Leeroy, chaotic male albae Jedi ----- $...| ---...| |.....| |.....| |..@... |.d...| ------- [Leeroy the Youngling] St13 Dx5 Co11 In9 Wi8 Ch7 JedAlbMalCha Dlvl:1 $0 HP32(32) Pw17(17) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Jedi. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: double attacks You could not have this property intrinsically: fear resistance Scroll identification only worked 100 times out of 169 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 33 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 42 Monsters only dropped their musable items with 98% chance Monsters only dropped their equipment with 86% chance Scroll drop chance was reduced to 95% Musable item generation frequency had a negative bias of 7% Wand drop chance was reduced to 80% Potion drop chance was reduced to 78% Armor drop chance was reduced to 96% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 97% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: searching The following skill was trained at half the usual rate: lightsaber The following skill was trained at one fifth the usual rate: trident The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: dart The following skill became untrainable if you tried to train it too early: body spells (turn 24) The following skill became untrainable if you tried to train it too early: short sword (turn 58) The following skill became untrainable after a while: enchantment spells (turn 19569) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 15868) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 53106 Monster spawn increase reached its maximum at turn 182004 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 397732 The monster class that cannot be genocided was orc The monster class that was spawned more often: troll (freq bonus 3) The monster species that spawned more often: withhold upsetter wearying tiddly (freq bonus 12) The monster species that spawned more often: small mimic (freq bonus 30) The monster species that spawned more often: overachieving centurion (freq bonus 12) The monster species that spawned more often: baby sky dragon (freq bonus 24) The monster species that spawned more often: Rebecca (freq bonus 12) The monster species that spawned more often: Iwan (freq bonus 20) The monster species that spawned more often: chemical mushroom (freq bonus 5) The monster species that spawned more often: blister growth (freq bonus 5) The monster species that spawned more often: kobold mummy (freq bonus 16) The monster species that spawned more often: phasing jabberwock (freq bonus 33) The monster species that spawned more often: magenta missingno (freq bonus 5) The monster species that spawned more often: voodoo fetish (freq bonus 7) The monster species that spawned more often: bloodthirsty soul (freq bonus 15) The monster species that spawned more often: archer (freq bonus 60) The monster species that spawned more often: stone-chasm fly (freq bonus 6) The monster species that spawned more often: two-footed snake (freq bonus 42) The monster species that spawned more often: brain mole (freq bonus 4) The monster species that spawned more often: patellate liqueur disapprobation hulled psychotherapist sickbay (freq bonus 12) The monster species that spawned more often: covetous Uruk-hai (freq bonus 5) The monster species that spawned more often: Bea (freq bonus 30) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 4) The monster trait that was more common: monsters that have scratch attacks (freq bonus 4) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 2) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 4) The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 3) The monster trait that was more common: monsters with a thick skin (freq bonus 12) The monster trait that was more common: monsters who can cause Ragnarok (freq bonus 3) The monster trait that was more common: monsters of medium size (freq bonus 1) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 2) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 2) The monster species that never randomly spawned: stardust mold The monster species that never randomly spawned: greener ape The monster species that never randomly spawned: red mushroom The monster species that never randomly spawned: goblin guide The monster species that never randomly spawned: giant food trove The monster species that never randomly spawned: lsd trove The monster species that never randomly spawned: hi-speed automaton The monster species that never randomly spawned: gnome prostitute The monster species that never randomly spawned: onanocter 9h The monster species that never randomly spawned: Durin's Bane The RNG hath decreed that this item was never generated: random speed (impenetrable) The RNG hath decreed that this item was never generated: nasty stone (gray) The RNG hath decreed that this item was never generated: death (long) The RNG hath decreed that this item was never generated: disgusting chain ((null)) The RNG hath decreed that this item was never generated: elven dagger (runed dagger) The RNG hath decreed that this item was never generated: blue spell stone (gray) The RNG hath decreed that this item was never generated: anti-disquiet cloak (grass cloak) The RNG hath decreed that this item was never generated: leather jacket ((null)) The RNG hath decreed that this item was never generated: iron shoes (hard shoes) The RNG hath decreed that this item was never generated: crystal shield (glass shield) The RNG hath decreed that this item was generated more often: bad effect (LITTLE STRAWBERRY ME BABY, freq bonus 7) The RNG hath decreed that this item was generated more often: disgusting ball ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of evisceration (screaming, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of terror (sanguinary, freq bonus 13) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 57) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bunny ear (headpiece, freq bonus 9) The RNG hath decreed that this item was generated more often: gnomish boots (little black boots, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of permanence (concrete cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: red dragon scales ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: bec de corbin (beaked polearm, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of lines (victorious, freq bonus 15) The RNG hath decreed that this item was generated more often: cyanide (vermillion, freq bonus 11) The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: glass hostage chain ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: genocide (ELBIB YLOH, freq bonus 10) The RNG hath decreed that this item was generated more often: rain pipe ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: latency stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of fumbling (shaking cloak, freq bonus 11) The RNG hath decreed that this item was always generated cursed: two-handed flail ((null)) The RNG hath decreed that this item was always generated cursed: cloak of flame (vestiary) The RNG hath decreed that this item was always generated cursed: stone of no return (gray) The RNG hath decreed that this item was always generated cursed: stomping boots (platform boots) The RNG hath decreed that this item was always generated cursed: helo crossbow ((null)) The RNG hath decreed that this item was always generated cursed: helm of decontamination (engraved helmet) The RNG hath decreed that this item was always generated cursed: magic banana ((null)) The RNG hath decreed that this item was always generated cursed: unspecified candle (candle) The RNG hath decreed that this item was always generated cursed: studded leather armor ((null)) The RNG hath decreed that this item was always generated cursed: Ayanami wrapping ((null)) The RNG hath decreed that this trap was always invisible: levitation trap The RNG hath decreed that this trap was generated more often: bear trap (freq bonus 9) Trap randomization happened for 1 in 362 traps Next attribute increase check would have come at turn 152 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having double attacks (0) You were prevented from having dimmopathy (0) You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (325) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (blue robe) * leather gloves (riding gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (knowledgeable helmet) * sedge hat (inkcoat helmet) * skullcap (celtic helmet) * flack helmet (dim colored helmet) * crystal helm (basin helmet) * mining helm (tight helmet) * field helm (golden helmet) * helm of safeguard (meteoric helmet) * war hat (filtered helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (racer gloves) * gauntlets of plugsuit (light gloves) * commander gloves (awesome gloves) * field gloves (grey-shaded gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (wedge boots) * field boots (pink sneakers) * boots of safeguard (korean sandals) Scrolls scroll of healing (YOU DIED ON THE ASTRAL PLANE) scroll of mana (SEXY PRINCESS CATHLETTE) scroll of phase door (PROTECTION RACKET IS BAD LMAO) scroll of standard id (YOU ARE DOOMED) scroll of cure (FLASHING POLISH SHOTTED FROM BODY AVOID HIT) * scroll of extra healing (MOWA METR OCWI) * scroll of greater mana restoration (KLAATU BARADA NIKTO) Tools red lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.