet) * helm of safeguard (green bowel) * war hat (great helmet) * plasteel gloves (white gloves) * leather gloves (silk fingerlings) * gauntlets of safeguard (slaying gloves) * gauntlets of plugsuit (inverse gloves) * commander gloves (sensor gloves) * field gloves (shitty gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (balanced boots) * field boots (blue sneakers) * boots of safeguard (fetish heels) Scrolls scroll of healing (PHIOPHAO BELECHAS AAA EEE EEE L S S S N N) scroll of mana (SPORKHACK CHARACTERS ALWAYS DEAL SCRATCH DAMAGE) scroll of phase door (PRECIOUS BODILY FLUIDS) scroll of standard id (SO INFERO NO) scroll of cure (UNPLAYABLE BINDER ROLE) * scroll of extra healing (THE MISSINGNO DOES NOT CAUSE CRASH BUGS) * scroll of greater mana restoration (LIANSAI ZHONG DU DE GUANJUN XIANZAI LAI ZHUNBEI BODOU) Spellbooks spellbook of enchant weapon (vermilion) Rings ring of increase accuracy (plain) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 3 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (77 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator...