Leeroy, chaotic male albae Jedi ---|----- |.......| |...:.... |..@d...| |$....... --------- [Leeroy the Youngling] St12 Dx7 Co16 In10 Wi11 Ch5 JedAlbMalCha Dlvl:1 $5 HP31(31) Pw15(15) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Jedi. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: peacevision You could not have this property extrinsically: stoned chilling You could not have this property intrinsically: free action Scroll identification only worked 100 times out of 160 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 35 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 198 Monsters only dropped their musable items with 14% chance Monsters only dropped their equipment with 65% chance Scroll drop chance was reduced to 98% Musable item generation frequency had a negative bias of 46% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 96% Weapon drop chance was reduced to 88% Armor drop chance was reduced to 98% Tool drop chance was reduced to 73% The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: implants The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: sling The following skill was limited to expert proficiency: axe The following skill became untrainable if you tried to train it too early: divination spells (turn 1) The following skill became untrainable if you tried to train it too early: attack spells (turn 17) The following skill became untrainable after a while: javelin (turn 12028) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 43140) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20111 Monster spawn increase reached its maximum at turn 86655 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1783110 The monster class that cannot be genocided was orc The monster class that was spawned more often: vortex (freq bonus 4) The monster species that spawned more often: boobed permamimic (freq bonus 20) The monster species that spawned more often: knight of the swan (freq bonus 5) The monster species that spawned more often: bread-and butterfly (freq bonus 10) The monster species that spawned more often: burner ant (freq bonus 5) The monster species that spawned more often: Jane's hugging boot (freq bonus 40) The monster species that spawned more often: double-edge beetle (freq bonus 6) The monster species that spawned more often: techno force patch (freq bonus 20) The monster species that spawned more often: non-mad star (freq bonus 6) The monster species that spawned more often: ferrous mushroom (freq bonus 14) The monster species that spawned more often: shaver birthed pyongyang destructively (freq bonus 6) The monster species that spawned more often: bush president (freq bonus 15) The monster species that spawned more often: tawdriest tightest bop swimmingly snappily (freq bonus 15) The monster species that spawned more often: stagiest lifeline hoped (freq bonus 24) The monster species that spawned more often: asiyah sephirah (freq bonus 24) The monster species that spawned more often: numb trove (freq bonus 32) The monster species that spawned more often: 4chan horse (freq bonus 12) The monster species that spawned more often: wendina (freq bonus 16) The monster species that spawned more often: fanatic triad slave (freq bonus 16) The monster species that spawned more often: umbra fungus (freq bonus 30) The monster species that spawned more often: journeyman medium wall (freq bonus 5) The monster trait that was more common: monsters that have claw attacks (freq bonus 12) The monster trait that was more common: monsters that mumble (freq bonus 8) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 2) The monster trait that was more common: monsters that were generated by jonadab's perlscript (nope, slex is not being taken over by robots) (freq bonus 8) The monster species that never randomly spawned: redden concertmaster The monster species that never randomly spawned: translucent patch The monster species that never randomly spawned: gombo misidentifying The monster species that never randomly spawned: black light The monster species that never randomly spawned: reallocating shopped The monster species that never randomly spawned: Freddie The monster species that never randomly spawned: conscious patch The monster species that never randomly spawned: artist The monster species that never randomly spawned: mining petrification elemental The monster species that never randomly spawned: sst star The monster class that always generated with extra speed: lizard The RNG hath decreed that this item was never generated: hallucination (sky blue) The RNG hath decreed that this item was never generated: kitchen apron (apron) The RNG hath decreed that this item was never generated: loadstone (gray) The RNG hath decreed that this item was never generated: knout ((null)) The RNG hath decreed that this item was never generated: emerald dragon scale mail ((null)) The RNG hath decreed that this item was never generated: cloak of spray (brown burnoose) The RNG hath decreed that this item was never generated: light (arc) The RNG hath decreed that this item was never generated: white spell cloak (woven cloak) The RNG hath decreed that this item was never generated: vivianite (cyan) The RNG hath decreed that this item was never generated: healing (LIFE RESTORATION) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: chain and sickle ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: banded mail ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: randomized helmet (RNG helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: speed boots (combat boots, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of opposite alignment (crested helmet, freq bonus 29) The RNG hath decreed that this item was generated more often: frost (ephemeral, freq bonus 9) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 7) The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: practice (insulating, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of screwy interface (martial, freq bonus 12) The RNG hath decreed that this item was generated more often: rapier ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: soft mattock ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: wooden geta ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 5) The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 91) The RNG hath decreed that this item was generated more often: amulet of data storage (icosaedrical, freq bonus 3) The RNG hath decreed that this item was generated more often: frost (ephemeral, freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of reflection (mirrored gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: ice beam (chilly, freq bonus 3) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 11) The RNG hath decreed that this item was always generated cursed: oil (murky) The RNG hath decreed that this item was always generated cursed: katyusha (headpiece) The RNG hath decreed that this item was always generated cursed: cloak of leech (energizer cloak) The RNG hath decreed that this item was always generated cursed: apply nail polish (sublime) The RNG hath decreed that this item was always generated cursed: implant of hope (quixotic) The RNG hath decreed that this item was always generated cursed: night vision (blueberry) The RNG hath decreed that this item was always generated cursed: wonder (elven-lettered) The RNG hath decreed that this item was always generated cursed: bullet ((null)) The RNG hath decreed that this item was always generated cursed: war hammer ((null)) The RNG hath decreed that this item was always generated cursed: dark elven short sword (black runed short sword) The RNG hath decreed that this trap was always invisible: stairs trap The RNG hath decreed that this trap was generated more often: interface screw trap (freq bonus 34) Trap randomization happened for 1 in 668 traps Next attribute increase check would have come at turn 408 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having peacevision (0) You were prevented from being a stoned chiller (0) You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (340) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (brown robe) * leather gloves (polnish gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (crested helmet) * sedge hat (greenery helmet) * skullcap (echo helmet) * flack helmet (ruined helmet) * crystal helm (tribal helmet) * mining helm (dream helmet) * field helm (yellow helmet) * helm of safeguard (grimace helmet) * war hat (radiant helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (steel gloves) * gauntlets of plugsuit (slit gloves) * commander gloves (moth-bitten gloves) * field gloves (tightly fitting gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (lolita boots) * field boots (tightly fitting boots) * boots of safeguard (velcro sandals) Scrolls scroll of healing (THE TYPE OF ICE BLOCK HATES YOU) scroll of mana (ROCKWORM LOCKWORM SOCKWORM) scroll of phase door (HIT SHIFTLY AND GHOS WHEN USED) scroll of standard id (CHRISTINE FEMININE) scroll of cure (DIBING TO ATTACK NEXT) * scroll of extra healing (I HERE SOMETHING) * scroll of greater mana restoration (ADA ILIKET) Tools green lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... Youescaped from the dungeon with 5 points, Since you escaped early, the score list will not be checked.